fixed looping problem, removed useless code and renamed playSound to playEffects
svn-id: r5538
This commit is contained in:
parent
26b284a93e
commit
2ffeb62bfd
4 changed files with 34 additions and 30 deletions
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@ -1644,7 +1644,7 @@ void SimonState::o_unk_120(uint a)
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void SimonState::o_unk_163(uint a)
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{
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playSound(a);
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playEffects(a);
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}
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void SimonState::o_unk_160(uint a)
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@ -4849,7 +4849,7 @@ struct VocBlockHeader {
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#ifdef USE_MAD
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void SimonState::playMP3(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags)
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int SimonState::playMP3(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags)
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{
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sound_file->seek(offsets[sound], SEEK_SET);
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@ -4858,11 +4858,11 @@ void SimonState::playMP3(File *sound_file, uint32 *offsets, uint sound, PlayingS
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byte *buffer = (byte *)malloc(size);
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sound_file->read(buffer, size);
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_mixer->playMP3(sound_handle, buffer, size, flags);
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return _mixer->playMP3(sound_handle, buffer, size, flags);
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}
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#endif
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void SimonState::playVoc(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags)
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int SimonState::playVoc(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags)
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{
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VocHeader voc_hdr;
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VocBlockHeader voc_block_hdr;
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@ -4872,8 +4872,7 @@ void SimonState::playVoc(File *sound_file, uint32 *offsets, uint sound, PlayingS
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if (sound_file->read(&voc_hdr, sizeof(voc_hdr)) != sizeof(voc_hdr) ||
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strncmp((char *)voc_hdr.desc, "Creative Voice File\x1A", 10) != 0) {
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warning("playVoc(%d): cannot read voc header", sound);
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return;
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error("playVoc(%d): cannot read voc header", sound);
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}
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sound_file->read(&voc_block_hdr, sizeof(voc_block_hdr));
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@ -4894,10 +4893,10 @@ void SimonState::playVoc(File *sound_file, uint32 *offsets, uint sound, PlayingS
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byte *buffer = (byte *)malloc(size);
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sound_file->read(buffer, size);
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_mixer->playRaw(sound_handle, buffer, size, samples_per_sec, flags);
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return _mixer->playRaw(sound_handle, buffer, size, samples_per_sec, flags);
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}
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void SimonState::playWav(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags)
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int SimonState::playWav(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags)
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{
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WaveHeader wave_hdr;
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uint32 data[2];
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@ -4909,8 +4908,7 @@ void SimonState::playWav(File *sound_file, uint32 *offsets, uint sound, PlayingS
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|| wave_hdr.fmt != MKID('fmt ') || READ_LE_UINT16(&wave_hdr.format_tag) != 1
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|| READ_LE_UINT16(&wave_hdr.channels) != 1
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|| READ_LE_UINT16(&wave_hdr.bits_per_sample) != 8) {
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warning("playWav(%d): cannot read RIFF header", sound);
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return;
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error("playWav(%d): cannot read RIFF header", sound);
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}
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sound_file->seek(FROM_LE_32(wave_hdr.size) - sizeof(wave_hdr) + 20, SEEK_CUR);
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@ -4919,14 +4917,13 @@ void SimonState::playWav(File *sound_file, uint32 *offsets, uint sound, PlayingS
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data[1] = sound_file->readUint32LE();
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if ( //fread(data, sizeof(data), 1, sound_file) != 1 ||
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data[0] != 'atad') {
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warning("playWav(%d): cannot read data header", sound);
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return;
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error("playWav(%d): cannot read data header", sound);
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}
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byte *buffer = (byte *)malloc(data[1]);
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sound_file->read(buffer, data[1]);
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_mixer->playRaw(sound_handle, buffer, data[1], FROM_LE_32(wave_hdr.samples_per_sec), flags);
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return _mixer->playRaw(sound_handle, buffer, data[1], FROM_LE_32(wave_hdr.samples_per_sec), flags);
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}
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void SimonState::playVoice(uint voice)
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@ -4934,9 +4931,6 @@ void SimonState::playVoice(uint voice)
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if (_voice_offsets == NULL)
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return;
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if (_voice_sound != 0)
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_mixer->stop(_voice_sound);
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#ifdef USE_MAD
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if (_voice_type == FORMAT_MP3) {
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playMP3(_voice_file, _voice_offsets, voice, &_voice_sound, SoundMixer::FLAG_AUTOFREE);
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@ -4952,10 +4946,10 @@ void SimonState::playVoice(uint voice)
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#endif
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}
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void SimonState::playSound(uint sound)
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void SimonState::playEffects(uint sound)
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{
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if (_effects_sound != 0)
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_mixer->stop(_effects_sound);
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if (_effects_offsets == NULL)
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return;
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if (_game == GAME_SIMON1TALKIE) { /* simon 1 talkie */
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#ifdef USE_MAD
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@ -4974,20 +4968,28 @@ void SimonState::playSound(uint sound)
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} else if (_game & GAME_SIMON2) { /* simon 2 dos / talkie */
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playVoc(_game_file, _effects_offsets, sound, &_effects_sound, SoundMixer::FLAG_UNSIGNED|SoundMixer::FLAG_AUTOFREE);
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} else { /* simon 1 dos */
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warning("playSound(%d)", sound);
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warning("playEffects(%d)", sound);
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}
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}
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void SimonState::playAmbient(uint sound)
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{
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if (_effects_sound != 0)
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_mixer->stop(_ambient_sound);
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if (_effects_offsets == NULL)
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return;
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if (sound == _ambient_playing)
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return;
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_ambient_playing = sound;
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if (_ambient_sound)
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_mixer->stop(_ambient_index);
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if (_game & GAME_WIN) {
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playWav(_game_file, _effects_offsets, sound, &_ambient_sound,
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_ambient_index = playWav(_game_file, _effects_offsets, sound, &_ambient_sound,
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SoundMixer::FLAG_LOOP|SoundMixer::FLAG_UNSIGNED|SoundMixer::FLAG_AUTOFREE);
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} else {
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playVoc(_game_file, _effects_offsets, sound, &_ambient_sound,
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_ambient_index = playVoc(_game_file, _effects_offsets, sound, &_ambient_sound,
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SoundMixer::FLAG_LOOP|SoundMixer::FLAG_UNSIGNED|SoundMixer::FLAG_AUTOFREE);
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}
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}
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@ -338,6 +338,8 @@ public:
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PlayingSoundHandle _effects_sound;
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PlayingSoundHandle _voice_sound;
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PlayingSoundHandle _ambient_sound;
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int _ambient_index;
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uint _ambient_playing;
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int _timer_id;
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@ -775,12 +777,12 @@ public:
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void initSound();
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void playVoice(uint voice);
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void playSound(uint sound);
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void playEffects(uint sound);
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void playAmbient(uint sound);
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void playVoc(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags);
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void playWav(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags);
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void playMP3(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags);
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int playVoc(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags);
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int playWav(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags);
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int playMP3(File *sound_file, uint32 *offsets, uint sound, PlayingSoundHandle *sound_handle, byte flags);
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void playMusic(uint music);
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void checkTimerCallback();
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@ -1604,13 +1604,13 @@ void SimonState::vc_52()
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uint16 a = vc_read_next_word();
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if (!(_game & GAME_SIMON2)) {
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playSound(a);
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playEffects(a);
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} else {
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if (a >= 0x8000) {
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a = -a;
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playAmbient(a);
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} else {
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playSound(a);
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playEffects(a);
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}
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}
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}
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