some more target<->game cleanup
svn-id: r10769
This commit is contained in:
parent
5325ed83cf
commit
31ba12c800
12 changed files with 36 additions and 39 deletions
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@ -559,11 +559,6 @@ bool GameDetector::detectGame() {
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if (target) {
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_game = *target;
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if (ConfMan.hasKey("basename")) {
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// FIXME: What is this good for?
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// FIXME: This leaks now!
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_game.gameName = strdup(ConfMan.get("basename").c_str());
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}
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printf("Trying to start game '%s'\n", _game.description);
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return true;
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} else {
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@ -21,6 +21,7 @@
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#include "stdafx.h"
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#include "common/file.h"
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#include "common/str.h"
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#include "common/util.h"
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#include "scumm/actor.h"
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@ -64,8 +65,8 @@ ScummDebugger::ScummDebugger(ScummEngine *s) {
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DVar_Register("scumm_roomresource", &_vm->_roomResource, DVAR_INT, 0);
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DVar_Register("scumm_vars", &_vm->_scummVars, DVAR_INTARRAY, _vm->_numVariables);
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DVar_Register("scumm_gamename", &_vm->_game_name, DVAR_STRING, 0);
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DVar_Register("scumm_exename", &_vm->_exe_name, DVAR_STRING, 0);
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DVar_Register("scumm_gamename", &_vm->_targetName, DVAR_STRING, 0);
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DVar_Register("scumm_exename", &_vm->_gameName, DVAR_STRING, 0);
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DVar_Register("scumm_gameid", &_vm->_gameId, DVAR_INT, 0);
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// Register commands
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@ -325,7 +326,7 @@ bool ScummDebugger::RunCommand(const char *inputOrig) {
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break;
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// String
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case DVAR_STRING:
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Debug_Printf("(string)%s = %s\n", param[0], *(char **)_dvars[i].variable);
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Debug_Printf("(string)%s = %s\n", param[0], ((Common::String *)_dvars[i].variable)->c_str());
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break;
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default:
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Debug_Printf("%s = (unknown type)\n", param[0]);
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@ -83,18 +83,18 @@ void ScummEngine::openRoom(int room) {
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if (!(_features & GF_SMALL_HEADER)) {
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if (_features & GF_AFTER_HEV7) {
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sprintf(buf, "%s.he%.1d", _exe_name, room == 0 ? 0 : 1);
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sprintf(buf, "%s.he%.1d", _gameName.c_str(), room == 0 ? 0 : 1);
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} else if (_version >= 7) {
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if (room > 0 && (_version == 8))
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VAR(VAR_CURRENTDISK) = res.roomno[rtRoom][room];
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sprintf(buf, "%s.la%d", _exe_name, room == 0 ? 0 : res.roomno[rtRoom][room]);
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sprintf(buf2, "%s.%.3d", _exe_name, room == 0 ? 0 : res.roomno[rtRoom][room]);
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sprintf(buf, "%s.la%d", _gameName.c_str(), room == 0 ? 0 : res.roomno[rtRoom][room]);
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sprintf(buf2, "%s.%.3d", _gameName.c_str(), room == 0 ? 0 : res.roomno[rtRoom][room]);
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} else if (_features & GF_HUMONGOUS)
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sprintf(buf, "%s.he%.1d", _exe_name, room == 0 ? 0 : res.roomno[rtRoom][room]);
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sprintf(buf, "%s.he%.1d", _gameName.c_str(), room == 0 ? 0 : res.roomno[rtRoom][room]);
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else {
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sprintf(buf, "%s.%.3d", _exe_name, room == 0 ? 0 : res.roomno[rtRoom][room]);
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sprintf(buf, "%s.%.3d", _gameName.c_str(), room == 0 ? 0 : res.roomno[rtRoom][room]);
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if (_gameId == GID_SAMNMAX)
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sprintf(buf2, "%s.sm%.1d", _exe_name, room == 0 ? 0 : res.roomno[rtRoom][room]);
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sprintf(buf2, "%s.sm%.1d", _gameName.c_str(), room == 0 ? 0 : res.roomno[rtRoom][room]);
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}
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encByte = (_features & GF_USE_KEY) ? 0x69 : 0;
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@ -228,7 +228,7 @@ bool ScummEngine::loadState(int slot, bool compat, SaveFileManager *mgr) {
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}
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void ScummEngine::makeSavegameName(char *out, int slot, bool compatible) {
