DREAMWEB: Fix compilation due to dreamgen.* function renaming.

This commit is contained in:
D G Turner 2011-12-01 19:43:43 +00:00
parent d1144963da
commit 349cbc527f
15 changed files with 1817 additions and 1834 deletions

View file

@ -24,14 +24,14 @@
namespace DreamGen {
Sprite *DreamGenContext::spritetable() {
Sprite *DreamGenContext::spriteTable() {
Sprite *sprite = (Sprite *)segRef(data.word(kBuffers)).ptr(kSpritetable, 16 * sizeof(Sprite));
return sprite;
}
void DreamGenContext::printsprites() {
void DreamGenContext::printSprites() {
for (size_t priority = 0; priority < 7; ++priority) {
Sprite *sprites = spritetable();
Sprite *sprites = spriteTable();
for (size_t j = 0; j < 16; ++j) {
const Sprite &sprite = sprites[j];
if (sprite.updateCallback() == 0x0ffff)
@ -40,12 +40,12 @@ void DreamGenContext::printsprites() {
continue;
if (sprite.hidden == 1)
continue;
printasprite(&sprite);
printASprite(&sprite);
}
}
}
void DreamGenContext::printasprite(const Sprite *sprite) {
void DreamGenContext::printASprite(const Sprite *sprite) {
uint16 x, y;
if (sprite->y >= 220) {
y = data.word(kMapady) - (256 - sprite->y);
@ -64,15 +64,15 @@ void DreamGenContext::printasprite(const Sprite *sprite) {
c = 8;
else
c = 0;
showframe((const Frame *)segRef(sprite->frameData()).ptr(0, 0), x, y, sprite->frameNumber, c);
showFrame((const Frame *)segRef(sprite->frameData()).ptr(0, 0), x, y, sprite->frameNumber, c);
}
void DreamGenContext::clearsprites() {
memset(spritetable(), 0xff, sizeof(Sprite) * 16);
void DreamGenContext::clearSprites() {
memset(spriteTable(), 0xff, sizeof(Sprite) * 16);
}
Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) {
Sprite *sprite = spritetable();
Sprite *DreamGenContext::makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) {
Sprite *sprite = spriteTable();
while (sprite->frameNumber != 0xff) { // NB: No boundchecking in the original code either
++sprite;
}
@ -88,8 +88,8 @@ Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uin
return sprite;
}
void DreamGenContext::spriteupdate() {
Sprite *sprites = spritetable();
void DreamGenContext::spriteUpdate() {
Sprite *sprites = spriteTable();
sprites[0].hidden = data.byte(kRyanon);
Sprite *sprite = sprites;
@ -98,10 +98,10 @@ void DreamGenContext::spriteupdate() {
if (updateCallback != 0xffff) {
sprite->w24 = sprite->w2;
if (updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++
mainman(sprite);
mainMan(sprite);
else {
assert(updateCallback == addr_backobject);
backobject(sprite);
backObject(sprite);
}
}
@ -111,18 +111,18 @@ void DreamGenContext::spriteupdate() {
}
}
void DreamGenContext::initman() {
Sprite *sprite = makesprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0);
void DreamGenContext::initMan() {
Sprite *sprite = makeSprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0);
sprite->priority = 4;
sprite->speed = 0;
sprite->walkFrame = 0;
}
void DreamGenContext::mainman() {
void DreamGenContext::mainMan() {
assert(false);
}
void DreamGenContext::mainman(Sprite *sprite) {
void DreamGenContext::mainMan(Sprite *sprite) {
push(es);
push(ds);
