KYRA: Rename KyraEngine::saveGameState to KyraEngine::saveGameStateIntern.
This is to avoid name similarity between KyraEngine::saveGameState(Intern) and Engine::saveGameState. svn-id: r53912
This commit is contained in:
parent
607920c869
commit
32338876f8
21 changed files with 22 additions and 22 deletions
|
@ -998,7 +998,7 @@ int GUI_HoF::gameOptionsTalkie(Button *caller) {
|
|||
|
||||
Graphics::Surface thumb;
|
||||
createScreenThumbnail(thumb);
|
||||
_vm->saveGameState(999, "Autosave", &thumb);
|
||||
_vm->saveGameStateIntern(999, "Autosave", &thumb);
|
||||
thumb.free();
|
||||
|
||||
_vm->_lastAutosave = _vm->_system->getMillis();
|
||||
|
|
|
@ -778,7 +778,7 @@ int GUI_LoK::saveGame(Button *button) {
|
|||
|
||||
Graphics::Surface thumb;
|
||||
createScreenThumbnail(thumb);
|
||||
_vm->saveGameState(_vm->_gameToLoad, _savegameName, &thumb);
|
||||
_vm->saveGameStateIntern(_vm->_gameToLoad, _savegameName, &thumb);
|
||||
thumb.free();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2906,7 +2906,7 @@ int GUI_LoL::clickedSavenameMenu(Button *button) {
|
|||
int slot = _menuResult == -2 ? getNextSavegameSlot() : _menuResult - 1;
|
||||
Graphics::Surface thumb;
|
||||
createScreenThumbnail(thumb);
|
||||
_vm->saveGameState(slot, _saveDescription, &thumb);
|
||||
_vm->saveGameStateIntern(slot, _saveDescription, &thumb);
|
||||
thumb.free();
|
||||
|
||||
_displayMenu = false;
|
||||
|
|
|
@ -1380,7 +1380,7 @@ int GUI_MR::gameOptions(Button *caller) {
|
|||
|
||||
Graphics::Surface thumb;
|
||||
createScreenThumbnail(thumb);
|
||||
_vm->saveGameState(999, "Autosave", &thumb);
|
||||
_vm->saveGameStateIntern(999, "Autosave", &thumb);
|
||||
thumb.free();
|
||||
|
||||
_vm->_lastAutosave = _vm->_system->getMillis();
|
||||
|
|
|
@ -625,7 +625,7 @@ int GUI_v2::saveMenu(Button *caller) {
|
|||
Graphics::Surface thumb;
|
||||
createScreenThumbnail(thumb);
|
||||
Util::convertDOSToISO(_saveDescription);
|
||||
_vm->saveGameState(_saveSlot, _saveDescription, &thumb);
|
||||
_vm->saveGameStateIntern(_saveSlot, _saveDescription, &thumb);
|
||||
thumb.free();
|
||||
|
||||
_displayMenu = false;
|
||||
|
|
|
@ -441,7 +441,7 @@ void KyraEngine_HoF::startup() {
|
|||
if (_gameToLoad == -1) {
|
||||
snd_playWanderScoreViaMap(52, 1);
|
||||
enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1);
|
||||
saveGameState(0, "New Game", 0);
|
||||
saveGameStateIntern(0, "New Game", 0);
|
||||
} else {
|
||||
loadGameStateCheck(_gameToLoad);
|
||||
}
|
||||
|
|
|
@ -915,7 +915,7 @@ protected:
|
|||
int _dbgPass;
|
||||
|
||||
// save/load specific
|
||||
Common::Error saveGameState(int slot, const char *saveName, const Graphics::Surface *thumbnail);
|
||||
Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail);
|
||||
Common::Error loadGameState(int slot);
|
||||
};
|
||||
|
||||
|
|
|
@ -420,7 +420,7 @@ void KyraEngine_LoK::startup() {
|
|||
_gui->buttonMenuCallback(0);
|
||||
_menuDirectlyToLoad = false;
|
||||
} else if (!shouldQuit()) {
|
||||
saveGameState(0, "New game", 0);
|
||||
saveGameStateIntern(0, "New game", 0);
|
||||
}
|
||||
} else {
|
||||
_screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT);
|
||||
|
|
|
@ -212,7 +212,7 @@ public:
|
|||
protected:
|
||||
int32 _speechPlayTime;
|
||||
|
||||
Common::Error saveGameState(int slot, const char *saveName, const Graphics::Surface *thumbnail);
|
||||
Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail);
|
||||
Common::Error loadGameState(int slot);
|
||||
protected:
|
||||
// input
|
||||
|
|
|
@ -653,7 +653,7 @@ void KyraEngine_MR::startup() {
|
|||
assert(_invWsa);
|
||||
_invWsa->open("MOODOMTR.WSA", 1, 0);
|
||||
_invWsaFrame = 6;
|
||||
saveGameState(0, "New Game", 0);
|
||||
saveGameStateIntern(0, "New Game", 0);
|
||||
if (_gameToLoad == -1)
|
||||
enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1);
|
||||
else
|
||||
|
|
|
@ -585,7 +585,7 @@ private:
|
|||
int albumClose(Button *caller);
|
||||
|
||||
// save/load
|
||||
Common::Error saveGameState(int slot, const char *saveName, const Graphics::Surface *thumbnail);
|
||||
Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail);
|
||||
Common::Error loadGameState(int slot);
|
||||
|
||||
// opcodes
|
||||
|
|
|
@ -275,7 +275,7 @@ int KyraEngine_v1::checkInput(Button *buttonList, bool mainLoop, int eventFlag)
|
|||
} else {
|
||||
char savegameName[14];
|
||||
