SHERLOCK: 3DO: room fade in, font ignore UI ignore
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3 changed files with 23 additions and 3 deletions
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@ -390,6 +390,9 @@ void ScalpelUserInterface::depressButton(int num) {
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Screen &screen = *_vm->_screen;
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Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
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if (_vm->getPlatform() == Common::kPlatform3DO)
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return; // don't do anything for 3DO atm
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ImageFrame &frame = (*_controls)[num];
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screen._backBuffer1.transBlitFrom(frame, pt);
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screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height);
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