@ -147,12 +147,12 @@ void DreamGenContext::mainman(Sprite *sprite) {
}
sprite->speed = 0;
if (data.byte(kTurntoface) != data.byte(kFacing)) {
aboutturn(sprite);
aboutTurn(sprite);
} else {
if ((data.byte(kTurndirection) != 0) && (data.byte(kLinepointer) == 254)) {
data.byte(kReasseschanges) = 1;
if (data.byte(kFacing) == data.byte(kLeavedirection))
checkforexit();
checkForExit();
}
data.byte(kTurndirection) = 0;
if (data.byte(kLinepointer) == 254) {
@ -172,7 +172,7 @@ void DreamGenContext::mainman(Sprite *sprite) {
if (data.byte(kTurntoface) == data.byte(kFacing)) {
data.byte(kReasseschanges) = 1;
if (data.byte(kFacing) == data.byte(kLeavedirection))
checkforexit();
checkForExit();
}
}
}
@ -204,18 +204,18 @@ void DreamGenContext::walking(Sprite *sprite) {
data.byte(kLinepointer) = 254;
data.byte(kManspath) = data.byte(kDestination);
if (data.byte(kDestination) == data.byte(kFinaldest)) {
facerightway();
faceRightWay();
return;
}
data.byte(kDestination) = data.byte(kFinaldest);
push(es);
push(bx);
autosetwalk();
autoSetWalk();
bx = pop();
es = pop();
}
void DreamGenContext::aboutturn(Sprite *sprite) {
void DreamGenContext::aboutTurn(Sprite *sprite) {
bool incdir = true;
if (data.byte(kTurndirection) == 1)
@ -249,11 +249,11 @@ void DreamGenContext::aboutturn(Sprite *sprite) {
}
}
void DreamGenContext::backobject() {
void DreamGenContext::backObject() {
assert(false);
}
void DreamGenContext::backobject(Sprite *sprite) {
void DreamGenContext::backObject(Sprite *sprite) {
SetObject *objData = (SetObject *)segRef(data.word(kSetdat)).ptr(sprite->objData(), 0);
if (sprite->delay != 0) {
@ -263,13 +263,13 @@ void DreamGenContext::backobject(Sprite *sprite) {
sprite->delay = objData->delay;
if (objData->type == 6)
widedoor(sprite, objData);
wideDoor(sprite, objData);
else if (objData->type == 5)
random(sprite, objData);
else if (objData->type == 4)
lockeddoorway(sprite, objData);
lockedDoorway(sprite, objData);
else if (objData->type == 3)
liftsprite(sprite, objData);
liftSprite(sprite, objData);
else if (objData->type == 2)
doorway(sprite, objData);
else if (objData->type == 1)
@ -289,23 +289,22 @@ void DreamGenContext::constant(Sprite *sprite, SetObject *objData) {
}
void DreamGenContext::random(Sprite *sprite, SetObject *objData) {
randomnum1();
randomNum1();
uint16 r = ax;
sprite->frameNumber = objData->frames[r&7];
}
void DreamGenContext::doorway(Sprite *sprite, SetObject *objData) {
Common::Rect check(-24, -30, 10, 10);
dodoor(sprite, objData, check);
doDoor(sprite, objData, check);
}
void DreamGenContext::widedoor(Sprite *sprite, SetObject *objData) {
void DreamGenContext::wideDoor(Sprite *sprite, SetObject *objData) {
Common::Rect check(-24, -30, 24, 24);
dodoor(sprite, objData, check);
doDoor(sprite, objData, check);
}
void DreamGenContext::dodoor(Sprite *sprite, SetObject *objData, Common::Rect check) {
void DreamGenContext::doDoor(Sprite *sprite, SetObject *objData, Common::Rect check) {
int ryanx = data.byte(kRyanx);
int ryany = data.byte(kRyany);
@ -326,7 +325,7 @@ void DreamGenContext::dodoor(Sprite *sprite, SetObject *objData, Common::Rect ch
soundIndex = 13;
else
