Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
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22 changed files with 93 additions and 71 deletions
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@ -1062,8 +1062,6 @@ void OSystem_SDL::toggleMouseGrab() {
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}
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void OSystem_SDL::draw_mouse() {
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assert (_transactionMode == kTransactionNone);
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if (_mouseDrawn || !_mouseVisible)
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return;
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