SYSTEM: Add a system method for retrieving the screen framebuffer
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14 changed files with 47 additions and 17 deletions
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@ -405,8 +405,9 @@ void GfxOpenGLS::setupShaders() {
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}
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byte *GfxOpenGLS::setupScreen(int screenW, int screenH, bool fullscreen) {
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_pixelFormat = g_system->setupScreen(screenW, screenH, fullscreen, true).getFormat();
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g_system->setupScreen(screenW, screenH, fullscreen, true);
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_pixelFormat = g_system->getScreenPixelBuffer().getFormat();
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_screenWidth = screenW;
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_screenHeight = screenH;
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_scaleW = _screenWidth / (float)_gameWidth;
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