SCI: Remove EngineState::game_version, it was only used for saving anyway. Also remove syncCStr()
svn-id: r44358
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parent
78d2ea9fcf
commit
2fe6b32968
6 changed files with 7 additions and 26 deletions
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@ -65,20 +65,6 @@ static void sync_reg_t(Common::Serializer &s, reg_t &obj) {
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s.syncAsUint16LE(obj.offset);
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}
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// FIXME: Sync a C string, using malloc/free storage.
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// Much better to replace all of these by Common::String
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static void syncCStr(Common::Serializer &s, char **str) {
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Common::String tmp;
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if (s.isSaving() && *str)
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tmp = *str;
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s.syncString(tmp);
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if (s.isLoading()) {
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//free(*str);
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*str = strdup(tmp.c_str());
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}
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}
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static void sync_song_t(Common::Serializer &s, Song &obj) {
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s.syncAsSint32LE(obj._handle);
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s.syncAsSint32LE(obj._resourceNum);
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@ -295,7 +281,8 @@ static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj)
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void EngineState::saveLoadWithSerializer(Common::Serializer &s) {
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s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be savegame_version
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syncCStr(s, &game_version);
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Common::String tmp;
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s.syncString(tmp); // OBSOLETE: Used to be game_version
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s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be version
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// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
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@ -508,14 +495,14 @@ static void sync_songlib_t(Common::Serializer &s, SongLibrary &obj) {
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#pragma mark -
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int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename) {
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int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename, const char *version) {
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tm curTime;
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g_system->getTimeAndDate(curTime);
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SavegameMetadata meta;
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meta.savegame_version = CURRENT_SAVEGAME_VERSION;
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meta.savegame_name = savename;
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meta.game_version = s->game_version;
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meta.game_version = version;
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meta.savegame_date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
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meta.savegame_time = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
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