Disable TEXTURE_2D after background drawing to be in-line to what
engine.cpp does.
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@ -142,6 +142,7 @@ void Bitmap::draw() const {
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}
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}
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_TEXTURE_2D);
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} else if (format_ == 5) {
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glRasterPos2i(x_, y_);
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printf("format2\n");
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