The colors of the input text widgets are correct now in IHNM

svn-id: r28701
This commit is contained in:
Filippos Karapetis 2007-08-23 13:34:28 +00:00
parent 2c0317ec61
commit 300ea0184a

View file

@ -2104,18 +2104,19 @@ void Interface::drawButtonBox(Surface *ds, const Rect& rect, ButtonKind kind, bo
solidColor = down ? kITEColorLightBlue94 : kITEColorLightBlue96;
break;
case kEdit:
cornerColor = kITEColorLightBlue96;
frameColor = kITEColorLightBlue96;
fillColor = kITEColorLightBlue96;
our = kITEColorDarkBlue8a;
odl = kITEColorLightBlue94;
if (_vm->getGameType() == GType_ITE) {
cornerColor = frameColor = fillColor = kITEColorLightBlue96;
our = kITEColorDarkBlue8a;
odl = kITEColorLightBlue94;
solidColor = down ? kITEColorBlue : kITEColorDarkGrey0C;
} else {
cornerColor = frameColor = fillColor = kIHNMColorBlack;
our = kIHNMColorBlack;
odl = kIHNMColorBlack;
solidColor = kIHNMColorBlack;
}
iur = 0x97;
idl = 0x95;
if (down) {
solidColor = kITEColorBlue;
} else {
solidColor = kITEColorDarkGrey0C;
}
break;
default:
cornerColor = 0x8b;