SCI: Fixed the GM detection introduced in rev #52211 to check the first available track, instead of track 1 (which doesn't always exist, e.g. in Pharkas). Also, added a comment inside applyPatch()

svn-id: r52222
This commit is contained in:
Filippos Karapetis 2010-08-20 09:35:20 +00:00
parent 588472a8e6
commit 31c889d7ce
2 changed files with 9 additions and 2 deletions

View file

@ -542,6 +542,7 @@ void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scri
offset += patchWord & ~PATCH_ADDTOOFFSET;
} else if (patchWord & PATCH_GETORIGINALBYTE) {
// TODO: implement this
// Can be used to patch in some bytes from the original script into another location
} else {
scriptData[offset] = patchWord & 0xFF;
offset++;

View file

@ -531,9 +531,15 @@ bool ResourceManager::isGMTrackIncluded() {
// For the leftover games, we can safely use SCI_VERSION_1_EARLY for the soundVersion
const SciVersion soundVersion = SCI_VERSION_1_EARLY;
// Read song 1 and check if it has a GM track
// Read the first song and check if it has a GM track
bool result = false;
SoundResource *song1 = new SoundResource(1, this, soundVersion);
Common::List<ResourceId> *resources = listResources(kResourceTypeSound, -1);
Common::sort(resources->begin(), resources->end());
Common::List<ResourceId>::iterator itr = resources->begin();
int firstSongId = itr->getNumber();
delete resources;
SoundResource *song1 = new SoundResource(firstSongId, this, soundVersion);
if (!song1) {
warning("ResourceManager::isGMTrackIncluded: track 1 not found");
return false;