cleanup
svn-id: r15224
This commit is contained in:
parent
5f0ec872e0
commit
2f9ea12ddd
6 changed files with 10 additions and 15 deletions
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@ -1805,12 +1805,9 @@ void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold)
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// allow remap of generic palette entry?
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// allow remap of generic palette entry?
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if (!shadow_mode || akpl_color >= 16) {
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if (!shadow_mode || akpl_color >= 16) {
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if (r_fact != 256)
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r = (r * r_fact) >> 8;
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r = (r * r_fact) >> 8;
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g = (g * g_fact) >> 8;
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if (g_fact != 256)
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b = (b * b_fact) >> 8;
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g = (g * g_fact) >> 8;
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if (b_fact != 256)
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b = (b * b_fact) >> 8;
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palette[i] = _vm->remapPaletteColor(r, g, b, threshold);
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palette[i] = _vm->remapPaletteColor(r, g, b, threshold);
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}
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}
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}
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}
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@ -289,17 +289,15 @@ void ScummEngine::akos_decodeData(Actor *a, int frame, uint usemask) {
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}
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}
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void AkosRenderer::setPalette(byte *new_palette) {
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void AkosRenderer::setPalette(byte *new_palette) {
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const byte *the_akpl;
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uint size, i;
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uint size, i;
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the_akpl = _vm->findResourceData(MKID('AKPL'), akos);
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size = _vm->getResourceDataSize(akpl);
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size = _vm->getResourceDataSize(akpl);
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if (size > 256)
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if (size > 256)
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error("akos_setPalette: %d is too many colors", size);
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error("akos_setPalette: %d is too many colors", size);
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for (i = 0; i < size; i++) {
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for (i = 0; i < size; i++) {
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palette[i] = new_palette[i] != 0xFF ? new_palette[i] : the_akpl[i];
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palette[i] = new_palette[i] != 0xFF ? new_palette[i] : akpl[i];
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}
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}
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if (_vm->_heversion == 70 && size) {
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if (_vm->_heversion == 70 && size) {
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@ -436,7 +436,7 @@ void ScummEngine::setupShadowPalette(int slot, int redScale, int greenScale, int
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*table++ = remapPaletteColor((curpal[0] * redScale) >> 8,
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*table++ = remapPaletteColor((curpal[0] * redScale) >> 8,
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(curpal[1] * greenScale) >> 8,
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(curpal[1] * greenScale) >> 8,
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(curpal[2] * blueScale) >> 8,
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(curpal[2] * blueScale) >> 8,
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(uint) - 1);
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-1);
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curpal += 3;
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curpal += 3;
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}
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}
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}
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}
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@ -658,7 +658,7 @@ void ScummEngine::desaturatePalette(int hueScale, int satScale, int lightScale,
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}
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}
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int ScummEngine::remapPaletteColor(int r, int g, int b, uint threshold) {
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int ScummEngine::remapPaletteColor(int r, int g, int b, int threshold) {
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int i;
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int i;
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int ar, ag, ab;
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int ar, ag, ab;
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uint sum, bestsum, bestitem = 0;
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uint sum, bestsum, bestitem = 0;
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@ -692,7 +692,7 @@ int ScummEngine::remapPaletteColor(int r, int g, int b, uint threshold) {
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}
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}
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}
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}
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if (threshold != (uint) - 1 && bestsum > colorWeight(threshold, threshold, threshold)) {
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if (threshold != -1 && bestsum > colorWeight(threshold, threshold, threshold)) {
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// Best match exceeded threshold. Try to find an unused palette entry and
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// Best match exceeded threshold. Try to find an unused palette entry and
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// use it for our purpose.
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// use it for our purpose.
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pal = _currentPalette + (256 - 2) * 3;
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pal = _currentPalette + (256 - 2) * 3;
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@ -2705,7 +2705,7 @@ void ScummEngine_v6::o6_kernelGetFunctions() {
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push(checkXYInBoxBounds(args[3], args[1], args[2]));
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push(checkXYInBoxBounds(args[3], args[1], args[2]));
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break;
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break;
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case 206:
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case 206:
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push(remapPaletteColor(args[1], args[2], args[3], (uint) - 1));
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push(remapPaletteColor(args[1], args[2], args[3], -1));
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break;
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break;
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case 207:
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case 207:
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i = getObjectIndex(args[1]);
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i = getObjectIndex(args[1]);
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@ -1362,7 +1362,7 @@ void ScummEngine_v8::o8_kernelGetFunctions() {
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push(getKeyState(args[1]));
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push(getKeyState(args[1]));
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break;
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break;
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case 0xCE: // getRGBSlot
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case 0xCE: // getRGBSlot
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push(remapPaletteColor(args[1], args[2], args[3], (uint) - 1));
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push(remapPaletteColor(args[1], args[2], args[3], -1));
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break;
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break;
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case 0xD7: // getBox
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case 0xD7: // getBox
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push(checkXYInBoxBounds(args[3], args[1], args[2]));
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push(checkXYInBoxBounds(args[3], args[1], args[2]));
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@ -978,7 +978,7 @@ protected:
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virtual void palManipulateInit(int resID, int start, int end, int time);
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virtual void palManipulateInit(int resID, int start, int end, int time);
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void palManipulate();
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void palManipulate();
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public:
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public:
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int remapPaletteColor(int r, int g, int b, uint threshold); // Used by Actor::remapActorPalette
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int remapPaletteColor(int r, int g, int b, int threshold); // Used by Actor::remapActorPalette
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protected:
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protected:
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void moveMemInPalRes(int start, int end, byte direction);
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void moveMemInPalRes(int start, int end, byte direction);
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void setupShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor);
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void setupShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor);
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