ACCESS: Add dirty rects when plotting images to the screen

This commit is contained in:
Paul Gilbert 2014-12-13 22:33:23 -05:00
parent 9314daa11c
commit 310853a285
6 changed files with 56 additions and 28 deletions

View file

@ -356,7 +356,7 @@ void Opening::doTitle() {
int id = COUNTDOWN[_pCount * 2];
int xp = COUNTDOWN[_pCount * 2 + 1];
_vm->_buffer2.plotImage(_vm->_objectsTable[0], id, Common::Point(xp, 71));
screen.copyFrom(_vm->_buffer2);
_vm->_buffer2.copyTo(_vm->_screen);
_vm->_sound->playSound(1);
_vm->_events->_vbCount = 70;

View file

@ -71,8 +71,8 @@ void AmazonScripts::mWhile1() {
_sequence = 2100;
} while (_vm->_flags[52] == 1);
_vm->_screen->copyFrom(_vm->_buffer1);
_vm->_buffer1.copyFrom(_vm->_buffer2);
_vm->_buffer1.copyTo(_vm->_screen);
_vm->_buffer2.copyTo(&_vm->_buffer1);
_game->establish(-1, 14);
@ -446,7 +446,7 @@ void AmazonScripts::cmdHelp() {
_vm->_screen->clearBuffer();
}
_vm->_screen->copyFrom(_vm->_buffer2);
_vm->_buffer2.copyTo(_vm->_screen);
_vm->_screen->restorePalette();
_vm->_screen->setPalette();
_vm->_events->showCursor();

View file

@ -203,13 +203,13 @@ void ASurface::plotImage(SpriteResource *sprite, int frameNum, const Common::Poi
}
}
void ASurface::copyTo(ASurface *dest, const Common::Point &destPos) {
if (dest->getPixels() == nullptr)
dest->create(w, h);
void ASurface::copyFrom(ASurface *src, const Common::Point &destPos) {
if (getPixels() == nullptr)
create(w, h);
for (int yp = 0; yp < h; ++yp) {
byte *srcP = (byte *)getBasePtr(0, yp);
byte *destP = (byte *)dest->getBasePtr(destPos.x, destPos.y + yp);
for (int yp = 0; yp < src->h; ++yp) {
const byte *srcP = (const byte *)src->getBasePtr(0, yp);
byte *destP = (byte *)getBasePtr(destPos.x, destPos.y + yp);
for (int xp = 0; xp < this->w; ++xp, ++srcP, ++destP) {
if (*srcP != 0)
@ -218,13 +218,13 @@ void ASurface::copyTo(ASurface *dest, const Common::Point &destPos) {
}
}
void ASurface::copyTo(ASurface *dest, const Common::Rect &bounds) {
void ASurface::copyFrom(ASurface *src, const Common::Rect &bounds) {
const int SCALE_LIMIT = 0x100;
int scaleX = SCALE_LIMIT * bounds.width() / this->w;
int scaleY = SCALE_LIMIT * bounds.height() / this->h;
int scaleX = SCALE_LIMIT * bounds.width() / src->w;
int scaleY = SCALE_LIMIT * bounds.height() / src->h;
int scaleXCtr = 0, scaleYCtr = 0;
for (int yCtr = 0, destY = bounds.top; yCtr < this->h; ++yCtr) {
for (int yCtr = 0, destY = bounds.top; yCtr < src->h; ++yCtr) {
// Handle skipping lines if Y scaling
scaleYCtr += scaleY;
if (scaleYCtr < SCALE_LIMIT)
@ -232,17 +232,17 @@ void ASurface::copyTo(ASurface *dest, const Common::Rect &bounds) {
scaleYCtr -= SCALE_LIMIT;
// Handle off-screen lines
if (destY >= dest->h)
if (destY >= this->h)
break;
if (destY >= 0) {
// Handle drawing the line
byte *pSrc = (byte *)getBasePtr(0, yCtr);
byte *pDest = (byte *)dest->getBasePtr(bounds.left, destY);
const byte *pSrc = (const byte *)src->getBasePtr(0, yCtr);
byte *pDest = (byte *)getBasePtr(bounds.left, destY);
scaleXCtr = 0;
int x = bounds.left;
for (int xCtr = 0; xCtr < this->w; ++xCtr, ++pSrc) {
for (int xCtr = 0; xCtr < src->w; ++xCtr, ++pSrc) {
// Handle horizontal scaling
scaleXCtr += scaleX;
if (scaleXCtr < SCALE_LIMIT)
@ -250,7 +250,7 @@ void ASurface::copyTo(ASurface *dest, const Common::Rect &bounds) {
scaleXCtr -= SCALE_LIMIT;
// Only handle on-screen pixels
if (x >= dest->w)
if (x >= this->w)
break;
if (x >= 0 && *pSrc != 0)
*pDest = *pSrc;
@ -264,8 +264,12 @@ void ASurface::copyTo(ASurface *dest, const Common::Rect &bounds) {
}
}
void ASurface::copyTo(ASurface *dest) {
copyTo(dest, Common::Point());
void ASurface::copyFrom(ASurface &src) {
copyFrom(&src, Common::Point());
}
void ASurface::copyBuffer(Graphics::Surface *src) {
Graphics::Surface::copyFrom(*src);
}
void ASurface::plotF(SpriteFrame *frame, const Common::Point &pt) {
@ -277,13 +281,14 @@ void ASurface::plotB(SpriteFrame *frame, const Common::Point &pt) {
}
void ASurface::sPlotF(SpriteFrame *frame, const Common::Rect &bounds) {
frame->copyTo(this, bounds);
copyFrom(frame, bounds);
}
void ASurface::sPlotB(SpriteFrame *frame, const Common::Rect &bounds) {
ASurface flippedFrame;
frame->flipHorizontal(flippedFrame);
flippedFrame.copyTo(this, bounds);
copyFrom(&flippedFrame, bounds);
}
void ASurface::copyBlock(ASurface *src, const Common::Rect &bounds) {

