Unfinished proof of concept regarding my compromise with LordHoto in IRC.
svn-id: r41464
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6adbd0c41e
commit
2ee51a8fa1
6 changed files with 48 additions and 17 deletions
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@ -128,7 +128,7 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {
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errors |= kTransactionPixelFormatNotSupported;
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_videoMode.format = _oldVideoMode.format;
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_screenFormat = getPixelFormat(_videoMode.format);
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_screenFormat = _videoMode.format;
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#endif
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} else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
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errors |= kTransactionSizeChangeFailed;
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@ -362,7 +362,7 @@ Graphics::ColorMode OSystem_SDL::findCompatibleFormat(Common::List<Graphics::Col
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//no need to keep searching if the screen
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//is already in one of the desired formats
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if (format == _videoMode.format)
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if (getPixelFormat(format) == _videoMode.format)
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return format;
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formatList.pop_front();
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@ -380,7 +380,7 @@ Graphics::ColorMode OSystem_SDL::findCompatibleFormat(Common::List<Graphics::Col
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return Graphics::kFormatCLUT8;
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}
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void OSystem_SDL::initFormat(Graphics::ColorMode format) {
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void OSystem_SDL::initFormat(Graphics::PixelFormat format) {
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assert(_transactionMode == kTransactionActive);
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//avoid redundant format changes
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@ -389,10 +389,11 @@ void OSystem_SDL::initFormat(Graphics::ColorMode format) {
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_videoMode.format = format;
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_transactionDetails.formatChanged = true;
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_screenFormat = getPixelFormat(format);
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_screenFormat = format;
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}
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//This should only ever be called with a format that is known supported.
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//TODO: Move this out of OSystem and into Graphics, where engine can access it.
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//TODO: ABGR support
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Graphics::PixelFormat OSystem_SDL::getPixelFormat(Graphics::ColorMode format) {
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Graphics::PixelFormat result;
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switch (format) {
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@ -407,6 +408,35 @@ Graphics::PixelFormat OSystem_SDL::getPixelFormat(Graphics::ColorMode format) {
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result.gLoss = 2;
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result.rLoss = result.bLoss = 3;
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break;
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case Graphics::kFormatXRGB1555:
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//Special case, alpha bit is always high in this mode.
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result.aLoss = 7;
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result.bytesPerPixel = 2;
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result.rLoss = result.gLoss = result.bLoss = 3;
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result.bShift = 0;
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result.gShift = result.bShift + result.bBits();
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result.rShift = result.gShift + result.gBits();
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result.aShift = result.rShift + result.rBits();
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//HACK: there should be a clean way to handle setting
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//up the color order without prematurely returning
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return result;
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case Graphics::kFormatRGBA4444:
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result.bytesPerPixel = 2;
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result.aLoss = result.gLoss = result.rLoss = result.bLoss = 4;
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break;
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case Graphics::kFormatRGB888:
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result.bytesPerPixel = 3;
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result.aLoss = 8;
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result.gLoss = result.rLoss = result.bLoss = 0;
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break;
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case Graphics::kFormatRGBA6666:
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result.bytesPerPixel = 3;
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result.aLoss = result.gLoss = result.rLoss = result.bLoss = 2;
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break;
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case Graphics::kFormatRGBA8888:
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result.bytesPerPixel = 4;
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result.aLoss = result.gLoss = result.rLoss = result.bLoss = 0;
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break;
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case Graphics::kFormatCLUT8:
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default:
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result.bytesPerPixel = 1;
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@ -414,6 +444,7 @@ Graphics::PixelFormat OSystem_SDL::getPixelFormat(Graphics::ColorMode format) {
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result.rLoss = result.gLoss = result.bLoss = result.aLoss = 8;
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return result;
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}
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result.aShift = 0;
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result.bShift = result.aBits();
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result.gShift = result.bShift + result.bBits();
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@ -88,7 +88,7 @@ public:
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// Set the depth and format of the video bitmap
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// Typically, CLUT8
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virtual void initFormat(Graphics::ColorMode format);
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virtual void initFormat(Graphics::PixelFormat format);
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// Game screen
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virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; }
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@ -302,7 +302,7 @@ protected:
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int screenWidth, screenHeight;
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int overlayWidth, overlayHeight;
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#ifdef ENABLE_16BIT
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Graphics::ColorMode format;
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Graphics::PixelFormat format;
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#endif
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};
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VideoState _videoMode, _oldVideoMode;
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@ -227,7 +227,7 @@ static void setupGraphics(OSystem &system) {
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system.setGraphicsMode(ConfMan.get("gfx_mode").c_str());
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#ifdef ENABLE_16BIT
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system.initFormat(Graphics::kFormatCLUT8);
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system.initFormat(system.getPixelFormat(Graphics::kFormatCLUT8));
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#endif
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system.initSize(320, 200);
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@ -374,7 +374,7 @@ public:
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*
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* @param format A pixel format that the backend screen will use
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*/
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virtual void initFormat(Graphics::ColorMode format) = 0;
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virtual void initFormat(Graphics::PixelFormat format) = 0;
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/**
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* Returns the pixel format description of the screen.
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@ -139,7 +139,7 @@ void initGraphics(int width, int height, bool defaultTo1xScaler, Common::List<Gr
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#ifdef ENABLE_16BIT
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Graphics::ColorMode format = g_system->findCompatibleFormat(formatList);
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debug("%X",format); //TODO: set up the pixelFormat here
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g_system->initFormat(format);
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g_system->initFormat(g_system->getPixelFormat(format));
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#endif
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g_system->initSize(width, height);
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@ -44,15 +44,15 @@ namespace Graphics {
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* to get the applicable color order.
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*/
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enum ColorMode {
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kFormatCLUT8 = 0,
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kFormatCLUT8 = 0, //256 color palette.
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kFormatRGB555 = 1,
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kFormatRGB556 = 2, // 6 bits for blue, in case this ever happens
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kFormatXRGB1555 = 2, // Special case, high bit has special purpose, which may be alpha.
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// Engines should probably handle this bit internally and pass RGB only, though
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kFormatRGB565 = 3,
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kFormatRGB655 = 4, // 6 bits for red, in case this ever happens
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kFormatRGBA4444 = 5,
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kFormatRGB888 = 6,
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kFormatRGBA6666 = 7, // I've never heard of this, but it's theoretically possible
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kFormatRGBA8888 = 8
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kFormatRGBA4444 = 4, // since this mode is commonly supported in game hardware, some unimplemented engines may use it?
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kFormatRGB888 = 5,
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kFormatRGBA6666 = 6, // I've never heard of this, but it's vaguely plausible
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kFormatRGBA8888 = 7
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};
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#endif
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