soundIndex = 0;
playchannel1(soundIndex);
playChannel1(soundIndex);
}
if (objData->frames[sprite->animFrame] == 255)
--sprite->animFrame;
@ -343,7 +342,7 @@ void DreamGenContext::dodoor(Sprite *sprite, SetObject *objData, Common::Rect ch
soundIndex = 13;
else
soundIndex = 1;
playchannel1(soundIndex);
playChannel1(soundIndex);
}
if (sprite->animFrame != 0)
--sprite->animFrame;
@ -360,8 +359,7 @@ void DreamGenContext::steady(Sprite *sprite, SetObject *objData) {
sprite->frameNumber = frame;
}
void DreamGenContext::lockeddoorway(Sprite *sprite, SetObject *objData) {
void DreamGenContext::lockedDoorway(Sprite *sprite, SetObject *objData) {
int ryanx = data.byte(kRyanx);
int ryany = data.byte(kRyany);
@ -375,11 +373,11 @@ void DreamGenContext::lockeddoorway(Sprite *sprite, SetObject *objData) {
if (openDoor) {
if (sprite->animFrame == 1) {
playchannel1(0);
playChannel1(0);
}
if (sprite->animFrame == 6)
turnpathon(data.byte(kDoorpath));
turnPathOn(data.byte(kDoorpath));
if (data.byte(kThroughdoor) == 1 && sprite->animFrame == 0)
sprite->animFrame = 6;
@ -396,7 +394,7 @@ void DreamGenContext::lockeddoorway(Sprite *sprite, SetObject *objData) {
// shut door
if (sprite->animFrame == 5) {
playchannel1(1);
playChannel1(1);
}
if (sprite->animFrame != 0)
@ -406,16 +404,16 @@ void DreamGenContext::lockeddoorway(Sprite *sprite, SetObject *objData) {
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
if (sprite->animFrame == 0) {
turnpathoff(data.byte(kDoorpath));
turnPathOff(data.byte(kDoorpath));
data.byte(kLockstatus) = 1;
}
}
}
void DreamGenContext::liftsprite(Sprite *sprite, SetObject *objData) {
void DreamGenContext::liftSprite(Sprite *sprite, SetObject *objData) {
uint8 liftFlag = data.byte(kLiftflag);
if (liftFlag == 0) { //liftclosed
turnpathoff(data.byte(kLiftpath));
turnPathOff(data.byte(kLiftpath));
if (data.byte(kCounttoopen) != 0) {
_dec(data.byte(kCounttoopen));
@ -426,7 +424,7 @@ void DreamGenContext::liftsprite(Sprite *sprite, SetObject *objData) {
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
}
else if (liftFlag == 1) { //liftopen
turnpathon(data.byte(kLiftpath));
turnPathOn(data.byte(kLiftpath));
if (data.byte(kCounttoclose) != 0) {
_dec(data.byte(kCounttoclose));
@ -444,7 +442,7 @@ void DreamGenContext::liftsprite(Sprite *sprite, SetObject *objData) {
++sprite->animFrame;
if (sprite->animFrame == 1) {
al = 2;
liftnoise();
liftNoise();
}
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
} else { //closeLift
@ -456,14 +454,14 @@ void DreamGenContext::liftsprite(Sprite *sprite, SetObject *objData) {
--sprite->animFrame;
if (sprite->animFrame == 11) {
al = 3;
liftnoise();
liftNoise();
}
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
}
}
void DreamGenContext::facerightway() {
PathNode *paths = getroomspaths()->nodes;
void DreamGenContext::faceRightWay() {
PathNode *paths = getRoomsPaths()->nodes;
uint8 dir = paths[data.byte(kManspath)].dir;
data.byte(kTurntoface) = dir;
data.byte(kLeavedirection) = dir;
@ -473,7 +471,7 @@ void DreamGenContext::facerightway() {
// The return value is a pointer to the start of the segment.
