ANDROID: Rename Android folder as it's specific for ResidualVM

This commit is contained in:
Pawel Kolodziejski 2020-10-05 12:35:32 +02:00
parent b321938c7b
commit 2ff565cf32
46 changed files with 45 additions and 44 deletions

View file

@ -56,7 +56,7 @@
#endif
#if defined(__ANDROID__) && !defined(ANDROIDSDL)
#include "backends/platform/android/jni-android.h"
#include "backends/platform/android3d/jni-android.h" // ResidualVM
#endif
bool POSIXFilesystemNode::exists() const {

View file

@ -65,9 +65,9 @@
#include "backends/keymapper/keymapper-defaults.h"
#include "backends/keymapper/standard-actions.h"
#include "backends/platform/android/jni-android.h"
#include "backends/platform/android/android.h"
#include "backends/platform/android/graphics.h"
#include "backends/platform/android3d/jni-android.h"
#include "backends/platform/android3d/android.h"
#include "backends/platform/android3d/graphics.h"
const char *android_log_tag = "ResidualVM";

View file

@ -25,7 +25,7 @@
#if defined(__ANDROID__)
#include "backends/platform/android/portdefs.h"
#include "backends/platform/android3d/portdefs.h"
#include "common/fs.h"
#include "common/archive.h"
#include "common/mutex.h"
@ -40,10 +40,10 @@
#include "backends/plugins/posix/posix-provider.h"
#include "backends/fs/posix/posix-fs-factory.h"
#include "backends/platform/android/events.h"
#include "backends/platform/android/texture.h"
#include "backends/platform/android/graphics.h"
#include "backends/platform/android/touchcontrols.h"
#include "backends/platform/android3d/events.h"
#include "backends/platform/android3d/texture.h"
#include "backends/platform/android3d/graphics.h"
#include "backends/platform/android3d/touchcontrols.h"
#include <pthread.h>

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@ -4,14 +4,14 @@
ANDROID_VERSIONCODE ?= 50000
ANDROID_VERSIONNAME ?= 0.4
PATH_DIST = $(srcdir)/dists/android
PATH_DIST = $(srcdir)/dists/android3d
PORT_DISTFILES = $(PATH_DIST)/README.Android
DIST_ANDROID_CONTROLS = $(PATH_DIST)/assets/arrows.tga
GRADLE = $(PATH_DIST)/gradlew
PATH_BUILD = ./android
PATH_BUILD = ./android3d
PATH_BUILD_ASSETS = $(PATH_BUILD)/assets
PATH_BUILD_JNI = $(PATH_BUILD)/jni/$(ABI)/libresidualvm.so
PATH_BUILD_GRADLE = $(PATH_BUILD)/settings.gradle

View file

@ -32,8 +32,8 @@
#include "common/debug.h"
#include "common/textconsole.h"
#include "backends/platform/android/jni-android.h"
#include "backends/platform/android/asset-archive.h"
#include "backends/platform/android3d/jni-android.h"
#include "backends/platform/android3d/asset-archive.h"
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>

View file

@ -39,10 +39,10 @@
// for the Android port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include "backends/platform/android/android.h"
#include "backends/platform/android/graphics.h"
#include "backends/platform/android/events.h"
#include "backends/platform/android/jni-android.h"
#include "backends/platform/android3d/android.h"
#include "backends/platform/android3d/graphics.h"
#include "backends/platform/android3d/events.h"
#include "backends/platform/android3d/jni-android.h"
#include "engines/engine.h"
#include "gui/gui-manager.h"

View file

@ -44,10 +44,10 @@
#include "graphics/opengl/shader.h"
#include "graphics/opengl/context.h"
#include "backends/platform/android/android.h"
#include "backends/platform/android/events.h"
#include "backends/platform/android/graphics.h"
#include "backends/platform/android/jni-android.h"
#include "backends/platform/android3d/android.h"
#include "backends/platform/android3d/events.h"
#include "backends/platform/android3d/graphics.h"
#include "backends/platform/android3d/jni-android.h"
AndroidGraphicsManager::AndroidGraphicsManager() :
_screenChangeID(0),

View file

@ -49,9 +49,9 @@
#include "common/encoding.h"
#include "engines/engine.h"
#include "backends/platform/android/android.h"
#include "backends/platform/android/asset-archive.h"
#include "backends/platform/android/jni-android.h"
#include "backends/platform/android3d/android.h"
#include "backends/platform/android3d/asset-archive.h"
#include "backends/platform/android3d/jni-android.h"
__attribute__ ((visibility("default")))
jint JNICALL JNI_OnLoad(JavaVM *vm, void *) {

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@ -1,4 +1,4 @@
MODULE := backends/platform/android
MODULE := backends/platform/android3d
MODULE_OBJS := \
jni-android.o \

