get rid of VirtScreen::scrollable

svn-id: r12173
This commit is contained in:
Max Horn 2004-01-06 12:16:28 +00:00
parent f5f357498f
commit 2ecf66d561
3 changed files with 7 additions and 22 deletions

View file

@ -217,12 +217,11 @@ void ScummEngine::initVirtScreen(VirtScreenNumber slot, int number, int top, int
vs->topline = top;
vs->height = height;
vs->hasTwoBuffers = twobufs;
vs->scrollable = scrollable;
vs->xstart = 0;
vs->backBuf = NULL;
size = vs->width * vs->height;
if (vs->scrollable) {
if (scrollable) {
// Allow enough spaces so that rooms can be up to 4 resp. 8 screens
// wide. To achieve (horizontal!) scrolling, we use a neat trick:
// only the offset into the screen buffer (xstart) is changed. That way
@ -936,13 +935,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
_vertStripNextInc = height * vs->width - 1;
sx = x;
// FIXME / TODO: This is the only place vs->scrollable is ever checked, and
// I think we can simply remove the condition and always use xstart - it
// should always be 0 for any non-scrolling virtual screen, after all.
assert(vs->scrollable || !vs->xstart);
if (vs->scrollable)
sx -= vs->xstart / 8;
sx = x - vs->xstart / 8;
//
// Since V3, all graphics data was encoded in strips, which is very efficient