JANITORIAL: Fix some typos

This commit is contained in:
Max Horn 2021-08-03 17:23:27 +02:00 committed by Eugene Sandulenko
parent 179ff683cc
commit 34523aba7e
8 changed files with 17 additions and 17 deletions

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@ -37,7 +37,7 @@ For the impatient among you, here is how to get ScummVM running in five simple s
To report a bug, go to the ScummVM [Issue Tracker](https://bugs.scummvm.org/) and log in with your GitHub account.
Please make sure the bug is reproducible, and still occurs in the latest git/Daily build version. Also check the [compatibility list](https://www.scummvm.org/compatibility/) for that game, to ensure the issue is not already known. Please do not report bugs for games that are not listed as completeable on the [Supported Games](https://wiki.scummvm.org/index.php?title=Category:Supported_Games>) wiki page, or on the compatibility list. We already know those games have bugs!
Please make sure the bug is reproducible, and still occurs in the latest git/Daily build version. Also check the [compatibility list](https://www.scummvm.org/compatibility/) for that game, to ensure the issue is not already known. Please do not report bugs for games that are not listed as completable on the [Supported Games](https://wiki.scummvm.org/index.php?title=Category:Supported_Games>) wiki page, or on the compatibility list. We already know those games have bugs!
Please include the following information in the bug report:

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@ -1098,7 +1098,7 @@ uint8 MidiDriver_ADLIB_Multisource::allocateOplChannel(uint8 channel, uint8 sour
uint8 allocatedChannel = 0xFF;
if (_allocationMode == ALLOCATION_MODE_DYNAMIC) {
// In dynamic channel allocation mode, each note is allocated a new
// OPL channel. The following criterea are used, in this order:
// OPL channel. The following criteria are used, in this order:
// - The channel with the lowest number that has not yet been used to
// play a note (note counter value is 0).
// - The channel with the lowest note counter value that is not

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@ -43,8 +43,8 @@
#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5
typedef unsigned long NSUInteger;
// Those are not defined in the 10.4 SDK, but they are defined when targetting
// Mac OS X 10.4 or above in the 10.5 SDK. So hopfully that means it works with 10.4 as well.
// Those are not defined in the 10.4 SDK, but they are defined when targeting
// Mac OS X 10.4 or above in the 10.5 SDK. So hopefully that means it works with 10.4 as well.
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
enum {
NSUTF32StringEncoding = 0x8c000100,
@ -84,7 +84,7 @@ static void openFromBundle(NSString *file) {
if (path) {
// RTF and HTML files are widely recognized and we can rely on the default
// file association working for those. For the other ones this might not be
// the case so we explicitely indicate they should be open with TextEdit.
// the case so we explicitly indicate they should be open with TextEdit.
if ([path hasSuffix:@".html"] || [path hasSuffix:@".rtf"])
[[NSWorkspace sharedWorkspace] openFile:path];
else

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@ -91,7 +91,7 @@ void OSystem_MacOSX::init() {
void OSystem_MacOSX::initBackend() {
#ifdef USE_TRANSLATION
// We need to initialize the translataion manager here for the following
// We need to initialize the translation manager here for the following
// call to replaceApplicationMenuItems() work correctly
TransMan.setLanguage(ConfMan.get("gui_language").c_str());
#endif // USE_TRANSLATION
@ -216,7 +216,7 @@ Common::String OSystem_MacOSX::getSystemLanguage() const {
}
}
// Falback to POSIX implementation
// Fallback to POSIX implementation
return OSystem_POSIX::getSystemLanguage();
#else // USE_DETECTLANG
return OSystem_POSIX::getSystemLanguage();

