Load/Save palette correctly in HE99 games.
Save actor shadows in HE games. svn-id: r19231
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5 changed files with 7 additions and 5 deletions
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@ -1270,7 +1270,7 @@ void ScummEngine_v90he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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void ScummEngine_v99he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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ScummEngine_v90he::saveOrLoad(s, savegameVersion);
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s->saveLoadArrayOf(_hePalettes, _numPalettes, sizeof(_hePalettes[0]), sleUint8);
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s->saveLoadArrayOf(_hePalettes, (_numPalettes + 1) * 1024, sizeof(_hePalettes[0]), sleUint8);
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}
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void ScummEngine_v100he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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