// data.word(kCurrentframe) - data.word(kTakeoff) is the number of the frame
// inside that segment
Frame *DreamGenContext::findsource() {
Frame *DreamGenContext::findSource() {
uint16 currentFrame = data.word(kCurrentframe);
if (currentFrame < 160) {
data.word(kTakeoff) = 0;
@ -487,41 +485,41 @@ Frame *DreamGenContext::findsource() {
}
}
Reel *DreamGenContext::getreelstart() {
Reel *DreamGenContext::getReelStart() {
Reel *reel = (Reel *)segRef(data.word(kReels)).ptr(kReellist + data.word(kReelpointer) * sizeof(Reel) * 8, sizeof(Reel));
return reel;
}
void DreamGenContext::showreelframe(Reel *reel) {
void DreamGenContext::showReelFrame(Reel *reel) {
uint16 x = reel->x + data.word(kMapadx);
uint16 y = reel->y + data.word(kMapady);
data.word(kCurrentframe) = reel->frame();
Frame *source = findsource();
Frame *source = findSource();
uint16 frame = data.word(kCurrentframe) - data.word(kTakeoff);
showframe(source, x, y, frame, 8);
showFrame(source, x, y, frame, 8);
}
void DreamGenContext::showgamereel() {
showgamereel((ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine)));
void DreamGenContext::showGameReel() {
showGameReel((ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine)));
}
void DreamGenContext::showgamereel(ReelRoutine *routine) {
uint16 reelpointer = routine->reelPointer();
if (reelpointer >= 512)
void DreamGenContext::showGameReel(ReelRoutine *routine) {
uint16 reelPointer = routine->reelPointer();
if (reelPointer >= 512)
return;
data.word(kReelpointer) = reelpointer;
plotreel();
data.word(kReelpointer) = reelPointer;
plotReel();
routine->setReelPointer(data.word(kReelpointer));
}
const Frame *DreamGenContext::getreelframeax(uint16 frame) {
const Frame *DreamGenContext::getReelFrameAX(uint16 frame) {
data.word(kCurrentframe) = frame;
Frame *source = findsource();
Frame *source = findSource();
uint16 offset = data.word(kCurrentframe) - data.word(kTakeoff);
return source + offset;
}
void DreamGenContext::showrain() {
void DreamGenContext::showRain() {
Rain *rain = (Rain *)segRef(data.word(kBuffers)).ptr(kRainlist, 0);
// Do nothing if there's no rain at all
@ -564,74 +562,74 @@ void DreamGenContext::showrain() {
soundIndex = 4;
else
soundIndex = 7;
playchannel1(soundIndex);
playChannel1(soundIndex);
}
static void (DreamGenContext::*reelCallbacks[57])() = {
NULL, NULL,
NULL, &DreamGenContext::edeninbath,
NULL, &DreamGenContext::smokebloke,
&DreamGenContext::manasleep, &DreamGenContext::drunk,
&DreamGenContext::receptionist, &DreamGenContext::malefan,
&DreamGenContext::femalefan, &DreamGenContext::louis,
&DreamGenContext::louischair, &DreamGenContext::soldier1,
&DreamGenContext::bossman, &DreamGenContext::interviewer,
&DreamGenContext::heavy, &DreamGenContext::manasleep2,
&DreamGenContext::mansatstill, &DreamGenContext::drinker,
NULL, &DreamGenContext::edenInBath,
NULL, &DreamGenContext::smokeBloke,
&DreamGenContext::manAsleep, &DreamGenContext::drunk,
&DreamGenContext::receptionist, &DreamGenContext::maleFan,
&DreamGenContext::femaleFan, &DreamGenContext::louis,
&DreamGenContext::louisChair, &DreamGenContext::soldier1,
&DreamGenContext::bossMan, &DreamGenContext::interviewer,
&DreamGenContext::heavy, &DreamGenContext::manAsleep2,
&DreamGenContext::manSatStill, &DreamGenContext::drinker,
&DreamGenContext::bartender, NULL,
&DreamGenContext::tattooman, &DreamGenContext::attendant,
&DreamGenContext::tattooMan, &DreamGenContext::attendant,
