WINTERMUTE: Enable lighting in 3d render mode

This commit is contained in:
Gunnar Birke 2020-07-06 19:59:40 +02:00
parent cc381158ef
commit 3346fc3595

View file

@ -341,6 +341,7 @@ bool BaseRenderOpenGL3D::setup3D(Camera3D* camera, bool force) {
_state3D = true;
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_BLEND);
glAlphaFunc(GL_GEQUAL, 0x08);