AGI: Replace snprintf() usage with Common::String::format()
Safer and less portability issues.
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305c6b4d83
1 changed files with 4 additions and 9 deletions
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@ -551,11 +551,8 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
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#define NUM_VISIBLE_SLOTS 12
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const char *AgiEngine::getSavegameFilename(int num) {
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static Common::String saveLoadSlot;
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char extension[5];
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snprintf(extension, sizeof(extension), ".%.3d", num);
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saveLoadSlot = _targetName + extension;
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Common::String saveLoadSlot = _targetName;
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saveLoadSlot += Common::String::format(".%.3d", num);
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return saveLoadSlot.c_str();
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}
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@ -987,14 +984,12 @@ void AgiEngine::releaseImageStack() {
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void AgiEngine::checkQuickLoad() {
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if (ConfMan.hasKey("save_slot")) {
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char saveNameBuffer[256];
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snprintf(saveNameBuffer, 256, "%s.%03d", _targetName.c_str(), ConfMan.getInt("save_slot"));
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Common::String saveNameBuffer = Common::String::format("%s.%03d", _targetName.c_str(), ConfMan.getInt("save_slot"));
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_sprites->eraseBoth();
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_sound->stopSound();
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if (loadGame(saveNameBuffer, false) == errOK) { // Do not check game id
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if (loadGame(saveNameBuffer.c_str(), false) == errOK) { // Do not check game id
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_game.exitAllLogics = 1;
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_menu->enableAll();
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}
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