GUI: rename options buttons (#3681)

* GUI: rename buttons

Rename Edit Game to Game Options and Options to Global Options to make it less confusing.

Remove ellipsis on launcher buttons.

* GUI: put ellipsis back

* GUI: abbreviate options button texts for lowres

* GUI: use 320 width for lowres

* GUI: remove ellipsis from About button
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Die4Ever 2022-02-16 19:39:41 -06:00 committed by GitHub
parent e6e7366ba2
commit 329fe24abb
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 7 additions and 4 deletions

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@ -22,7 +22,7 @@ For the impatient among you, here is how to get ScummVM running in five simple s
3. Start ScummVM, choose 'Add game', select the directory containing the game datafiles (do not try to select the datafiles themselves!) and press Choose.
4. The Edit Game dialog opens to allow configuration of various settings for the game. These can be reconfigured at any time, but for now everything should be OK at the default settings.
4. The Game Options dialog opens to allow configuration of various settings for the game. These can be reconfigured at any time, but for now everything should be OK at the default settings.
5. Select the game you want to play in the list, and press Start. To play a game next time, skip to step 5, unless you want to add more games.

View file

@ -228,7 +228,10 @@ void LauncherDialog::build() {
if (!g_system->hasFeature(OSystem::kFeatureNoQuit))
new ButtonWidget(this, _title + ".QuitButton", _("~Q~uit"), _("Quit ScummVM"), kQuitCmd);
new ButtonWidget(this, _title + ".AboutButton", _("A~b~out"), _("About ScummVM"), kAboutCmd);
new ButtonWidget(this, _title + ".OptionsButton", _("~O~ptions..."), _("Change global ScummVM options"), kOptionsCmd);
if (g_system->getOverlayWidth() > 320)
new ButtonWidget(this, _title + ".OptionsButton", _("Global ~O~ptions..."), _("Change global ScummVM options"), kOptionsCmd);
else
new ButtonWidget(this, _title + ".OptionsButton", _c("Global ~O~pts...", "lowres"), _("Change global ScummVM options"), kOptionsCmd);
// Above the lowest button rows: two more buttons (directly below the list box)
if (g_system->getOverlayWidth() > 320) {
@ -981,10 +984,10 @@ void LauncherSimple::build() {
// Add edit button
if (g_system->getOverlayWidth() > 320) {
_editButton =
new ButtonWidget(this, "Launcher.EditGameButton", _("~E~dit Game..."), _("Change game options"), kEditGameCmd);
new ButtonWidget(this, "Launcher.EditGameButton", _("~G~ame Options..."), _("Change game options"), kEditGameCmd);
} else {
_editButton =
new ButtonWidget(this, "Launcher.EditGameButton", _c("~E~dit Game...", "lowres"), _("Change game options"), kEditGameCmd);
new ButtonWidget(this, "Launcher.EditGameButton", _c("~G~ame Opts...", "lowres"), _("Change game options"), kEditGameCmd);
}
// Add list with game titles