OPENGL: Get rid of unused switchDisplayMode.
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6502e191b9
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33cf1f8f59
2 changed files with 0 additions and 25 deletions
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@ -1384,22 +1384,6 @@ const char *OpenGLGraphicsManager::getCurrentModeName() {
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return modeName;
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return modeName;
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}
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}
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void OpenGLGraphicsManager::switchDisplayMode(int mode) {
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assert(_transactionMode == kTransactionActive);
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if (_videoMode.mode == mode)
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return;
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if (mode == -1) // If -1, switch to next mode
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_videoMode.mode = (_videoMode.mode + 1) % 4;
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else if (mode == -2) // If -2, switch to previous mode
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_videoMode.mode = (_videoMode.mode + 3) % 4;
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else
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_videoMode.mode = mode;
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_transactionDetails.needRefresh = true;
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}
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#ifdef USE_OSD
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#ifdef USE_OSD
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void OpenGLGraphicsManager::updateOSD() {
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void OpenGLGraphicsManager::updateOSD() {
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// The font we are going to use:
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// The font we are going to use:
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@ -217,15 +217,6 @@ protected:
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int _displayWidth;
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int _displayWidth;
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int _displayHeight;
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int _displayHeight;
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/**
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* Sets the dispaly mode.
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*
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* This can only be used in a GFX transaction.
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*
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* @param mode the dispaly mode, if -1 it will switch to next mode. If -2 to previous mode.
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*/
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virtual void switchDisplayMode(int mode);
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virtual const char *getCurrentModeName();
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virtual const char *getCurrentModeName();
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virtual void calculateDisplaySize(int &width, int &height);
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virtual void calculateDisplaySize(int &width, int &height);
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