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@ -35,8 +35,8 @@
#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5
typedef unsigned long NSUInteger;
// Those are not defined in the 10.4 SDK, but they are defined when targetting
// Mac OS X 10.4 or above in the 10.5 SDK. So hopfully that means it works with 10.4 as well.
// Those are not defined in the 10.4 SDK, but they are defined when targeting
// Mac OS X 10.4 or above in the 10.5 SDK. So hopefully that means it works with 10.4 as well.
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
enum {
NSUTF32StringEncoding = 0x8c000100,
@ -53,7 +53,7 @@ bool hasTextInClipboardMacOSX() {
Common::U32String getTextFromClipboardMacOSX() {
if (!hasTextInClipboardMacOSX())
return Common::U32String();
// Note: on OS X 10.6 and above it is recommanded to use NSPasteboardTypeString rather than NSStringPboardType.
// Note: on OS X 10.6 and above it is recommended to use NSPasteboardTypeString rather than NSStringPboardType.
// But since we still target older version use NSStringPboardType.
NSPasteboard *pb = [NSPasteboard generalPasteboard];
NSString *str = [pb stringForType:NSStringPboardType];
@ -96,7 +96,7 @@ bool setTextInClipboardMacOSX(const Common::U32String &text) {
}
Common::String getDesktopPathMacOSX() {
// The recommanded method is to use NSFileManager.
// The recommended method is to use NSFileManager.
// NSUrl *url = [[[NSFileManager defaultManager] URLsForDirectory:NSDesktopDirectory inDomains:NSUserDomainMask] firstObject];
// However it is only available in OS X 10.6+. So use NSSearchPathForDirectoriesInDomains instead (available since OS X 10.0)
// [NSArray firstObject] is also only available in OS X 10.6+. So we need to use [NSArray count] and [NSArray objectAtIndex:]

2
configure vendored
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@ -2046,7 +2046,7 @@ if test "$have_icc" = yes; then
add_line_to_config_mk 'HAVE_ICC = 1'
# Make ICC error out on unknown command line options instead of printing
# a warning. This is for example required to make the -Wglobal-destructors
# a warning. This is for example required to make the -Wglobal-constructors
# detection work correctly.
append_var CXXFLAGS "-diag-error 10006,10148"

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@ -209,8 +209,8 @@ void unescape_script_string(const char *cstr, std::vector<char> &out) {
// Break up the text into lines
size_t split_lines(const char *todis, SplitLines &lines, int wii, int fonnt, size_t max_lines) {
// NOTE: following hack accomodates for the legacy math mistake in split_lines.
// It's hard to tell how cruicial it is for the game looks, so research may be needed.
// NOTE: following hack accommodates for the legacy math mistake in split_lines.
// It's hard to tell how crucial it is for the game looks, so research may be needed.
// TODO: IMHO this should rely not on game format, but script API level, because it
// defines necessary adjustments to game scripts. If you want to fix this, find a way to
// pass this flag here all the way from game.options[OPT_BASESCRIPTAPI] (or game format).

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@ -27,14 +27,14 @@
#include "glk/archetype/string.h"
/**
* Contains the necessary data structures andfunctions for adding to andreferring
* Contains the necessary data structures and functions for adding to and referring
* to the ID table(a very busy little structure).
*
* The ID table is a 27-element hash table with one bucket for each letter; identifiers
* are hashed according to their first letter. The last bucket is for identifiers beginning with
* an underscore. The ID table is cross_indexed by an xarray containing pointers to id_records.
* The ID table is complex enough that it should probably not be accessed directly but rather
* only through its procedures.In this way the data type, its primary instantiation, andassociated
* only through its procedures. In this way the data type, its primary instantiation, and associated
* code comprise one stand-alone module which must be "used" by any module wishing to modify or
* query the table.
*/
@ -57,7 +57,7 @@ typedef IdRecType *IdRecPtr;
// Public methods
/**
* Adds the given identifier to the ID table, andreturns its index. There are no duplications;
* Adds the given identifier to the ID table, and returns its index. There are no duplications;
* if the identifier already exists, its existing index is returned.
* @param id_str String containing identifier name
* @returns The index of the identifier