Load/Save palette correctly in HE99 games.

Save actor shadows in HE games.

svn-id: r19231
This commit is contained in:
Travis Howell 2005-10-22 04:08:48 +00:00
parent 4079dd03b1
commit 3374e399b5
5 changed files with 7 additions and 5 deletions

View file

@ -1270,7 +1270,7 @@ void ScummEngine_v90he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
void ScummEngine_v99he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
ScummEngine_v90he::saveOrLoad(s, savegameVersion);
s->saveLoadArrayOf(_hePalettes, _numPalettes, sizeof(_hePalettes[0]), sleUint8);
s->saveLoadArrayOf(_hePalettes, (_numPalettes + 1) * 1024, sizeof(_hePalettes[0]), sleUint8);
}
void ScummEngine_v100he::saveOrLoad(Serializer *s, uint32 savegameVersion) {