&DreamGenContext::keeper, &DreamGenContext::candles1,
&DreamGenContext::smallcandle, &DreamGenContext::security,
&DreamGenContext::copper, &DreamGenContext::poolguard,
&DreamGenContext::rockstar, &DreamGenContext::businessman,
&DreamGenContext::smallCandle, &DreamGenContext::security,
&DreamGenContext::copper, &DreamGenContext::poolGuard,
&DreamGenContext::rockstar, &DreamGenContext::businessMan,
&DreamGenContext::train, &DreamGenContext::aide,
&DreamGenContext::mugger, &DreamGenContext::helicopter,
&DreamGenContext::intromagic1, &DreamGenContext::intromusic,
&DreamGenContext::intromagic2, &DreamGenContext::candles2,
&DreamGenContext::gates, &DreamGenContext::intromagic3,
&DreamGenContext::intromonks1, &DreamGenContext::candles,
&DreamGenContext::intromonks2, &DreamGenContext::handclap,
&DreamGenContext::monkandryan, &DreamGenContext::endgameseq,
&DreamGenContext::introMagic1, &DreamGenContext::introMusic,
&DreamGenContext::introMagic2, &DreamGenContext::candles2,
&DreamGenContext::gates, &DreamGenContext::introMagic3,
&DreamGenContext::introMonks1, &DreamGenContext::candles,
&DreamGenContext::introMonks2, &DreamGenContext::handClap,
&DreamGenContext::monkAndRyan, &DreamGenContext::endGameSeq,
&DreamGenContext::priest, &DreamGenContext::madman,
&DreamGenContext::madmanstelly, &DreamGenContext::alleybarksound,
&DreamGenContext::foghornsound, &DreamGenContext::carparkdrip,
&DreamGenContext::carparkdrip, &DreamGenContext::carparkdrip,
&DreamGenContext::carparkdrip
&DreamGenContext::madmansTelly, &DreamGenContext::alleyBarkSound,
&DreamGenContext::foghornSound, &DreamGenContext::carParkDrip,
&DreamGenContext::carParkDrip, &DreamGenContext::carParkDrip,
&DreamGenContext::carParkDrip
};
static void (DreamGenContext::*reelCallbacksCPP[57])(ReelRoutine &) = {
&DreamGenContext::gamer, &DreamGenContext::sparkydrip,
&DreamGenContext::eden, /*&DreamGenContext::edeninbath*/NULL,
&DreamGenContext::sparky, /*&DreamGenContext::smokebloke*/NULL,
/*&DreamGenContext::manasleep*/NULL, /*&DreamGenContext::drunk*/NULL,
/*&DreamGenContext::receptionist*/NULL, /*&DreamGenContext::malefan*/NULL,
/*&DreamGenContext::femalefan*/NULL, /*&DreamGenContext::louis*/NULL,
/*&DreamGenContext::louischair*/NULL, /*&DreamGenContext::soldier1*/NULL,
/*&DreamGenContext::bossman*/NULL, /*&DreamGenContext::interviewer*/NULL,
/*&DreamGenContext::heavy*/NULL, /*&DreamGenContext::manasleep2*/NULL,
/*&DreamGenContext::mansatstill*/NULL, /*&DreamGenContext::drinker*/NULL,
/*&DreamGenContext::bartender*/NULL, &DreamGenContext::othersmoker,
/*&DreamGenContext::tattooman*/NULL, /*&DreamGenContext::attendant*/NULL,
&DreamGenContext::gamer, &DreamGenContext::sparkyDrip,
&DreamGenContext::eden, /*&DreamGenContext::edenInBath*/NULL,
&DreamGenContext::sparky, /*&DreamGenContext::smokeBloke*/NULL,
/*&DreamGenContext::manAsleep*/NULL, /*&DreamGenContext::drunk*/NULL,
/*&DreamGenContext::receptionist*/NULL, /*&DreamGenContext::maleFan*/NULL,
/*&DreamGenContext::femaleFan*/NULL, /*&DreamGenContext::louis*/NULL,
/*&DreamGenContext::louisChair*/NULL, /*&DreamGenContext::soldier1*/NULL,
/*&DreamGenContext::bossMan*/NULL, /*&DreamGenContext::interviewer*/NULL,
/*&DreamGenContext::heavy*/NULL, /*&DreamGenContext::manAsleep2*/NULL,
/*&DreamGenContext::manSatStill*/NULL, /*&DreamGenContext::drinker*/NULL,
/*&DreamGenContext::bartender*/NULL, &DreamGenContext::otherSmoker,
/*&DreamGenContext::tattooMan*/NULL, /*&DreamGenContext::attendant*/NULL,
/*&DreamGenContext::keeper*/NULL, /*&DreamGenContext::candles1*/NULL,
/*&DreamGenContext::smallcandle*/NULL, /*&DreamGenContext::security*/NULL,
/*&DreamGenContext::copper*/NULL, /*&DreamGenContext::poolguard*/NULL,
/*&DreamGenContext::rockstar*/NULL, /*&DreamGenContext::businessman*/NULL,
/*&DreamGenContext::copper*/NULL, /*&DreamGenContext::poolGuard*/NULL,
/*&DreamGenContext::rockstar*/NULL, /*&DreamGenContext::businessMan*/NULL,
/*&DreamGenContext::train*/NULL, /*&DreamGenContext::aide*/NULL,
/*&DreamGenContext::mugger*/NULL, /*&DreamGenContext::helicopter*/NULL,
/*&DreamGenContext::intromagic1*/NULL, /*&DreamGenContext::intromusic*/NULL,
/*&DreamGenContext::intromagic2*/NULL, /*&DreamGenContext::candles2*/NULL,
/*&DreamGenContext::gates*/NULL, /*&DreamGenContext::intromagic3*/NULL,
/*&DreamGenContext::introMagic1*/NULL, /*&DreamGenContext::introMusic*/NULL,
/*&DreamGenContext::introMagic2*/NULL, /*&DreamGenContext::candles2*/NULL,
/*&DreamGenContext::gates*/NULL, /*&DreamGenContext::introMagic3*/NULL,
/*&DreamGenContext::intromonks1*/NULL, /*&DreamGenContext::candles*/NULL,
/*&DreamGenContext::intromonks2*/NULL, /*&DreamGenContext::handclap*/NULL,
/*&DreamGenContext::monkandryan*/NULL, /*&DreamGenContext::endgameseq*/NULL,
/*&DreamGenContext::intromonks2*/NULL, /*&DreamGenContext::handClap*/NULL,
/*&DreamGenContext::monkAndRyan*/NULL, /*&DreamGenContext::endGameSeq*/NULL,
/*&DreamGenContext::priest*/NULL, /*&DreamGenContext::madman*/NULL,
/*&DreamGenContext::madmanstelly*/NULL, /*&DreamGenContext::alleybarksound*/NULL,
/*&DreamGenContext::foghornsound*/NULL, /*&DreamGenContext::carparkdrip*/NULL,
/*&DreamGenContext::carparkdrip*/NULL, /*&DreamGenContext::carparkdrip*/NULL,
/*&DreamGenContext::carparkdrip*/NULL
/*&DreamGenContext::madmansTelly*/NULL, /*&DreamGenContext::alleyBarkSound*/NULL,
/*&DreamGenContext::foghornSound*/NULL, /*&DreamGenContext::carParkDrip*/NULL,
/*&DreamGenContext::carParkDrip*/NULL, /*&DreamGenContext::carParkDrip*/NULL,
/*&DreamGenContext::carParkDrip*/NULL
};
void DreamGenContext::updatepeople() {
void DreamGenContext::updatePeople() {
data.word(kListpos) = kPeoplelist;
memset(segRef(data.word(kBuffers)).ptr(kPeoplelist, 12 * sizeof(People)), 0xff, 12 * sizeof(People));
++data.word(kMaintimer);
@ -658,7 +656,7 @@ void DreamGenContext::updatepeople() {
}
}
void DreamGenContext::madmantext() {
void DreamGenContext::madmanText() {
if (isCD()) {
if (data.byte(kSpeechcount) >= 63)
return;
@ -675,21 +673,21 @@ void DreamGenContext::madmantext() {
return;
al = data.byte(kCombatcount) / 4;
}
setuptimedtemp(47 + al, 82, 72, 80, 90, 1);
setupTimedTemp(47 + al, 82, 72, 80, 90, 1);
}
void DreamGenContext::madman() {
ReelRoutine *routine = (ReelRoutine *)es.ptr(bx, 0);
data.word(kWatchingtime) = 2;
if (checkspeed(routine)) {
if (checkSpeed(routine)) {
ax = routine->reelPointer();
if (ax >= 364) {
data.byte(kMandead) = 2;
showgamereel(routine);
showGameReel(routine);
return;
}
if (ax == 10) {
loadtemptext("DREAMWEB.T82");
loadTempText("DREAMWEB.T82");
data.byte(kCombatcount) = (uint8)-1;
data.byte(kSpeechcount) = 0;
}
@ -700,7 +698,7 @@ void DreamGenContext::madman() {
data.byte(kWongame) = 1;
push(es);
push(bx);
getridoftemptext();
getRidOfTempText();
bx = pop();
es = pop();
return;
@ -709,7 +707,7 @@ void DreamGenContext::madman() {
++data.byte(kCombatcount);
push(es);
push(bx);
madmantext();
