The colors of the input text widgets are correct now in IHNM
svn-id: r28701
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parent
2c0317ec61
commit
300ea0184a
1 changed files with 11 additions and 10 deletions
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@ -2104,18 +2104,19 @@ void Interface::drawButtonBox(Surface *ds, const Rect& rect, ButtonKind kind, bo
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solidColor = down ? kITEColorLightBlue94 : kITEColorLightBlue96;
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break;
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case kEdit:
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cornerColor = kITEColorLightBlue96;
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frameColor = kITEColorLightBlue96;
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fillColor = kITEColorLightBlue96;
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our = kITEColorDarkBlue8a;
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odl = kITEColorLightBlue94;
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if (_vm->getGameType() == GType_ITE) {
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cornerColor = frameColor = fillColor = kITEColorLightBlue96;
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our = kITEColorDarkBlue8a;
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odl = kITEColorLightBlue94;
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solidColor = down ? kITEColorBlue : kITEColorDarkGrey0C;
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} else {
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cornerColor = frameColor = fillColor = kIHNMColorBlack;
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our = kIHNMColorBlack;
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odl = kIHNMColorBlack;
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solidColor = kIHNMColorBlack;
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}
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iur = 0x97;
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idl = 0x95;
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if (down) {
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solidColor = kITEColorBlue;
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} else {
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solidColor = kITEColorDarkGrey0C;
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}
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break;
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default:
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cornerColor = 0x8b;
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