LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose

This class handles two different special locks, the tile puzzle and
the combination door
This commit is contained in:
Filippos Karapetis 2015-12-27 01:42:20 +02:00
parent 428f9acdcf
commit 3215d14e82
7 changed files with 72 additions and 84 deletions

View file

@ -44,7 +44,7 @@
#include "lab/music.h"
#include "lab/processroom.h"
#include "lab/resource.h"
#include "lab/tilepuzzle.h"
#include "lab/speciallocks.h"
#include "lab/utils.h"
namespace Lab {
@ -85,7 +85,7 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
_graphics = nullptr;
_rooms = nullptr;
_roomsFound = nullptr;
_tilePuzzle = nullptr;
_specialLocks = nullptr;
_utils = nullptr;
_console = nullptr;
_journalBackImage = nullptr;
@ -151,7 +151,7 @@ LabEngine::~LabEngine() {
delete _music;
delete _anim;
delete _graphics;
delete _tilePuzzle;
delete _specialLocks;
delete _utils;
delete _console;
delete _journalBackImage;
@ -168,7 +168,7 @@ Common::Error LabEngine::run() {
_music = new Music(this);
_graphics = new DisplayMan(this);
_anim = new Anim(this);
_tilePuzzle = new TilePuzzle(this);
_specialLocks = new SpecialLocks(this);
_utils = new Utils(this);
_console = new Console(this);
_journalBackImage = new Image(this);