Removed the dirty rectangle option of updating one huge rectangle, and only left the algorithm of updating the screen with multiple small rectangles, like we do in all the other engines that support dirty rectangle screen updates
svn-id: r43909
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1bbab8f191
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2f99fea9a3
6 changed files with 15 additions and 57 deletions
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@ -181,7 +181,6 @@ Common::Error SciEngine::run() {
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gfx_options.view_xlate_filter = (gfx_xlate_filter_t)ConfMan.getInt("view_filter");
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gfx_options.pic_xlate_filter = (gfx_xlate_filter_t)ConfMan.getInt("pic_filter");
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gfx_options.text_xlate_filter = (gfx_xlate_filter_t)ConfMan.getInt("text_filter");
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gfx_options.dirty_frames = GFXOP_DIRTY_FRAMES_CLUSTERS;
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for (int i = 0; i < GFX_RESOURCE_TYPES_NR; i++) {
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gfx_options.res_conf.assign[i] = NULL;
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gfx_options.res_conf.mod[i] = NULL;
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