SHERLOCK: Implemented save game dialog event handling

This commit is contained in:
Paul Gilbert 2015-04-21 18:25:06 -05:00
parent 6fe65dc719
commit 3186016370
7 changed files with 540 additions and 24 deletions

View file

@ -65,15 +65,15 @@ const int SETUP_POINTS[12][4] = {
{ 219, 176, 316, 268 }, // Fade Style
{ 103, 176, 217, 160 }, // Window Open Style
{ 4, 176, 101, 53 }, // Portraits Toggle
{ 219, 187, 316, 268 } // Key Pad Accel. Toggle
{ 219, 187, 316, 268 } // _key Pad Accel. Toggle
};
const char COMMANDS[13] = "LMTPOCIUGJFS";
const char INVENTORY_COMMANDS[9] = { "ELUG-+,." };
const char *const PRESS_KEY_FOR_MORE = "Press any Key for More.";
const char *const PRESS_KEY_TO_CONTINUE = "Press any Key to Continue.";
const char *const PRESS_KEY_FOR_MORE = "Press any _key for More.";
const char *const PRESS_KEY_TO_CONTINUE = "Press any _key to Continue.";
const char *const MOPEN[] = {
"This cannot be opened", "It is already open", "It is locked", "Wait for Watson", " ", "."
@ -164,7 +164,7 @@ void Settings::drawInteface(bool flag) {
tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]);
screen.makeButton(Common::Rect(SETUP_POINTS[10][0], SETUP_POINTS[10][1], SETUP_POINTS[10][2], SETUP_POINTS[10][1] + 10),
SETUP_POINTS[10][3] - screen.stringWidth(tempStr) / 2, tempStr);
tempStr = Common::String::format("Key Pad %s", _vm->_keyPadSpeed ? "Fast" : "Slow");
tempStr = Common::String::format("_key Pad %s", _vm->_keyPadSpeed ? "Fast" : "Slow");
screen.makeButton(Common::Rect(SETUP_POINTS[11][0], SETUP_POINTS[11][1], SETUP_POINTS[11][2], SETUP_POINTS[11][1] + 10),
SETUP_POINTS[11][3] - screen.stringWidth(tempStr) / 2, tempStr);
@ -183,7 +183,7 @@ void Settings::drawInteface(bool flag) {
}
}
int Settings::drawButtons(const Common::Point &pt, int key) {
int Settings::drawButtons(const Common::Point &pt, int _key) {
Events &events = *_vm->_events;
People &people = *_vm->_people;
Screen &screen = *_vm->_screen;
@ -196,7 +196,7 @@ int Settings::drawButtons(const Common::Point &pt, int key) {
for (int idx = 0; idx < 12; ++idx) {
if ((pt.x > SETUP_POINTS[idx][0] && pt.x < SETUP_POINTS[idx][2] && pt.y > SETUP_POINTS[idx][1]
&& pt.y < (SETUP_POINTS[idx][1] + 10) && (events._released || events._released))
|| (key == SETUP_NAMES[idx][0])) {
|| (_key == SETUP_NAMES[idx][0])) {
found = idx;
color = COMMAND_HIGHLIGHTED;
} else {
@ -238,7 +238,7 @@ int Settings::drawButtons(const Common::Point &pt, int key) {
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 11:
tempStr = Common::String::format("Key Pad %s", SETUP_STRS4[_vm->_keyPadSpeed]);
tempStr = Common::String::format("_key Pad %s", SETUP_STRS4[_vm->_keyPadSpeed]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
default:
@ -328,7 +328,7 @@ void UserInterface::handleInput() {
_keycode = Common::KEYCODE_INVALID;
// Check kbd and set the mouse released flag if Enter or space is pressed.
// Otherwise, the pressed key is stored for later use
// Otherwise, the pressed _key is stored for later use
if (events.kbHit()) {
Common::KeyState keyState = events.getKey();
@ -890,7 +890,304 @@ void UserInterface::lookInv() {
* Handles input when the file list window is being displayed
*/
void UserInterface::doEnvControl() {
// TODO
Events &events = *_vm->_events;
SaveManager &saves = *_vm->_saves;
Scene &scene = *_vm->_scene;
Screen &screen = *_vm->_screen;
Talk &talk = *_vm->_talk;
Common::Point mousePos = events.mousePos();
static const char ENV_COMMANDS[7] = "ELSUDQ";
byte color;
_key = _oldKey = -1;
_keyboardInput = false;
int found = saves.getHighlightedButton();
if (events._pressed || events._released)
{
events.clearKeyboard();
// Check for a filename entry being highlighted
int found1 = 0;
if ((events._pressed || events._released) && mousePos.y > (CONTROLS_Y + 10))
{
for (_selector = 0; (_selector < 5) && !found1; ++_selector)
if (mousePos.y > (CONTROLS_Y + 11 + _selector * 10) && mousePos.y < (CONTROLS_Y + 21 + _selector * 10))
found1 = 1;
if (_selector + saves._savegameIndex - 1 < MAX_SAVEGAME_SLOTS + (saves._envMode != 1))
_selector = _selector + saves._savegameIndex - 1;
else
_selector = -1;
if (!found1)
_selector = -1;
}
// Handle selecting buttons, if any
saves.highlightButtons(found);
if (found == 0 || found == 5)
saves._envMode = SAVEMODE_NONE;
}
if (_keycode) {
_key = toupper(_keycode);
// Escape _key will close the dialog
if (_key == Common::KEYCODE_ESCAPE)
_key = 'E';
if (_key == 'E' || _key == 'L' || _key == 'S' || _key == 'U' || _key == 'D' || _key == 'Q') {
const char *chP = strchr(ENV_COMMANDS, _key);
int btnIndex = !chP ? -1 : chP - ENV_COMMANDS;
saves.highlightButtons(btnIndex);
_keyboardInput = true;
if (_key == 'E' || _key == 'Q') {
saves._envMode = SAVEMODE_NONE;
} else if (_key >= '1' && _key <= '9') {
_keyboardInput = true;
_selector = _key - '1';
if (_selector >= MAX_SAVEGAME_SLOTS + (saves._envMode == 1 ? 0 : 1))
_selector = -1;
if (saves.checkGameOnScreen(_selector))
_oldSelector = _selector;
} else {
_selector = -1;
}
}
}
if (_selector != _oldSelector) {
if (_oldSelector != -1 && _oldSelector >= saves._savegameIndex && _oldSelector < (saves._savegameIndex + 5)) {
screen.print(Common::Point(6, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10),
INV_FOREGROUND, 0, "%d.", _oldSelector + 1);
screen.print(Common::Point(24, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10),
INV_FOREGROUND, 0, "%s", saves._savegames[_oldSelector]);
}
if (_selector != -1) {
screen.print(Common::Point(6, CONTROLS_Y + 12 + (_selector - saves._savegameIndex) * 10),
TALK_FOREGROUND, 0, "%d.", _selector + 1);
screen.print(Common::Point(24, CONTROLS_Y + 12 + (_selector - saves._savegameIndex) * 10),
TALK_FOREGROUND, 0, "%s", saves._savegames[_selector]);
}
_oldSelector = _selector;
}
if (events._released || _keyboardInput) {
if ((found == 0 && events._released) || _key == 'E') {
banishWindow();
_windowBounds.top = CONTROLS_Y1;
events._pressed = events._released = _keyboardInput = false;
_keycode = Common::KEYCODE_INVALID;
} else if ((found == 1 && events._released) || _key == 'L') {
saves._envMode = SAVEMODE_LOAD;
if (_selector != -1) {
saves.loadGame(_selector + 1);
}
} else if ((found == 2 && events._released) || _key == 'S') {
saves._envMode = SAVEMODE_SAVE;
if (_selector != -1) {
if (saves.checkGameOnScreen(_selector))
_oldSelector = _selector;
if (saves.getFilename(_selector)) {
saves.saveGame(_selector + 1, saves._savegames[_selector]);
banishWindow(1);
_windowBounds.top = CONTROLS_Y1;
_key = _oldKey = -1;
_keycode = Common::KEYCODE_INVALID;
_keyboardInput = false;
} else {
if (!talk._talkToAbort) {
screen._backBuffer1.fillRect(Common::Rect(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10,
SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 20 + (_selector - saves._savegameIndex) * 10), INV_BACKGROUND);
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), INV_FOREGROUND,
"%d.", _selector + 1);
screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), INV_FOREGROUND,
"%s", saves._savegames[_selector]);
screen.slamArea(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, 311, 10);
_selector = _oldSelector = -1;
}
}
}
} else if (((found == 3 && events._released) || _key == 'U') && saves._savegameIndex) {
bool moreKeys;
do {
saves._savegameIndex--;
screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + 5); ++idx) {
color = INV_FOREGROUND;
if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + 5))
color = TALK_FOREGROUND;
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%d.", idx + 1);
screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%s", saves._savegames[idx]);
}
screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT));
color = !saves._savegameIndex ? COMMAND_NULL : COMMAND_FOREGROUND;
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up");
color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - 5) ? COMMAND_NULL : COMMAND_FOREGROUND;
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down");
// Check for there are more pending U keys pressed
moreKeys = false;
if (events.kbHit()) {
Common::KeyState keyState = events.getKey();
_key = toupper(keyState.keycode);
moreKeys = _key == 'U';
}
} while ((saves._savegameIndex) && moreKeys);
} else if (((found == 4 && events._released) || _key == 'D') && saves._savegameIndex < (MAX_SAVEGAME_SLOTS - 5)) {
bool moreKeys;
do {
saves._savegameIndex++;
screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + 5); ++idx) {
if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + 5))
color = TALK_FOREGROUND;
else
color = INV_FOREGROUND;
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color,
"%d.", idx + 1);
screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color,
"%s", saves._savegames[idx]);
}
screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT));
color = (!saves._savegameIndex) ? COMMAND_NULL : COMMAND_FOREGROUND;
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up");
color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - 5) ? COMMAND_NULL : COMMAND_FOREGROUND;
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down");
// Check for there are more pending D keys pressed
moreKeys = false;
if (events.kbHit()) {
Common::KeyState keyState;
_key = toupper(keyState.keycode);
moreKeys = _key == 'D';
}
} while (saves._savegameIndex < (MAX_SAVEGAME_SLOTS - 5) && moreKeys);
} else if ((found == 5 && events._released) || _key == 'Q') {
clearWindow();
screen.print(Common::Point(0, CONTROLS_Y + 20), INV_FOREGROUND, "Are you sure you wish to Quit ?");
screen.vgaBar(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + 10), BORDER_COLOR);
screen.makeButton(Common::Rect(112, CONTROLS_Y, 150, CONTROLS_Y + 10), 136 - screen.stringWidth("Yes") / 2, "Yes");
screen.makeButton(Common::Rect(161, CONTROLS_Y, 209, CONTROLS_Y + 10), 184 - screen.stringWidth("No") / 2, "No");
screen.slamArea(112, CONTROLS_Y, 97, 10);
do {
scene.doBgAnim();
if (talk._talkToAbort)
return;
events.pollEventsAndWait();
events.setButtonState();
if (events.kbHit()) {
Common::KeyState keyState = events.getKey();
_key = toupper(keyState.keycode);
if (_key == 'X' && (keyState.flags & Common::KBD_ALT) != 0) {
_vm->quitGame();
events.pollEvents();
return;
}
if (_key == Common::KEYCODE_ESCAPE)
_key = 'N';
if (_key == Common::KEYCODE_RETURN || _key == Common::KEYCODE_SPACE) {
events._pressed = false;
events._released = true;
events._oldButtons = 0;
_keycode = Common::KEYCODE_INVALID;
}
}
if (events._pressed || events._released) {
if (mousePos.x > 112 && mousePos.x < 159 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9))
color = COMMAND_HIGHLIGHTED;
else
color = COMMAND_FOREGROUND;
screen.buttonPrint(Common::Point(136, CONTROLS_Y), color, true, "Yes");
if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9))
color = COMMAND_HIGHLIGHTED;
else
color = COMMAND_FOREGROUND;
screen.buttonPrint(Common::Point(184, CONTROLS_Y), color, true, "No");
}
if (mousePos.x > 112 && mousePos.x < 159 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released)
_key = 'Y';
if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released)
_key = 'N';
} while (!_vm->shouldQuit() && _key != 'Y' && _key != 'N');
if (_key == 'Y') {
_vm->quitGame();
events.pollEvents();
return;
} else {
screen.buttonPrint(Common::Point(184, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "No");
banishWindow(1);
_windowBounds.top = CONTROLS_Y1;
_key = -1;
}
} else {
if (_selector != -1) {
// Are we already in Load mode?
if (saves._envMode == SAVEMODE_LOAD) {
saves.loadGame(_selector + 1);
} else if (saves._envMode == SAVEMODE_SAVE || _selector == MAX_SAVEGAME_SLOTS) {
// We're alreaady in save mode, or pointed to an empty save slot
if (saves.checkGameOnScreen(_selector))
_oldSelector = _selector;
if (saves.getFilename(_selector)) {
saves.saveGame(_selector + 1, saves._savegames[_selector]);
banishWindow();
_windowBounds.top = CONTROLS_Y1;
_key = _oldKey = -1;
_keycode = Common::KEYCODE_INVALID;
_keyboardInput = false;
} else {
if (!talk._talkToAbort) {
screen._backBuffer1.fillRect(Common::Rect(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10,
317, CONTROLS_Y + 20 + (_selector - saves._savegameIndex) * 10), INV_BACKGROUND);
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10),
INV_FOREGROUND, 0, "%d.", _selector + 1);
screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10),
INV_FOREGROUND, 0, "%s", saves._savegames[_selector]);
screen.slamArea(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, 311, 10);
_selector = _oldSelector = -1;
}
}
}
}
}
}
}
/**
@ -1199,6 +1496,7 @@ void UserInterface::doLookControl() {
void UserInterface::doMainControl() {
Events &events = *_vm->_events;
Inventory &inv = *_vm->_inventory;
SaveManager &saves = *_vm->_saves;
Common::Point pt = events.mousePos();
if ((events._pressed || events._released) && pt.y > CONTROLS_Y) {
@ -1302,7 +1600,10 @@ void UserInterface::doMainControl() {
case 'F':
pushButton(10);
_menuMode = FILES_MODE;
environment();
saves.drawInterface();
_selector = _oldSelector = -1;
_windowOpen = true;
break;
case 'S':
pushButton(11);
@ -1699,10 +2000,6 @@ void UserInterface::journalControl() {
// TODO
}
void UserInterface::environment() {
// TODO
}
/**
* Handles input when the settings window is being shown
*/