TWINE: use BodyData for rendering
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parent
cdc6281bd0
commit
33371ae454
16 changed files with 232 additions and 393 deletions
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@ -343,13 +343,13 @@ void Redraw::processDrawListActors(const DrawListStruct &drawCmd, bool bgRedraw)
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ActorStruct *actor = _engine->_scene->getActor(actorIdx);
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if (actor->previousAnimIdx >= 0) {
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const AnimData &animData = _engine->_resources->animData[actor->previousAnimIdx];
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_engine->_animations->setModelAnimation(actor->animPosition, animData, _engine->_resources->bodyTable[actor->entity], &actor->animTimerData);
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_engine->_animations->setModelAnimation(actor->animPosition, animData, _engine->_resources->bodyData[actor->entity], &actor->animTimerData);
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}
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const int32 x = actor->pos.x - _engine->_grid->camera.x;
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const int32 y = actor->pos.y - _engine->_grid->camera.y;
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const int32 z = actor->pos.z - _engine->_grid->camera.z;
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if (!_engine->_renderer->renderIsoModel(x, y, z, ANGLE_0, actor->angle, ANGLE_0, _engine->_resources->bodyTable[actor->entity])) {
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if (!_engine->_renderer->renderIsoModel(x, y, z, ANGLE_0, actor->angle, ANGLE_0, _engine->_resources->bodyData[actor->entity])) {
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return;
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}
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@ -623,7 +623,7 @@ void Redraw::renderOverlays() {
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_engine->_interface->drawFilledRect(rect, COLOR_BLACK);
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_engine->_interface->setClip(rect);
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const uint8* bodyPtr = _engine->_resources->inventoryTable[item];
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const BodyData &bodyPtr = _engine->_resources->inventoryTable[item];
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_overlayRotation += 1; // overlayRotation += 8;
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_engine->_renderer->renderInventoryItem(40, 40, bodyPtr, _overlayRotation, 16000);
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_engine->_menu->drawBox(rect);
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