TESTBED: move debug channels to metaEngineDetection

This commit is contained in:
ysj1173886760 2021-05-16 21:01:05 +08:00 committed by Eugene Sandulenko
parent 8c500c9675
commit 32f66c21dd
2 changed files with 11 additions and 3 deletions

View file

@ -23,12 +23,19 @@
#include "engines/advancedDetector.h"
#include "base/plugins.h"
#include "testbed/testbed.h"
static const PlainGameDescriptor testbed_setting[] = {
{ "testbed", "Testbed: The Backend Testing Framework" },
{ 0, 0 }
};
static const DebugChannelDef debugFlagList[] = {
{Testbed::kTestbedLogOutput, "LOG", "Log of test results generated by testbed"},
{Testbed::kTestbedEngineDebug, "Debug", "Engine-specific debug statements"},
DEBUG_CHANNEL_END
};
static const ADGameDescription testbedDescriptions[] = {
{
"testbed",
@ -59,6 +66,10 @@ public:
const char *getOriginalCopyright() const override {
return "Copyright (C) ScummVM";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
REGISTER_PLUGIN_STATIC(TESTBED_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TestbedMetaEngineDetection);

View file

@ -119,9 +119,6 @@ TestbedEngine::TestbedEngine(OSystem *syst)
if (gameRoot.exists()) {
SearchMan.addDirectory(gameRoot.getDisplayName(), gameRoot);
}
DebugMan.addDebugChannel(kTestbedLogOutput, "LOG", "Log of test results generated by testbed");
DebugMan.addDebugChannel(kTestbedEngineDebug, "Debug", "Engine-specific debug statements");
DebugMan.enableDebugChannel("LOG");
pushTestsuites(_testsuiteList);