ADL: Make 'room' debug command behave like opcode

This commit is contained in:
Walter van Niftrik 2016-12-22 22:28:57 +01:00
parent 57864f5e6c
commit 33dc1c88f2
6 changed files with 18 additions and 16 deletions

View file

@ -427,6 +427,11 @@ void AdlEngine::initState() {
initGameState();
}
void AdlEngine::switchRoom(byte roomNr) {
getCurRoom().curPicture = getCurRoom().picture;
_state.room = roomNr;
}
byte AdlEngine::roomArg(byte room) const {
return room;
}
@ -1073,8 +1078,7 @@ int AdlEngine::o1_moveItem(ScriptEnv &e) {
int AdlEngine::o1_setRoom(ScriptEnv &e) {
OP_DEBUG_1("\tROOM = %d", e.arg(1));
getCurRoom().curPicture = getCurRoom().picture;
_state.room = e.arg(1);
switchRoom(e.arg(1));
return 1;
}

View file

@ -262,6 +262,7 @@ protected:
virtual void setupOpcodeTables();
virtual void initState();
virtual void switchRoom(byte roomNr);
virtual byte roomArg(byte room) const;
virtual void advanceClock() { }
void loadDroppedItemOffsets(Common::ReadStream &stream, byte count);

View file

@ -268,6 +268,14 @@ void AdlEngine_v4::switchRegion(byte region) {
_picOnScreen = _roomOnScreen = 0;
}
void AdlEngine_v4::switchRoom(byte roomNr) {
getCurRoom().curPicture = getCurRoom().picture;
getCurRoom().isFirstTime = false;
backupRoomState(_state.room);
_state.room = roomNr;
restoreRoomState(_state.room);
}
int AdlEngine_v4::o4_isItemInRoom(ScriptEnv &e) {
OP_DEBUG_2("\t&& GET_ITEM_ROOM(%s) == %s", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str());
@ -297,17 +305,6 @@ int AdlEngine_v4::o4_moveItem(ScriptEnv &e) {
return 2;
}
int AdlEngine_v4::o4_setRoom(ScriptEnv &e) {
OP_DEBUG_1("\tROOM = %d", e.arg(1));
getCurRoom().curPicture = getCurRoom().picture;
getCurRoom().isFirstTime = false;
backupRoomState(_state.room);
_state.room = e.arg(1);
restoreRoomState(_state.room);
return 1;
}
int AdlEngine_v4::o4_setRegionToPrev(ScriptEnv &e) {
OP_DEBUG_0("\tREGION = PREV_REGION");

View file

@ -52,6 +52,7 @@ protected:
virtual Common::String loadMessage(uint idx) const;
virtual Common::String getItemDescription(const Item &item) const;
virtual void switchRegion(byte region);
virtual void switchRoom(byte roomNr);
// AdlEngine_v2
virtual void adjustDataBlockPtr(byte &track, byte &sector, byte &offset, byte &size) const;
@ -72,7 +73,6 @@ protected:
int o4_isItemInRoom(ScriptEnv &e);
int o4_isVarGT(ScriptEnv &e);
int o4_moveItem(ScriptEnv &e);
int o4_setRoom(ScriptEnv &e);
int o4_setRegionToPrev(ScriptEnv &e);
int o4_moveAllItems(ScriptEnv &e);
int o4_setRegion(ScriptEnv &e);

View file

@ -227,7 +227,7 @@ bool Console::Cmd_Room(int argc, const char **argv) {
return true;
}
_engine->_state.room = room;
_engine->switchRoom(room);
prepareGame();
}

View file

@ -100,7 +100,7 @@ void HiRes5Engine::setupOpcodeTables() {
// 0x04
Opcode(o1_listInv);
Opcode(o4_moveItem);
Opcode(o4_setRoom);
Opcode(o1_setRoom);
Opcode(o2_setCurPic);
// 0x08
Opcode(o2_setPic);