BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.

This removes the need to convert the parameter to copyRectToScreen to
"const byte *", which is commonly used in games, which use Graphics::Surface
to store their graphics data.
This commit is contained in:
Johannes Schickel 2012-06-16 02:18:01 +02:00
parent f917db972e
commit 31880186e1
27 changed files with 56 additions and 49 deletions

View file

@ -260,7 +260,7 @@ void OSystem_Dreamcast::initSize(uint w, uint h, const Graphics::PixelFormat *fo
_devpoll = Timer();
}
void OSystem_Dreamcast::copyRectToScreen(const byte *buf, int pitch, int x, int y,
void OSystem_Dreamcast::copyRectToScreen(const void *buf, int pitch, int x, int y,
int w, int h)
{
if (w<1 || h<1)
@ -269,10 +269,11 @@ void OSystem_Dreamcast::copyRectToScreen(const byte *buf, int pitch, int x, int
x<<=1; w<<=1;
}
unsigned char *dst = screen + y*SCREEN_W*2 + x;
const byte *src = (const byte *)buf;
do {
memcpy(dst, buf, w);
memcpy(dst, src, w);
dst += SCREEN_W*2;
buf += pitch;
src += pitch;
} while (--h);
_screen_dirty = true;
}