madmanText();
bx = pop();
es = pop();
ax = 53;
@ -728,12 +726,12 @@ void DreamGenContext::madman() {
}
routine->setReelPointer(ax);
}
showgamereel(routine);
showGameReel(routine);
routine->mapX = data.byte(kMapx);
madmode();
madMode();
}
void DreamGenContext::madmode() {
void DreamGenContext::madMode() {
data.word(kWatchingtime) = 2;
data.byte(kPointermode) = 0;
if (data.byte(kCombatcount) < (isCD() ? 65 : 63))
@ -743,7 +741,7 @@ void DreamGenContext::madmode() {
data.byte(kPointermode) = 2;
}
void DreamGenContext::movemap(uint8 param) {
void DreamGenContext::moveMap(uint8 param) {
switch (param) {
case 32:
data.byte(kMapy) -= 20;
@ -764,9 +762,9 @@ void DreamGenContext::movemap(uint8 param) {
data.byte(kNowinnewroom) = 1;
}
void DreamGenContext::checkone() {
void DreamGenContext::checkOne() {
uint8 flag, flagEx, type, flagX, flagY;
checkone(cl, ch, &flag, &flagEx, &type, &flagX, &flagY);
checkOne(cl, ch, &flag, &flagEx, &type, &flagX, &flagY);
cl = flag;
ch = flagEx;
@ -775,7 +773,7 @@ void DreamGenContext::checkone() {
al = type;
}
void DreamGenContext::checkone(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY) {
void DreamGenContext::checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY) {
*flagX = x / 16;
*flagY = y / 16;
const uint8 *tileData = segRef(data.word(kBuffers)).ptr(kMapflags + (*flagY * 11 + *flagX) * 3, 3);
@ -784,24 +782,24 @@ void DreamGenContext::checkone(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uin
*type = tileData[2];
}
void DreamGenContext::getblockofpixel() {
al = getblockofpixel(cl, ch);
void DreamGenContext::getBlockOfPixel() {
al = getBlockOfPixel(cl, ch);
}
uint8 DreamGenContext::getblockofpixel(uint8 x, uint8 y) {
uint8 DreamGenContext::getBlockOfPixel(uint8 x, uint8 y) {
uint8 flag, flagEx, type, flagX, flagY;
checkone(x + data.word(kMapxstart), y + data.word(kMapystart), &flag, &flagEx, &type, &flagX, &flagY);
checkOne(x + data.word(kMapxstart), y + data.word(kMapystart), &flag, &flagEx, &type, &flagX, &flagY);
if (flag & 1)
return 0;
else
return type;
}
void DreamGenContext::addtopeoplelist() {
addtopeoplelist((ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine)));
void DreamGenContext::addToPeopleList() {
addToPeopleList((ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine)));
}
void DreamGenContext::addtopeoplelist(ReelRoutine *routine) {
void DreamGenContext::addToPeopleList(ReelRoutine *routine) {
uint16 routinePointer = (const uint8 *)routine - cs.ptr(0, 0);
People *people = (People *)segRef(data.word(kBuffers)).ptr(data.word(kListpos), sizeof(People));
@ -811,10 +809,10 @@ void DreamGenContext::addtopeoplelist(ReelRoutine *routine) {
data.word(kListpos) += sizeof(People);
}
Rain *DreamGenContext::splitintolines(uint8 x, uint8 y, Rain *rain) {
Rain *DreamGenContext::splitIntoLines(uint8 x, uint8 y, Rain *rain) {
do {
// Look for line start
while (!getblockofpixel(x, y)) {
while (!getBlockOfPixel(x, y)) {
--x;
++y;
if (x == 0 || y >= data.byte(kMapysize))
@ -827,7 +825,7 @@ Rain *DreamGenContext::splitintolines(uint8 x, uint8 y, Rain *rain) {
uint8 length = 1;
// Look for line end
while (getblockofpixel(x, y)) {
while (getBlockOfPixel(x, y)) {
--x;
++y;
if (x == 0 || y >= data.byte(kMapysize))
@ -882,7 +880,7 @@ static const RainLocation rainLocationList[] = {
{ 255,0,0,0 }
};
void DreamGenContext::initrain() {
void DreamGenContext::initRain() {
const RainLocation *r = rainLocationList;
