fixed looping problem, removed useless code and renamed playSound to playEffects
svn-id: r5538
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26b284a93e
commit
2ffeb62bfd
4 changed files with 34 additions and 30 deletions
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@ -1604,13 +1604,13 @@ void SimonState::vc_52()
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uint16 a = vc_read_next_word();
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if (!(_game & GAME_SIMON2)) {
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playSound(a);
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playEffects(a);
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} else {
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if (a >= 0x8000) {
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a = -a;
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playAmbient(a);
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} else {
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playSound(a);
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playEffects(a);
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}
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}
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}
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