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@ -203,7 +203,7 @@
// for the Android port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include "backends/platform/android/portdefs.h"
#include "backends/platform/android3d/portdefs.h"
#include <errno.h> /* For ERANGE and errno. */
#include <limits.h> /* For *_MAX. */

View file

@ -48,9 +48,9 @@
#include "common/array.h"
#include "common/util.h"
#include "backends/platform/android/texture.h"
#include "backends/platform/android/android.h"
#include "backends/platform/android/jni-android.h"
#include "backends/platform/android3d/texture.h"
#include "backends/platform/android3d/android.h"
#include "backends/platform/android3d/jni-android.h"
// Supported GL extensions
static bool npot_supported = false;

View file

@ -45,10 +45,10 @@
#include "common/archive.h"
#include "image/tga.h"
#include "backends/platform/android/android.h"
#include "backends/platform/android/events.h"
#include "backends/platform/android/texture.h"
#include "backends/platform/android/touchcontrols.h"
#include "backends/platform/android3d/android.h"
#include "backends/platform/android3d/events.h"
#include "backends/platform/android3d/texture.h"
#include "backends/platform/android3d/touchcontrols.h"
static Common::Rect clipFor(const Common::KeyCode &cs) {
switch (cs) {

View file

@ -27,8 +27,8 @@
#include "common/events.h"
#include "backends/platform/android/events.h"
#include "backends/platform/android/texture.h"
#include "backends/platform/android3d/events.h"
#include "backends/platform/android3d/texture.h"
class TouchControls {
public:

7
configure vendored
View file

@ -1972,7 +1972,7 @@ if test "$_host_os" = android; then
# Check that we have the correct NDK version
echo_n "Checking NDK version... "
_ndk_gradle=$(grep "^[[:space:]]*ndkVersion" $_srcdir/dists/android/build.gradle | sed 's/[^0-9\.]//g')
_ndk_gradle=$(grep "^[[:space:]]*ndkVersion" $_srcdir/dists/android3d/build.gradle | sed 's/[^0-9\.]//g') # ResidualVM
_ndk_version=$(grep "Pkg.Revision" $ANDROID_NDK_ROOT/source.properties | sed 's/[^0-9\.]//g' | sed 's/.//')
if test "$_ndk_version" = "$_ndk_gradle"; then
echo "$_ndk_version"
@ -3212,7 +3212,7 @@ if test -n "$_host"; then
HOSTEXEPRE=lib
HOSTEXEEXT=.so
_backend="android"
_port_mk="backends/platform/android/android.mk"
_port_mk="backends/platform/android3d/android.mk" # ResidualVM
_build_scalers=no
_seq_midi=no
_timidity=no
@ -3614,7 +3614,7 @@ case $_backend in
android)
append_var DEFINES "-DREDUCE_MEMORY_USAGE"
append_var DEFINES "-DNONSTANDARD_PORT"
append_var INCLUDES '-I$(srcdir)/backends/platform/android'
append_var INCLUDES '-I$(srcdir)/backends/platform/android3d' # ResidualVM
append_var CXXFLAGS "-Wa,--noexecstack"
append_var LDFLAGS "-Wl,-z,noexecstack"
# removed the following directive - was causing compilation issues when not also explicitly using --disable-mt32emu
@ -3623,6 +3623,7 @@ case $_backend in
if test "$_host" = ouya; then
_sdlnet=no
fi
append_var MODULES "backends/platform/android3d" # ResidualVM
;;
androidsdl)
_sdl=auto

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@ -14,7 +14,7 @@ allprojects {
google()
jcenter()
}
buildDir = "${gradle.buildDir}/android/build"
buildDir = "${gradle.buildDir}/android3d/build"
}
apply plugin: 'com.android.application'
@ -41,11 +41,11 @@ android {
sourceSets {
main {
assets.srcDirs = ["${gradle.buildDir}/android/assets"]
java.srcDirs = ["${gradle.sourceDir}/backends/platform/android"]
res.srcDirs = ["${gradle.sourceDir}/dists/android/res"]
manifest.srcFile "${gradle.sourceDir}/dists/android/AndroidManifest.xml"
jniLibs.srcDirs = ["${gradle.buildDir}/android/jni"]
assets.srcDirs = ["${gradle.buildDir}/android3d/assets"]
java.srcDirs = ["${gradle.sourceDir}/backends/platform/android3d"]
res.srcDirs = ["${gradle.sourceDir}/dists/android3d/res"]
manifest.srcFile "${gradle.sourceDir}/dists/android3d/AndroidManifest.xml"
jniLibs.srcDirs = ["${gradle.buildDir}/android3d/jni"]
}
}
if ("KEYSTORE" in System.env) {

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