OPENGL: Get rid of unused switchDisplayMode.
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2 changed files with 0 additions and 25 deletions
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@ -1384,22 +1384,6 @@ const char *OpenGLGraphicsManager::getCurrentModeName() {
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return modeName;
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}
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void OpenGLGraphicsManager::switchDisplayMode(int mode) {
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assert(_transactionMode == kTransactionActive);
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if (_videoMode.mode == mode)
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return;
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if (mode == -1) // If -1, switch to next mode
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_videoMode.mode = (_videoMode.mode + 1) % 4;
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else if (mode == -2) // If -2, switch to previous mode
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_videoMode.mode = (_videoMode.mode + 3) % 4;
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else
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_videoMode.mode = mode;
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_transactionDetails.needRefresh = true;
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}
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#ifdef USE_OSD
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void OpenGLGraphicsManager::updateOSD() {
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// The font we are going to use:
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