GUI: Change the undithering checkbox to be an engine-specific option
This commit is contained in:
parent
1170727977
commit
346c1fe461
16 changed files with 103 additions and 128 deletions
|
@ -364,6 +364,16 @@ Common::String convertSierraGameId(Common::String sierraId, uint32 *gameFlags, R
|
|||
#include "sci/detection_tables.h"
|
||||
|
||||
static const ADExtraGuiOptionsMap optionsList[] = {
|
||||
{
|
||||
GAMEOPTION_EGA_UNDITHER,
|
||||
{
|
||||
_s("EGA undithering"),
|
||||
_s("Enable undithering in EGA games"),
|
||||
"disable_dithering",
|
||||
false
|
||||
}
|
||||
},
|
||||
|
||||
{
|
||||
GAMEOPTION_PREFER_DIGITAL_SFX,
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue