fix off by one bug in gfxUsageBits code; fixed small glitch the actor iteration cleanup
svn-id: r6485
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4e07c1bb91
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3 changed files with 16 additions and 7 deletions
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@ -580,8 +580,7 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion)
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if (!s->isSaving() && savegameVersion < VER_V13) {
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// Since roughly v13 of the save games, the objs storage has changed a bit
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for (i = _numObjectsInRoom; i < _numLocalObjects; i++) {
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if (_objs[i].fl_object_index == 0)
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_objs[i].obj_nr = 0;
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_objs[i].obj_nr = 0;
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}
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}
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