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sprintf(out, "%s.%c%.2d", _game_name, compatible ? 'c' : 's', slot);
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sprintf(out, "%s.%c%.2d", _targetName.c_str(), compatible ? 'c' : 's', slot);
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}
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void ScummEngine::listSavegames(bool *marks, int num, SaveFileManager *mgr) {
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@ -311,7 +311,7 @@ public:
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void clearClickedStatus();
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// Misc utility functions
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const char *getExeName() const { return _exe_name; }
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const char *getGameName() const { return _gameName.c_str(); }
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const char *getGameDataPath() const;
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// Cursor/palette
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@ -556,8 +556,8 @@ protected:
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File _fileHandle;
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uint32 _fileOffset;
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int _resourceHeaderSize;
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char *_exe_name; // This is the name we use for opening resource files
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char *_game_name; // This is the game the user calls it, so use for saving
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Common::String _gameName; // This is the name we use for opening resource files
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Common::String _targetName; // This is the game the user calls it, so use for saving
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bool _dynamicRoomOffsets;
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byte _resourceMapper[128];
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uint32 _allocatedSize;
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@ -364,8 +364,6 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst)
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_keyScriptKey = 0;
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_keyScriptNo = 0;
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_fileOffset = 0;
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_exe_name = NULL;
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_game_name = NULL;
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_dynamicRoomOffsets = false;
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memset(_resourceMapper, 0, sizeof(_resourceMapper));
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_allocatedSize = 0;
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@ -595,8 +593,13 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst)
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_debugLevel = ConfMan.getInt("debuglevel");
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_dumpScripts = detector->_dumpScripts;
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_bootParam = ConfMan.getInt("boot_param");
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_exe_name = strdup(detector->_game.gameName);
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_game_name = strdup(detector->_targetName.c_str());
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// Allow the user to override the game name with a custom string.
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// This allows some game versions to work which use filenames
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// differing from the regular version(s) of that game.
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_gameName = ConfMan.hasKey("basename") ? ConfMan.get("basename") : detector->_game.gameName;
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_targetName = detector->_targetName;
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_gameId = detector->_game.id;
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_version = detector->_game.version;
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setFeatures(detector->_game.features);
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@ -786,8 +789,6 @@ ScummEngine::~ScummEngine() {
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free(_bitVars);
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free(_newNames);
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free(_classData);
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free(_exe_name);
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free(_game_name);
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free(_roomStrips);
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free(_languageIndex);
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@ -887,7 +887,7 @@ void SmushPlayer::updateScreen() {
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#ifdef DUMP_SMUSH_FRAMES
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char fileName[100];
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// change path below for dump png files
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sprintf(fileName, "/path/to/somethere/%s%04d.png", _scumm->getExeName, _frame);
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sprintf(fileName, "/path/to/somethere/%s%04d.png", _scumm->getGameName(), _frame);
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FILE *file = fopen(fileName, "wb");
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if (file == NULL)
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error("can't open file for writing png");
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@ -895,13 +895,13 @@ File *Sound::openSfxFile() {
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char buf[256];
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File *file = new File();
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/* Try opening the file <_exe_name>.sou first, eg tentacle.sou.
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/* Try opening the file <_gameName>.sou first, eg tentacle.sou.
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* That way, you can keep .sou files for multiple games in the
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* same directory */
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offset_table = NULL;
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#ifdef USE_MAD
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sprintf(buf, "%s.so3", _scumm->getExeName());
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sprintf(buf, "%s.so3", _scumm->getGameName());
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if (!file->open(buf, _scumm->getGameDataPath())) {
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file->open("monster.so3", _scumm->getGameDataPath());
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}
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@ -911,7 +911,7 @@ File *Sound::openSfxFile() {
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#ifdef USE_VORBIS
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if (!file->isOpen()) {
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sprintf(buf, "%s.sog", _scumm->getExeName());
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sprintf(buf, "%s.sog", _scumm->getGameName());
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if (!file->open(buf, _scumm->getGameDataPath()))
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file->open("monster.sog", _scumm->getGameDataPath());
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if (file->isOpen())
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@ -953,13 +953,13 @@ File *Sound::openSfxFile() {
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return file;
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}
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sprintf(buf, "%s.sou", _scumm->getExeName());
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sprintf(buf, "%s.sou", _scumm->getGameName());
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if (!file->open(buf, _scumm->getGameDataPath())) {
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file->open("monster.sou", _scumm->getGameDataPath());
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}
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if (!file->isOpen()) {
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sprintf(buf, "%s.tlk", _scumm->getExeName());
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sprintf(buf, "%s.tlk", _scumm->getGameName());
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file->open(buf, _scumm->getGameDataPath(), 1, 0x69);
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}
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return file;
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@ -893,7 +893,7 @@ int32 OptionsDialog::writeOptionSettings(void) {
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SaveFile *fp;
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SaveFileManager *mgr = g_system->get_savefile_manager();
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sprintf(filename, "%s-settings.dat", g_sword2->_gameName);
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sprintf(filename, "%s-settings.dat", g_sword2->_targetName);
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buff[0] = g_sound->getMusicVolume();
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buff[1] = g_sound->getSpeechVolume();
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@ -1483,7 +1483,7 @@ int32 Gui::readOptionSettings(void) {
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SaveFile *fp;
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SaveFileManager *mgr = g_system->get_savefile_manager();
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sprintf(filename, "%s-settings.dat", g_sword2->_gameName);
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sprintf(filename, "%s-settings.dat", g_sword2->_targetName);
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if (!(fp = mgr->open_savefile(filename, g_sword2->getSavePath(), false)))
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return 1;
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@ -241,7 +241,7 @@ uint32 SaveData(uint16 slotNo, uint8 *buffer, uint32 bufferSize) {
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SaveFileManager *mgr = g_system->get_savefile_manager();
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// construct filename
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sprintf(saveFileName, "%s.%.3d", g_sword2->_gameName, slotNo);
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sprintf(saveFileName, "%s.%.3d", g_sword2->_targetName, slotNo);
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if (!(out = mgr->open_savefile(saveFileName, g_sword2->getSavePath(), true))) {
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// error: couldn't open file
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@ -304,7 +304,7 @@ uint32 RestoreData(uint16 slotNo, uint8 *buffer, uint32 bufferSize) {
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uint32 itemsRead;
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// construct filename
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sprintf(saveFileName, "%s.%.3d", g_sword2->_gameName, slotNo);
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sprintf(saveFileName, "%s.%.3d", g_sword2->_targetName, slotNo);
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if (!(in = mgr->open_savefile(saveFileName, g_sword2->getSavePath(), false))) {
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// error: couldn't open file
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@ -469,7 +469,7 @@ uint32 GetSaveDescription(uint16 slotNo, uint8 *description) {
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SaveFileManager *mgr = g_system->get_savefile_manager();
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// construct filename
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sprintf(saveFileName, "%s.%.3d", g_sword2->_gameName, slotNo);
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sprintf(saveFileName, "%s.%.3d", g_sword2->_targetName, slotNo);
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if (!(in = mgr->open_savefile(saveFileName, g_sword2->getSavePath(), false))) {
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// error: couldn't open file
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@ -492,7 +492,7 @@ bool SaveExists(uint16 slotNo) {
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SaveFile *in;
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// construct filename
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sprintf(saveFileName, "%s.%.3d", g_sword2->_gameName, slotNo);
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sprintf(saveFileName, "%s.%.3d", g_sword2->_targetName, slotNo);
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if (!(in = mgr->open_savefile(saveFileName, g_sword2->getSavePath(), false))) {
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delete mgr;
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@ -104,7 +104,7 @@ Sword2Engine::Sword2Engine(GameDetector *detector, OSystem *syst)
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g_sword2 = this;
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_features = detector->_game.features;
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_gameId = detector->_game.id;
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_gameName = strdup(detector->_targetName.c_str());
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_targetName = strdup(detector->_targetName.c_str());
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_bootParam = ConfMan.getInt("boot_param");
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_saveSlot = ConfMan.getInt("save_slot");
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_debugLevel = ConfMan.getInt("debuglevel");
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@ -123,7 +123,7 @@ Sword2Engine::Sword2Engine(GameDetector *detector, OSystem *syst)
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}
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Sword2Engine::~Sword2Engine() {
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free(_gameName);
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free(_targetName);
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delete _sound;
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}
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@ -75,7 +75,7 @@ public:
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GameDetector *_detector;
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uint32 _features;
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byte _gameId;
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char *_gameName; // target name for saves
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char *_targetName; // target name for saves
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Sound *_sound;
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Common::RandomSource _rnd;
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