BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data.
This commit is contained in:
parent
f917db972e
commit
31880186e1
27 changed files with 56 additions and 49 deletions
|
@ -84,7 +84,7 @@ protected:
|
|||
virtual void grabPalette(byte *colors, uint start, uint num);
|
||||
|
||||
public:
|
||||
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
|
||||
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
|
||||
virtual Graphics::Surface *lockScreen();
|
||||
virtual void unlockScreen();
|
||||
virtual void fillScreen(uint32 col);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue