Unfinished proof of concept regarding my compromise with LordHoto in IRC.

svn-id: r41464
This commit is contained in:
Jody Northup 2009-06-12 08:49:45 +00:00
parent 6adbd0c41e
commit 2ee51a8fa1
6 changed files with 48 additions and 17 deletions

View file

@ -128,7 +128,7 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {
errors |= kTransactionPixelFormatNotSupported;
_videoMode.format = _oldVideoMode.format;
_screenFormat = getPixelFormat(_videoMode.format);
_screenFormat = _videoMode.format;
#endif
} else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
errors |= kTransactionSizeChangeFailed;
@ -362,7 +362,7 @@ Graphics::ColorMode OSystem_SDL::findCompatibleFormat(Common::List<Graphics::Col
//no need to keep searching if the screen
//is already in one of the desired formats
if (format == _videoMode.format)
if (getPixelFormat(format) == _videoMode.format)
return format;
formatList.pop_front();
@ -380,7 +380,7 @@ Graphics::ColorMode OSystem_SDL::findCompatibleFormat(Common::List<Graphics::Col
return Graphics::kFormatCLUT8;
}
void OSystem_SDL::initFormat(Graphics::ColorMode format) {
void OSystem_SDL::initFormat(Graphics::PixelFormat format) {
assert(_transactionMode == kTransactionActive);
//avoid redundant format changes
@ -389,10 +389,11 @@ void OSystem_SDL::initFormat(Graphics::ColorMode format) {
_videoMode.format = format;
_transactionDetails.formatChanged = true;
_screenFormat = getPixelFormat(format);
_screenFormat = format;
}
//This should only ever be called with a format that is known supported.
//TODO: Move this out of OSystem and into Graphics, where engine can access it.
//TODO: ABGR support
Graphics::PixelFormat OSystem_SDL::getPixelFormat(Graphics::ColorMode format) {
Graphics::PixelFormat result;
switch (format) {
@ -407,6 +408,35 @@ Graphics::PixelFormat OSystem_SDL::getPixelFormat(Graphics::ColorMode format) {
result.gLoss = 2;
result.rLoss = result.bLoss = 3;
break;
case Graphics::kFormatXRGB1555:
//Special case, alpha bit is always high in this mode.
result.aLoss = 7;
result.bytesPerPixel = 2;
result.rLoss = result.gLoss = result.bLoss = 3;
result.bShift = 0;
result.gShift = result.bShift + result.bBits();
result.rShift = result.gShift + result.gBits();
result.aShift = result.rShift + result.rBits();
//HACK: there should be a clean way to handle setting
//up the color order without prematurely returning
return result;
case Graphics::kFormatRGBA4444:
result.bytesPerPixel = 2;
result.aLoss = result.gLoss = result.rLoss = result.bLoss = 4;
break;
case Graphics::kFormatRGB888:
result.bytesPerPixel = 3;
result.aLoss = 8;
result.gLoss = result.rLoss = result.bLoss = 0;
break;
case Graphics::kFormatRGBA6666:
result.bytesPerPixel = 3;
result.aLoss = result.gLoss = result.rLoss = result.bLoss = 2;
break;
case Graphics::kFormatRGBA8888:
result.bytesPerPixel = 4;
result.aLoss = result.gLoss = result.rLoss = result.bLoss = 0;
break;
case Graphics::kFormatCLUT8:
default:
result.bytesPerPixel = 1;
@ -414,6 +444,7 @@ Graphics::PixelFormat OSystem_SDL::getPixelFormat(Graphics::ColorMode format) {
result.rLoss = result.gLoss = result.bLoss = result.aLoss = 8;
return result;
}
result.aShift = 0;
result.bShift = result.aBits();
result.gShift = result.bShift + result.bBits();

View file

@ -88,7 +88,7 @@ public:
// Set the depth and format of the video bitmap
// Typically, CLUT8
virtual void initFormat(Graphics::ColorMode format);
virtual void initFormat(Graphics::PixelFormat format);
// Game screen
virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; }
@ -302,7 +302,7 @@ protected:
int screenWidth, screenHeight;
int overlayWidth, overlayHeight;
#ifdef ENABLE_16BIT
Graphics::ColorMode format;
Graphics::PixelFormat format;
#endif
};
VideoState _videoMode, _oldVideoMode;

View file

@ -227,7 +227,7 @@ static void setupGraphics(OSystem &system) {
system.setGraphicsMode(ConfMan.get("gfx_mode").c_str());
#ifdef ENABLE_16BIT
system.initFormat(Graphics::kFormatCLUT8);
system.initFormat(system.getPixelFormat(Graphics::kFormatCLUT8));
#endif
system.initSize(320, 200);

View file

@ -374,7 +374,7 @@ public:
*
* @param format A pixel format that the backend screen will use
*/
virtual void initFormat(Graphics::ColorMode format) = 0;
virtual void initFormat(Graphics::PixelFormat format) = 0;
/**
* Returns the pixel format description of the screen.

View file

@ -139,7 +139,7 @@ void initGraphics(int width, int height, bool defaultTo1xScaler, Common::List<Gr
#ifdef ENABLE_16BIT
Graphics::ColorMode format = g_system->findCompatibleFormat(formatList);
debug("%X",format); //TODO: set up the pixelFormat here
g_system->initFormat(format);
g_system->initFormat(g_system->getPixelFormat(format));
#endif
g_system->initSize(width, height);

View file

@ -44,15 +44,15 @@ namespace Graphics {
* to get the applicable color order.
*/
enum ColorMode {
kFormatCLUT8 = 0,
kFormatCLUT8 = 0, //256 color palette.
kFormatRGB555 = 1,
kFormatRGB556 = 2, // 6 bits for blue, in case this ever happens
kFormatXRGB1555 = 2, // Special case, high bit has special purpose, which may be alpha.
// Engines should probably handle this bit internally and pass RGB only, though
kFormatRGB565 = 3,
kFormatRGB655 = 4, // 6 bits for red, in case this ever happens
kFormatRGBA4444 = 5,
kFormatRGB888 = 6,
kFormatRGBA6666 = 7, // I've never heard of this, but it's theoretically possible
kFormatRGBA8888 = 8
kFormatRGBA4444 = 4, // since this mode is commonly supported in game hardware, some unimplemented engines may use it?
kFormatRGB888 = 5,
kFormatRGBA6666 = 6, // I've never heard of this, but it's vaguely plausible
kFormatRGBA8888 = 7
};
#endif