OPENGL: Implement fullscreen mode.

svn-id: r51049
This commit is contained in:
Alejandro Marzini 2010-07-20 04:32:31 +00:00
parent 014d7b791c
commit 302400a701
6 changed files with 75 additions and 58 deletions

View file

@ -77,7 +77,10 @@ GLTexture::GLTexture(byte bpp, GLenum format, GLenum type)
_glFormat(format),
_glType(type),
_textureWidth(0),
_textureHeight(0) {
_textureHeight(0),
_realWidth(0),
_realHeight(0),
_refresh(false) {
// Generates the texture ID for GL
CHECK_GL_ERROR( glGenTextures(1, &_textureName) );
@ -91,22 +94,20 @@ GLTexture::GLTexture(byte bpp, GLenum format, GLenum type)
}
GLTexture::~GLTexture() {
debug("Destroying texture %u", _textureName);
CHECK_GL_ERROR( glDeleteTextures(1, &_textureName) );
}
void GLTexture::refresh() {
// Generates the texture ID for GL
//CHECK_GL_ERROR( glGenTextures(1, &_textureName) );
//updateBuffer(_surface.pixels, _surface.bytesPerPixel, 0, 0, _surface.w, _surface.h);
CHECK_GL_ERROR( glGenTextures(1, &_textureName) );
_refresh = true;
}
void GLTexture::allocBuffer(GLuint w, GLuint h) {
_surface.w = w;
_surface.h = h;
_surface.bytesPerPixel = _bytesPerPixel;
_realWidth = w;
_realHeight = h;
if (w <= _textureWidth && h <= _textureHeight)
if (w <= _textureWidth && h <= _textureHeight && !_refresh)
// Already allocated a sufficiently large buffer
return;
@ -117,9 +118,6 @@ void GLTexture::allocBuffer(GLuint w, GLuint h) {
_textureWidth = nextHigher2(w);
_textureHeight = nextHigher2(h);
}
_surface.pitch = _textureWidth * _bytesPerPixel;
//_surface.create(w, h, _bytesPerPixel);
// Allocate room for the texture now, but pixel data gets uploaded
// later (perhaps with multiple TexSubImage2D operations).
@ -130,6 +128,11 @@ void GLTexture::allocBuffer(GLuint w, GLuint h) {
CHECK_GL_ERROR( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
CHECK_GL_ERROR( glTexImage2D(GL_TEXTURE_2D, 0, _glFormat,
_textureWidth, _textureHeight, 0, _glFormat, _glType, NULL) );
if (_surface.w != _textureWidth || _surface.h != _textureHeight)
_surface.create(_textureWidth, _textureHeight, _bytesPerPixel);
_refresh = false;
}
void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLuint w, GLuint h) {
@ -138,15 +141,13 @@ void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLu
if (static_cast<int>(w) * _bytesPerPixel == pitch) {
CHECK_GL_ERROR( glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
_glFormat, _glType, buf) );
//memcpy(_surface.pixels, buf, w * pitch);
memcpy(_surface.getBasePtr(x, y), buf, h * pitch);
} else {
// GLES removed the ability to specify pitch, so we
// have to do this row by row.
const byte* src = static_cast<const byte*>(buf);
do {
CHECK_GL_ERROR( glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
w, 1, _glFormat, _glType, src) );
//memcpy(_surface.pixels, src, pitch);
memcpy(_surface.getBasePtr(x, y), src, w * _bytesPerPixel);
++y;
src += pitch;
} while (--h);
@ -154,19 +155,17 @@ void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLu
}
void GLTexture::fillBuffer(byte x) {
byte* tmpbuf = new byte[_surface.h * _surface.w * _bytesPerPixel];
memset(tmpbuf, x, _surface.h * _surface.w * _bytesPerPixel);
memset(_surface.pixels, x, _surface.h * _surface.pitch);
CHECK_GL_ERROR( glBindTexture(GL_TEXTURE_2D, _textureName) );
CHECK_GL_ERROR( glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _surface.w, _surface.h,
_glFormat, _glType, tmpbuf) );
delete[] tmpbuf;
_glFormat, _glType, _surface.pixels) );
}
void GLTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
CHECK_GL_ERROR( glBindTexture(GL_TEXTURE_2D, _textureName) );
const GLfloat texWidth = (GLfloat)_surface.w / _textureWidth;//xdiv(_surface.w, _textureWidth);
const GLfloat texHeight = (GLfloat)_surface.h / _textureHeight;//xdiv(_surface.h, _textureHeight);
const GLfloat texWidth = (GLfloat)_realWidth / _textureWidth;//xdiv(_surface.w, _textureWidth);
const GLfloat texHeight = (GLfloat)_realHeight / _textureHeight;//xdiv(_surface.h, _textureHeight);
const GLfloat texcoords[] = {
0, 0,
texWidth, 0,

View file

@ -65,13 +65,13 @@ public:
virtual void updateBuffer(const void *buf, int pitch, GLuint x, GLuint y,
GLuint w, GLuint h);
virtual void drawTexture() { drawTexture(0, 0, _surface.w, _surface.h); }
virtual void drawTexture() { drawTexture(0, 0, _realWidth, _realHeight); }
virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
Graphics::Surface *getSurface() { return &_surface; }
GLuint getWidth() const { return _surface.w; }
GLuint getHeight() const { return _surface.h; }
GLuint getWidth() const { return _realWidth; }
GLuint getHeight() const { return _realHeight; }
GLuint getTextureName() const { return _textureName; }
protected:
@ -80,7 +80,10 @@ protected:
const GLenum _glType;
Graphics::Surface _surface;
GLuint _realWidth;
GLuint _realHeight;
GLuint _textureName;
GLuint _textureWidth;
GLuint _textureHeight;
bool _refresh;
};