sprintf(savegameName, "Quicksave %d", event.kbd.keycode - Common::KEYCODE_0);
|
||||
saveGameState(saveLoadSlot, savegameName, 0);
|
||||
saveGameStateIntern(saveLoadSlot, savegameName, 0);
|
||||
}
|
||||
} else if (event.kbd.hasFlags(Common::KBD_CTRL)) {
|
||||
if (event.kbd.keycode == Common::KEYCODE_d) {
|
||||
|
|
|
@ -415,8 +415,8 @@ protected:
|
|||
|
||||
void loadGameStateCheck(int slot);
|
||||
virtual Common::Error loadGameState(int slot) = 0;
|
||||
Common::Error saveGameState(int slot, const char *saveName) { return saveGameState(slot, saveName, 0); }
|
||||
virtual Common::Error saveGameState(int slot, const char *saveName, const Graphics::Surface *thumbnail) = 0;
|
||||
Common::Error saveGameState(int slot, const char *saveName) { return saveGameStateIntern(slot, saveName, 0); }
|
||||
virtual Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail) = 0;
|
||||
|
||||
Common::SeekableReadStream *openSaveForReading(const char *filename, SaveHeader &header);
|
||||
Common::WriteStream *openSaveForWriting(const char *filename, const char *saveName, const Graphics::Surface *thumbnail) const;
|
||||
|
|
|
@ -1488,7 +1488,7 @@ private:
|
|||
|
||||
// save
|
||||
Common::Error loadGameState(int slot);
|
||||
Common::Error saveGameState(int slot, const char *saveName, const Graphics::Surface *thumbnail);
|
||||
Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail);
|
||||
|
||||
Graphics::Surface *generateSaveThumbnail() const;
|
||||
|
||||
|
|
|
@ -250,7 +250,7 @@ bool KyraEngine_v1::saveFileLoadable(int slot) {
|
|||
|
||||
void KyraEngine_v1::checkAutosave() {
|
||||
if (shouldPerformAutoSave(_lastAutosave)) {
|
||||
saveGameState(999, "Autosave", 0);
|
||||
saveGameStateIntern(999, "Autosave", 0);
|
||||
_lastAutosave = _system->getMillis();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
|
||||
namespace Kyra {
|
||||
|
||||
Common::Error KyraEngine_HoF::saveGameState(int slot, const char *saveName, const Graphics::Surface *thumb) {
|
||||
Common::Error KyraEngine_HoF::saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumb) {
|
||||
const char *fileName = getSavegameFilename(slot);
|
||||
|
||||
Common::OutSaveFile *out = openSaveForWriting(fileName, saveName, thumb);
|
||||
|
|
|
@ -241,7 +241,7 @@ Common::Error KyraEngine_LoK::loadGameState(int slot) {
|
|||
return Common::kNoError;
|
||||
}
|
||||
|
||||
Common::Error KyraEngine_LoK::saveGameState(int slot, const char *saveName, const Graphics::Surface *thumb) {
|
||||
Common::Error KyraEngine_LoK::saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumb) {
|
||||
const char *fileName = getSavegameFilename(slot);
|
||||
|
||||
if (shouldQuit())
|
||||
|
|
|
@ -274,7 +274,7 @@ Common::Error LoLEngine::loadGameState(int slot) {
|
|||
return Common::kNoError;
|
||||
}
|
||||
|
||||
Common::Error LoLEngine::saveGameState(int slot, const char *saveName, const Graphics::Surface *thumbnail) {
|
||||
Common::Error LoLEngine::saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail) {
|
||||
const char *fileName = getSavegameFilename(slot);
|
||||
|
||||
Common::OutSaveFile *out = openSaveForWriting(fileName, saveName, thumbnail);
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
|
||||
namespace Kyra {
|
||||
|
||||
Common::Error KyraEngine_MR::saveGameState(int slot, const char *saveName, const Graphics::Surface *thumb) {
|
||||
Common::Error KyraEngine_MR::saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumb) {
|
||||
const char *fileName = getSavegameFilename(slot);
|
||||
|
||||
Common::OutSaveFile *out = openSaveForWriting(fileName, saveName, thumb);
|
||||
|
|
|
@ -293,7 +293,7 @@ int KyraEngine_MR::o3_updateScore(EMCState *script) {
|
|||
|
||||
int KyraEngine_MR::o3_makeSecondChanceSave(EMCState *script) {
|
||||
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_makeSecondChanceSave(%p) ()", (const void *)script);
|
||||
saveGameState(999, "Autosave", 0);
|
||||
saveGameStateIntern(999, "Autosave", 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -60,7 +60,7 @@ void KyraEngine_MR::timerRunSceneScript7(int arg) {
|
|||
|
||||
void KyraEngine_MR::timerFleaDeath(int arg) {
|
||||
_timer->setCountdown(4, 5400);
|
||||
saveGameState(999, "Autosave", 0);
|
||||
saveGameStateIntern(999, "Autosave", 0);
|
||||
_screen->hideMouse();
|
||||
_timer->disable(4);
|
||||
runAnimationScript("FLEADTH1.EMC", 0, 0, 1, 1);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue