OPENGL: Use premultiplied alpha for color-keyed cursors
This fixes colour fringing on keyed cursors when using filtering. Fixes Trac#10594.
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81f78d4ddf
commit
3376597abd
4 changed files with 100 additions and 42 deletions
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@ -28,7 +28,7 @@ namespace OpenGL {
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Framebuffer::Framebuffer()
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: _viewport(), _projectionMatrix(), _isActive(false), _clearColor(),
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_blendState(false), _scissorTestState(false), _scissorBox() {
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_blendState(kBlendModeDisabled), _scissorTestState(false), _scissorBox() {
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}
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void Framebuffer::activate() {
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@ -62,8 +62,8 @@ void Framebuffer::setClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
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}
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}
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void Framebuffer::enableBlend(bool enable) {
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_blendState = enable;
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void Framebuffer::enableBlend(BlendMode mode) {
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_blendState = mode;
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// Directly apply changes when we are active.
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if (isActive()) {
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@ -105,10 +105,18 @@ void Framebuffer::applyClearColor() {
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}
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void Framebuffer::applyBlendState() {
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if (_blendState) {
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GL_CALL(glEnable(GL_BLEND));
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} else {
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GL_CALL(glDisable(GL_BLEND));
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switch (_blendState) {
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case kBlendModeDisabled:
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GL_CALL(glDisable(GL_BLEND));
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break;
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case kBlendModeTraditionalTransparency:
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GL_CALL(glEnable(GL_BLEND));
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GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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break;
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case kBlendModePremultipliedTransparency:
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GL_CALL(glEnable(GL_BLEND));
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GL_CALL(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
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break;
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}
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}
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@ -37,6 +37,29 @@ public:
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virtual ~Framebuffer() {};
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public:
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enum BlendMode {
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/**
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* Newly drawn pixels overwrite the existing contents of the framebuffer
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* without mixing with them
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*/
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kBlendModeDisabled,
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/**
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* Newly drawn pixels mix with the framebuffer based on their alpha value
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* for transparency.
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*/
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kBlendModeTraditionalTransparency,
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/**
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* Newly drawn pixels mix with the framebuffer based on their alpha value
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* for transparency.
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*
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* Requires the image data being drawn to have its color values pre-multipled
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* with the alpha value.
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*/
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kBlendModePremultipliedTransparency
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};
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/**
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* Set the clear color of the framebuffer.
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*/
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@ -45,7 +68,7 @@ public:
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/**
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* Enable/disable GL_BLEND.
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*/
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void enableBlend(bool enable);
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void enableBlend(BlendMode mode);
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/**
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* Enable/disable GL_SCISSOR_TEST.
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@ -102,7 +125,7 @@ private:
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GLfloat _clearColor[4];
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void applyClearColor();
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bool _blendState;
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BlendMode _blendState;
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void applyBlendState();
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bool _scissorTestState;
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@ -420,16 +420,22 @@ void OpenGLGraphicsManager::updateScreen() {
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const GLfloat shakeOffset = _gameScreenShakeOffset * (GLfloat)_gameDrawRect.height() / _gameScreen->getHeight();
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// Alpha blending is disabled when drawing the screen
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_backBuffer.enableBlend(Framebuffer::kBlendModeDisabled);
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// First step: Draw the (virtual) game screen.
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g_context.getActivePipeline()->drawTexture(_gameScreen->getGLTexture(), _gameDrawRect.left, _gameDrawRect.top + shakeOffset, _gameDrawRect.width(), _gameDrawRect.height());
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// Second step: Draw the overlay if visible.
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if (_overlayVisible) {
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_backBuffer.enableBlend(Framebuffer::kBlendModeTraditionalTransparency);
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g_context.getActivePipeline()->drawTexture(_overlay->getGLTexture(), 0, 0, _overlayDrawRect.width(), _overlayDrawRect.height());
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}
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// Third step: Draw the cursor if visible.
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if (_cursorVisible && _cursor) {
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_backBuffer.enableBlend(Framebuffer::kBlendModePremultipliedTransparency);
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// Adjust game screen shake position, but only when the overlay is not
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// visible.
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const GLfloat cursorOffset = _overlayVisible ? 0 : shakeOffset;
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@ -446,6 +452,10 @@ void OpenGLGraphicsManager::updateScreen() {
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#ifdef USE_OSD
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// Fourth step: Draw the OSD.
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if (_osdMessageSurface || _osdIconSurface) {
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_backBuffer.enableBlend(Framebuffer::kBlendModeTraditionalTransparency);
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}
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if (_osdMessageSurface) {
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// Update alpha value.
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const int diff = g_system->getMillis(false) - _osdMessageFadeStartTime;
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@ -549,20 +559,35 @@ void OpenGLGraphicsManager::grabOverlay(void *buf, int pitch) const {
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}
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namespace {
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template<typename DstPixel, typename SrcPixel>
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void applyColorKey(DstPixel *dst, const SrcPixel *src, uint w, uint h, uint dstPitch, uint srcPitch, SrcPixel keyColor, DstPixel alphaMask) {
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const uint srcAdd = srcPitch - w * sizeof(SrcPixel);
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const uint dstAdd = dstPitch - w * sizeof(DstPixel);
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template<typename SrcColor, typename DstColor>
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void multiplyColorWithAlpha(const byte *src, byte *dst, const uint w, const uint h,
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const Graphics::PixelFormat &srcFmt, const Graphics::PixelFormat &dstFmt,
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const uint srcPitch, const uint dstPitch, const SrcColor keyColor) {
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x) {
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const uint32 color = *(const SrcColor *)src;
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while (h-- > 0) {
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for (uint x = w; x > 0; --x, ++dst, ++src) {
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if (*src == keyColor) {
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*dst &= ~alphaMask;
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if (color == keyColor) {
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*(DstColor *)dst = 0;
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} else {
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byte a, r, g, b;
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srcFmt.colorToARGB(color, a, r, g, b);
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if (a != 0xFF) {
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r = (int) r * a / 255;
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g = (int) g * a / 255;
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b = (int) b * a / 255;
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}
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*(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b);
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}
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src += sizeof(SrcColor);
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dst += sizeof(DstColor);
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}
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dst = (DstPixel *)((byte *)dst + dstAdd);
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src = (const SrcPixel *)((const byte *)src + srcAdd);
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src += srcPitch - w * srcFmt.bytesPerPixel;
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dst += dstPitch - w * dstFmt.bytesPerPixel;
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}
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}
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} // End of anonymous namespace
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@ -629,27 +654,26 @@ void OpenGLGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int
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// Copy the cursor data to the actual texture surface. This will make
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// sure that the data is also converted to the expected format.
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Graphics::crossBlit((byte *)dst->getPixels(), (const byte *)buf, dst->pitch, srcPitch,
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w, h, dst->format, inputFormat);
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// We apply the color key by setting the alpha bits of the pixels to
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// fully transparent.
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const uint32 aMask = (0xFF >> dst->format.aLoss) << dst->format.aShift;
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// Also multiply the color values with the alpha channel.
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// The pre-multiplication allows using a blend mode that prevents
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// color fringes due to filtering.
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if (dst->format.bytesPerPixel == 2) {
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if (inputFormat.bytesPerPixel == 2) {
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applyColorKey<uint16, uint16>((uint16 *)dst->getPixels(), (const uint16 *)buf, w, h,
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dst->pitch, srcPitch, keycolor, aMask);
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multiplyColorWithAlpha<uint16, uint16>((const byte *) buf, (byte *) dst->getPixels(), w, h,
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inputFormat, dst->format, srcPitch, dst->pitch, keycolor);
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} else if (inputFormat.bytesPerPixel == 4) {
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applyColorKey<uint16, uint32>((uint16 *)dst->getPixels(), (const uint32 *)buf, w, h,
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dst->pitch, srcPitch, keycolor, aMask);
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multiplyColorWithAlpha<uint32, uint16>((const byte *) buf, (byte *) dst->getPixels(), w, h,
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inputFormat, dst->format, srcPitch, dst->pitch, keycolor);
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}
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} else {
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if (inputFormat.bytesPerPixel == 2) {
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applyColorKey<uint32, uint16>((uint32 *)dst->getPixels(), (const uint16 *)buf, w, h,
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dst->pitch, srcPitch, keycolor, aMask);
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multiplyColorWithAlpha<uint16, uint32>((const byte *) buf, (byte *) dst->getPixels(), w, h,
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inputFormat, dst->format, srcPitch, dst->pitch, keycolor);
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} else if (inputFormat.bytesPerPixel == 4) {
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applyColorKey<uint32, uint32>((uint32 *)dst->getPixels(), (const uint32 *)buf, w, h,
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dst->pitch, srcPitch, keycolor, aMask);
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multiplyColorWithAlpha<uint32, uint32>((const byte *) buf, (byte *) dst->getPixels(), w, h,
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inputFormat, dst->format, srcPitch, dst->pitch, keycolor);
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}
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}
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@ -881,14 +905,10 @@ void OpenGLGraphicsManager::notifyContextCreate(const Graphics::PixelFormat &def
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g_context.getActivePipeline()->setColor(1.0f, 1.0f, 1.0f, 1.0f);
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GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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// Setup backbuffer state.
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// Default to black as clear color.
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_backBuffer.setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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// Setup alpha blend (for overlay and cursor).
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_backBuffer.enableBlend(true);
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g_context.getActivePipeline()->setFramebuffer(&_backBuffer);
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@ -344,16 +344,16 @@ Graphics::PixelFormat TextureCLUT8::getFormat() const {
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}
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void TextureCLUT8::setColorKey(uint colorKey) {
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// We remove all alpha bits from the palette entry of the color key.
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// This makes sure its properly handled as color key.
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const uint32 aMask = (0xFF >> _format.aLoss) << _format.aShift;
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// The key color is set to black so the color value is pre-multiplied with the alpha value
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// to avoid color fringes due to filtering.
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// Erasing the color data is not a problem as the palette is always fully re-initialized
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// before setting the key color.
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if (_format.bytesPerPixel == 2) {
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uint16 *palette = (uint16 *)_palette + colorKey;
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*palette &= ~aMask;
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*palette = 0;
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} else if (_format.bytesPerPixel == 4) {
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uint32 *palette = (uint32 *)_palette + colorKey;
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*palette &= ~aMask;
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*palette = 0;
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} else {
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warning("TextureCLUT8::setColorKey: Unsupported pixel depth %d", _format.bytesPerPixel);
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}
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@ -581,6 +581,13 @@ Graphics::PixelFormat TextureCLUT8GPU::getFormat() const {
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}
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void TextureCLUT8GPU::setColorKey(uint colorKey) {
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// The key color is set to black so the color value is pre-multiplied with the alpha value
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// to avoid color fringes due to filtering.
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// Erasing the color data is not a problem as the palette is always fully re-initialized
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// before setting the key color.
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_palette[colorKey * 4 ] = 0x00;
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_palette[colorKey * 4 + 1] = 0x00;
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_palette[colorKey * 4 + 2] = 0x00;
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_palette[colorKey * 4 + 3] = 0x00;
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_paletteDirty = true;
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