SHERLOCK: 3DO: room fade in, font ignore UI ignore

This commit is contained in:
Martin Kiewitz 2015-06-12 13:53:44 +02:00
parent b668b1edd7
commit 316cd55bb2
3 changed files with 23 additions and 3 deletions

View file

@ -390,6 +390,9 @@ void ScalpelUserInterface::depressButton(int num) {
Screen &screen = *_vm->_screen;
Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
if (_vm->getPlatform() == Common::kPlatform3DO)
return; // don't do anything for 3DO atm
ImageFrame &frame = (*_controls)[num];
screen._backBuffer1.transBlitFrom(frame, pt);
screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height);