View file

@ -65,8 +65,6 @@ public:
void clearBuffer();
void copyBuffer(Graphics::Surface *src) { copyFrom(*src); }
bool clip(Common::Rect &r);
void plotImage(SpriteResource *sprite, int frameNum, const Common::Point &pt);
@ -97,11 +95,15 @@ public:
virtual void drawRect();
void copyTo(ASurface *dest, const Common::Point &destPos);
virtual void copyFrom(ASurface *src, const Common::Point &destPos);
void copyTo(ASurface *dest, const Common::Rect &bounds);
virtual void copyFrom(ASurface *src, const Common::Rect &bounds);
void copyTo(ASurface *dest);
virtual void copyFrom(ASurface &src);
void copyTo(ASurface *dest) { dest->copyFrom(*this); }
virtual void copyBuffer(Graphics::Surface *src);
void saveBlock(const Common::Rect &bounds);

View file

@ -260,6 +260,21 @@ void Screen::drawRect() {
ASurface::drawRect();
}
void Screen::copyFrom(ASurface *src, const Common::Point &destPos) {
addDirtyRect(Common::Rect(destPos.x, destPos.y, destPos.x + src->w, destPos.y + src->h));
ASurface::copyFrom(src, destPos);
}
void Screen::copyFrom(ASurface *src, const Common::Rect &bounds) {
addDirtyRect(bounds);
ASurface::copyFrom(src, bounds);
}
void Screen::copyBuffer(Graphics::Surface *src) {
addDirtyRect(Common::Rect(0, 0, src->w, src->h));
ASurface::copyBuffer(src);
}
void Screen::setPaletteCycle(int startCycle, int endCycle, int timer) {
_startCycle = _cycleStart = startCycle;
_endCycle = endCycle;

View file

@ -88,6 +88,12 @@ public:
virtual void restoreBlock();
virtual void drawRect();
virtual void copyFrom(ASurface *src, const Common::Point &destPos);
virtual void copyFrom(ASurface *src, const Common::Rect &bounds);
virtual void copyBuffer(Graphics::Surface *src);
public:
Screen(AccessEngine *vm);