SCI: Add uninitialized temp workaround for Shivers

svn-id: r54157
This commit is contained in:
Lars Skovlund 2010-11-09 15:16:40 +00:00
parent 3a9d935023
commit 32ff20477b

View file

@ -186,6 +186,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", -1, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen
{ GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu
{ GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happen sometimes in fights
{ GID_SHIVERS, -1, 952, 0, "SoundManager", "stop", -1, 2, { WORKAROUND_FAKE, 0 } }, // Just after Sierra logo
{ GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, -1, { WORKAROUND_FAKE, 0 } }, // Spanish (and maybe early versions?) only: when moving cursor over input pad, temps 1 and 2
{ GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser
{ GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)