Use correct safety check.
svn-id: r17878
This commit is contained in:
parent
2260447e8b
commit
343debba1e
4 changed files with 6 additions and 6 deletions
|
@ -638,7 +638,7 @@ void ScummEngine_v80he::unknownE0(int x1, int y1, int x, int unk1, int unk2, int
|
|||
}
|
||||
|
||||
if (type == 2) {
|
||||
Actor *a = derefActorSafe(id, "unknownE0");
|
||||
Actor *a = derefActor(id, "unknownE0");
|
||||
a->drawActorToBackBuf(x1, y1);
|
||||
} else if (type == 3) {
|
||||
WizImage wi;
|
||||
|
@ -701,7 +701,7 @@ void ScummEngine_v80he::unknownE0(int x1, int y1, int x, int unk1, int unk2, int
|
|||
continue;
|
||||
|
||||
if (type == 2) {
|
||||
Actor *a = derefActorSafe(id, "unknownE0");
|
||||
Actor *a = derefActor(id, "unknownE0");
|
||||
a->drawActorToBackBuf(x, y);
|
||||
} else if (type == 3) {
|
||||
WizImage wi;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue