LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
This class handles two different special locks, the tile puzzle and the combination door
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7 changed files with 72 additions and 84 deletions
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@ -44,7 +44,7 @@
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#include "lab/music.h"
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#include "lab/processroom.h"
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#include "lab/resource.h"
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#include "lab/tilepuzzle.h"
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#include "lab/speciallocks.h"
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#include "lab/utils.h"
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namespace Lab {
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@ -85,7 +85,7 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
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_graphics = nullptr;
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_rooms = nullptr;
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_roomsFound = nullptr;
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_tilePuzzle = nullptr;
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_specialLocks = nullptr;
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_utils = nullptr;
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_console = nullptr;
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_journalBackImage = nullptr;
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@ -151,7 +151,7 @@ LabEngine::~LabEngine() {
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delete _music;
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delete _anim;
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delete _graphics;
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delete _tilePuzzle;
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delete _specialLocks;
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delete _utils;
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delete _console;
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delete _journalBackImage;
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@ -168,7 +168,7 @@ Common::Error LabEngine::run() {
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_music = new Music(this);
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_graphics = new DisplayMan(this);
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_anim = new Anim(this);
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_tilePuzzle = new TilePuzzle(this);
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_specialLocks = new SpecialLocks(this);
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_utils = new Utils(this);
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_console = new Console(this);
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_journalBackImage = new Image(this);
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