diff --git a/engines/grim/gfx_opengl.cpp b/engines/grim/gfx_opengl.cpp index bcd25fee378..d7ca6d16425 100644 --- a/engines/grim/gfx_opengl.cpp +++ b/engines/grim/gfx_opengl.cpp @@ -1412,7 +1412,6 @@ void GfxOpenGL::selectMaterial(const Texture *material) { if (material->_hasAlpha && g_grim->getGameType() == GType_MONKEY4) { glEnable(GL_BLEND); - glDepthMask(GL_FALSE); } // Grim has inverted tex-coords, EMI doesn't