fixed looping problem, removed useless code and renamed playSound to playEffects

svn-id: r5538
This commit is contained in:
Oliver Kiehl 2002-11-13 16:34:22 +00:00
parent 26b284a93e
commit 2ffeb62bfd
4 changed files with 34 additions and 30 deletions

View file

@ -4849,7 +4849,7 @@ struct VocBlockHeader {
#ifdef USE_MAD
void SimonState::playMP3(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags)
int SimonState::playMP3(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags)
{
sound_file->seek(offsets[sound], SEEK_SET);
@ -4858,11 +4858,11 @@ void SimonState::playMP3(File *sound_file, uint32 *offsets, uint sound, PlayingS
byte *buffer = (byte *)malloc(size);
sound_file->read(buffer, size);
_mixer->playMP3(sound_handle, buffer, size, flags);
return _mixer->playMP3(sound_handle, buffer, size, flags);
}
#endif
void SimonState::playVoc(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags)
int SimonState::playVoc(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags)
{
VocHeader voc_hdr;
VocBlockHeader voc_block_hdr;
@ -4872,8 +4872,7 @@ void SimonState::playVoc(File *sound_file, uint32 *offsets, uint sound, PlayingS
if (sound_file->read(&voc_hdr, sizeof(voc_hdr)) != sizeof(voc_hdr) ||
strncmp((char *)voc_hdr.desc, "Creative Voice File\x1A", 10) != 0) {
warning("playVoc(%d): cannot read voc header", sound);
return;
error("playVoc(%d): cannot read voc header", sound);
}
sound_file->read(&voc_block_hdr, sizeof(voc_block_hdr));
@ -4894,10 +4893,10 @@ void SimonState::playVoc(File *sound_file, uint32 *offsets, uint sound, PlayingS
byte *buffer = (byte *)malloc(size);
sound_file->read(buffer, size);
_mixer->playRaw(sound_handle, buffer, size, samples_per_sec, flags);
return _mixer->playRaw(sound_handle, buffer, size, samples_per_sec, flags);
}
void SimonState::playWav(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags)
int SimonState::playWav(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags)
{
WaveHeader wave_hdr;
uint32 data[2];
@ -4909,8 +4908,7 @@ void SimonState::playWav(File *sound_file, uint32 *offsets, uint sound, PlayingS
|| wave_hdr.fmt != MKID('fmt ') || READ_LE_UINT16(&wave_hdr.format_tag) != 1
|| READ_LE_UINT16(&wave_hdr.channels) != 1
|| READ_LE_UINT16(&wave_hdr.bits_per_sample) != 8) {
warning("playWav(%d): cannot read RIFF header", sound);
return;
error("playWav(%d): cannot read RIFF header", sound);
}
sound_file->seek(FROM_LE_32(wave_hdr.size) - sizeof(wave_hdr) + 20, SEEK_CUR);
@ -4919,14 +4917,13 @@ void SimonState::playWav(File *sound_file, uint32 *offsets, uint sound, PlayingS
data[1] = sound_file->readUint32LE();
if ( //fread(data, sizeof(data), 1, sound_file) != 1 ||
data[0] != 'atad') {
warning("playWav(%d): cannot read data header", sound);
return;
error("playWav(%d): cannot read data header", sound);
}
byte *buffer = (byte *)malloc(data[1]);
sound_file->read(buffer, data[1]);
_mixer->playRaw(sound_handle, buffer, data[1], FROM_LE_32(wave_hdr.samples_per_sec), flags);
return _mixer->playRaw(sound_handle, buffer, data[1], FROM_LE_32(wave_hdr.samples_per_sec), flags);
}
void SimonState::playVoice(uint voice)
@ -4934,9 +4931,6 @@ void SimonState::playVoice(uint voice)
if (_voice_offsets == NULL)
return;
if (_voice_sound != 0)
_mixer->stop(_voice_sound);
#ifdef USE_MAD
if (_voice_type == FORMAT_MP3) {
playMP3(_voice_file, _voice_offsets, voice, &_voice_sound, SoundMixer::FLAG_AUTOFREE);
@ -4952,10 +4946,10 @@ void SimonState::playVoice(uint voice)
#endif
}
void SimonState::playSound(uint sound)
void SimonState::playEffects(uint sound)
{
if (_effects_sound != 0)
_mixer->stop(_effects_sound);
if (_effects_offsets == NULL)
return;
if (_game == GAME_SIMON1TALKIE) { /* simon 1 talkie */
#ifdef USE_MAD
@ -4974,20 +4968,28 @@ void SimonState::playSound(uint sound)
} else if (_game & GAME_SIMON2) { /* simon 2 dos / talkie */
playVoc(_game_file, _effects_offsets, sound, &_effects_sound, SoundMixer::FLAG_UNSIGNED|SoundMixer::FLAG_AUTOFREE);
} else { /* simon 1 dos */
warning("playSound(%d)", sound);
warning("playEffects(%d)", sound);
}
}
void SimonState::playAmbient(uint sound)
{
if (_effects_sound != 0)
_mixer->stop(_ambient_sound);
if (_effects_offsets == NULL)
return;
if (sound == _ambient_playing)
return;
_ambient_playing = sound;
if (_ambient_sound)
_mixer->stop(_ambient_index);
if (_game & GAME_WIN) {
playWav(_game_file, _effects_offsets, sound, &_ambient_sound,
_ambient_index = playWav(_game_file, _effects_offsets, sound, &_ambient_sound,
SoundMixer::FLAG_LOOP|SoundMixer::FLAG_UNSIGNED|SoundMixer::FLAG_AUTOFREE);
} else {
playVoc(_game_file, _effects_offsets, sound, &_ambient_sound,
_ambient_index = playVoc(_game_file, _effects_offsets, sound, &_ambient_sound,
SoundMixer::FLAG_LOOP|SoundMixer::FLAG_UNSIGNED|SoundMixer::FLAG_AUTOFREE);
}
}