View file

@ -226,9 +226,9 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
}
#ifdef USE_RGB_COLOR
if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) {
if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged || _transactionDetails.needHotswap) {
#else
if (_transactionDetails.sizeChanged) {
if (_transactionDetails.sizeChanged || _transactionDetails.needHotswap) {
#endif
unloadGFXMode();
if (!loadGFXMode()) {
@ -243,20 +243,6 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
_videoMode.setup = true;
_screenChangeCount++;
}
} else if (_transactionDetails.needHotswap) {
//setGraphicsModeIntern();
if (!hotswapGFXMode()) {
if (_oldVideoMode.setup) {
_transactionMode = kTransactionRollback;
errors |= endGFXTransaction();
}
} else {
_videoMode.setup = true;
_screenChangeCount++;
if (_transactionDetails.needUpdatescreen)
internUpdateScreen();
}
} else if (_transactionDetails.needUpdatescreen) {
//setGraphicsModeIntern();
internUpdateScreen();
@ -365,13 +351,16 @@ void OpenGLGraphicsManager::clearOverlay() {
}
void OpenGLGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) {
const Graphics::Surface* surface = _overlayTexture->getSurface();
const Graphics::Surface *surface = _overlayTexture->getSurface();
assert(surface->bytesPerPixel == sizeof(buf[0]));
int h = surface->h;
uint w = _overlayTexture->getWidth();
uint h = _overlayTexture->getHeight();
const byte *src = (byte *)surface->pixels;
do {
//memcpy(buf, surface->pixels, surface->w * sizeof(buf[0]));
memset(buf, 0, surface->w * sizeof(buf[0]));
//memset(buf, 0, w * sizeof(buf[0]));
memcpy(buf, src, w * sizeof(buf[0]));
buf += pitch;
src += surface->pitch;
} while (--h);
}
@ -600,19 +589,19 @@ bool OpenGLGraphicsManager::loadGFXMode() {
GLenum type;
getGLPixelFormat(_screenFormat, bpp, format, type);
_gameTexture = new GLTexture(bpp, format, type);
} else
} else if (_transactionDetails.newContext)
_gameTexture->refresh();
_overlayFormat = Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0);
if (!_overlayTexture)
_overlayTexture = new GLTexture(2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
else
else if (_transactionDetails.newContext)
_overlayTexture->refresh();
if (!_cursorTexture)
_cursorTexture = new GLTexture(4, GL_RGBA, GL_UNSIGNED_BYTE);
else
else if (_transactionDetails.newContext)
_cursorTexture->refresh();
_gameTexture->allocBuffer(_videoMode.screenWidth, _videoMode.screenHeight);
@ -628,10 +617,6 @@ void OpenGLGraphicsManager::unloadGFXMode() {
}
bool OpenGLGraphicsManager::hotswapGFXMode() {
return false;
}
void OpenGLGraphicsManager::setScale(int newScale) {
if (newScale == _videoMode.scaleFactor)
return;

View file

@ -116,6 +116,7 @@ protected:
bool sizeChanged;
bool needHotswap;
bool needUpdatescreen;
bool newContext;
#ifdef USE_RGB_COLOR
bool formatChanged;
#endif
@ -147,7 +148,6 @@ protected:
virtual void internUpdateScreen();
virtual bool loadGFXMode();
virtual void unloadGFXMode();
virtual bool hotswapGFXMode();
virtual void setScale(int newScale);

View file

@ -139,6 +139,35 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (_videoMode.fullscreen) {
SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
const SDL_Rect *bestMode = NULL;
uint bestMetric = (uint)-1;
while (const SDL_Rect *mode = *availableModes++) {
if (mode->w < _videoMode.hardwareWidth)
continue;
if (mode->h < _videoMode.hardwareHeight)
continue;
uint metric = mode->w * mode->h - _videoMode.hardwareWidth * _videoMode.hardwareHeight;
if (metric > bestMetric)
continue;
bestMode = mode;
bestMetric = metric;
}
if (bestMode) {
_videoMode.hardwareWidth = bestMode->w;
_videoMode.hardwareHeight = bestMode->h;
} else {
_videoMode.fullscreen = false;
}
}
if (_oldVideoMode.fullscreen != _videoMode.fullscreen)
_transactionDetails.newContext = true;
_hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32,
_videoMode.fullscreen ? (SDL_FULLSCREEN | SDL_OPENGL) : (SDL_OPENGL | SDL_RESIZABLE)
);
@ -164,10 +193,6 @@ void OpenGLSdlGraphicsManager::unloadGFXMode() {
}
}
bool OpenGLSdlGraphicsManager::hotswapGFXMode() {
return false;
}
void OpenGLSdlGraphicsManager::internUpdateScreen() {
OpenGLGraphicsManager::internUpdateScreen();
@ -216,7 +241,13 @@ bool OpenGLSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
}
void OpenGLSdlGraphicsManager::setFullscreenMode(bool enable) {
if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
return;
if (_transactionMode == kTransactionActive) {
_videoMode.fullscreen = enable;
_transactionDetails.needHotswap = true;
}
}
bool OpenGLSdlGraphicsManager::isScalerHotkey(const Common::Event &event) {

View file

@ -55,7 +55,6 @@ protected:
virtual bool loadGFXMode();
virtual void unloadGFXMode();
virtual bool hotswapGFXMode();
virtual void setFullscreenMode(bool enable);