Renamed files for consistency with other engines:

build_display  -> screen
    save_rest      -> saveload

More to come, no doubt.

svn-id: r20651
This commit is contained in:
Torbjörn Andersson 2006-02-12 19:33:45 +00:00
parent 0bedb9fd57
commit 2ec8584828
8 changed files with 10 additions and 10 deletions

View file

@ -30,7 +30,7 @@
#include "sword2/sword2.h"
#include "sword2/defs.h"
#include "sword2/build_display.h"
#include "sword2/screen.h"
#include "sword2/interpreter.h"
#include "sword2/logic.h"
#include "sword2/maketext.h"

View file

@ -25,7 +25,7 @@
#include "sword2/sword2.h"
#include "sword2/defs.h"
#include "sword2/build_display.h"
#include "sword2/screen.h"
#include "sword2/console.h"
#include "sword2/interpreter.h"
#include "sword2/logic.h"

View file

@ -4,7 +4,6 @@ MODULE_OBJS := \
_mouse.o \
animation.o \
anims.o \
build_display.o \
console.o \
controls.o \
d_draw.o \
@ -26,7 +25,8 @@ MODULE_OBJS := \
render.o \
resman.o \
router.o \
save_rest.o \
saveload.o \
screen.o \
scroll.o \
sound.o \
speech.o \

View file

@ -383,7 +383,7 @@ void Mouse::systemMenuMouse() {
processMenu();
// Reset game palette, but not after a successful restore or restart!
// See RestoreFromBuffer() in save_rest.cpp
// See RestoreFromBuffer() in saveload.cpp
ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();

View file

@ -26,7 +26,7 @@
#include "sword2/sword2.h"
#include "sword2/defs.h"
#include "sword2/build_display.h"
#include "sword2/screen.h"
#ifdef BACKEND_8BIT
#include "sword2/animation.h"

View file

@ -23,7 +23,7 @@
#include "sword2/sword2.h"
#include "sword2/defs.h"
#include "sword2/build_display.h"
#include "sword2/screen.h"
namespace Sword2 {

View file

@ -666,7 +666,7 @@ void Sword2Engine::unpauseGame() {
_mouse->unpauseGame();
_sound->unpauseAllSound();
// Put back game screen palette; see build_display.cpp
// Put back game screen palette; see screen.cpp
_screen->setFullPalette(-1);
// If graphics level at max, turn up again

View file

@ -33,11 +33,11 @@
#include "common/util.h"
#include "sword2/build_display.h"
#include "sword2/screen.h"
#include "sword2/header.h"
#include "sword2/icons.h"
#include "sword2/object.h"
#include "sword2/save_rest.h"
#include "sword2/saveload.h"
#define MAX_starts 100
#define MAX_description 100