SHERLOCK: Fix crash when moving crates
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2 changed files with 10 additions and 0 deletions
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@ -26,6 +26,14 @@
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namespace Sherlock {
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SequenceEntry::SequenceEntry() {
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_objNum = 0;
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_frameNumber = 0;
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_seqTo = 0;
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}
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/*----------------------------------------------------------------*/
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/**
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* Load the data for a single statement within a talk file
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*/
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@ -77,6 +77,8 @@ struct SequenceEntry {
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Common::Array<byte> _sequences;
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int _frameNumber;
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int _seqTo;
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SequenceEntry();
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};
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struct ScriptStackEntry {
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