Rain *rainList = (Rain *)segRef(data.word(kBuffers)).ptr(kRainlist, 0);
Rain *rain = rainList;
@ -916,7 +914,7 @@ void DreamGenContext::initrain() {
if (x >= data.byte(kMapxsize))
break;
rain = splitintolines(x, 0, rain);
rain = splitIntoLines(x, 0, rain);
} while (true);
// start lines of rain from side of screen
@ -931,13 +929,13 @@ void DreamGenContext::initrain() {
if (y >= data.byte(kMapysize))
break;
rain = splitintolines(data.byte(kMapxsize) - 1, y, rain);
rain = splitIntoLines(data.byte(kMapxsize) - 1, y, rain);
} while (true);
rain->x = 0xff;
}
void DreamGenContext::textforend() {
void DreamGenContext::textForEnd() {
if (data.byte(kIntrocount) == 20)
al = 0;
else if (data.byte(kIntrocount) == (isCD() ? 50 : 65))
@ -952,10 +950,10 @@ void DreamGenContext::textforend() {
cx = 60;
dx = 1;
ah = 83;
setuptimedtemp();
setupTimedTemp();
}
void DreamGenContext::textformonk() {
void DreamGenContext::textForMonk() {
if (data.byte(kIntrocount) == 1) {
al = 19;
bl = 68;
@ -1022,7 +1020,7 @@ void DreamGenContext::textformonk() {
bh = 154;
cx = 220;
} else if (data.byte(kIntrocount) == 53) {
fadescreendowns();
fadeScreenDowns();
if (isCD()) {
data.byte(kVolumeto) = 7;
data.byte(kVolumedirection) = 1;
@ -1039,35 +1037,35 @@ void DreamGenContext::textformonk() {
return;
}
setuptimedtemp();
setupTimedTemp();
}
void DreamGenContext::reelsonscreen() {
void DreamGenContext::reelsOnScreen() {
reconstruct();
updatepeople();
watchreel();
showrain();
usetimedtext();
updatePeople();
watchReel();
showRain();
useTimedText();
}
void DreamGenContext::reconstruct() {
if (data.byte(kHavedoneobs) == 0)
return;
data.byte(kNewobs) = 1;
drawfloor();
spriteupdate();
printsprites();
drawFloor();
spriteUpdate();
printSprites();
if ((data.byte(kForeignrelease) != 0) && (data.byte(kReallocation) == 20))
undertextline();
underTextLine();
data.byte(kHavedoneobs) = 0;
}
void DreamGenContext::checkspeed() {
void DreamGenContext::checkSpeed() {
ReelRoutine *routine = (ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine));
flags._z = checkspeed(routine);
flags._z = checkSpeed(routine);
}
bool DreamGenContext::checkspeed(ReelRoutine *routine) {
bool DreamGenContext::checkSpeed(ReelRoutine *routine) {
if (data.byte(kLastweapon) != (uint8)-1)
return true;
++routine->counter;
@ -1077,18 +1075,18 @@ bool DreamGenContext::checkspeed(ReelRoutine *routine) {
return true;
}
void DreamGenContext::sparkydrip(ReelRoutine &routine) {
if (checkspeed(&routine))
playchannel0(14, 0);
void DreamGenContext::sparkyDrip(ReelRoutine &routine) {
if (checkSpeed(&routine))
playChannel0(14, 0);
}
void DreamGenContext::othersmoker(ReelRoutine &routine) {
showgamereel(&routine);
addtopeoplelist(&routine);
void DreamGenContext::otherSmoker(ReelRoutine &routine) {
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamGenContext::gamer(ReelRoutine &routine) {
if (checkspeed(&routine)) {
if (checkSpeed(&routine)) {
uint8 v;
do {
v = 20 + engine->randomNumber() % 5;
@ -1096,21 +1094,21 @@ void DreamGenContext::gamer(ReelRoutine &routine) {
routine.setReelPointer(v);
}
showgamereel(&routine);
addtopeoplelist(&routine);
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamGenContext::eden(ReelRoutine &routine) {
if (data.byte(kGeneraldead))
return;
showgamereel(&routine);
addtopeoplelist(&routine);
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamGenContext::sparky(ReelRoutine &routine) {
if (data.word(kCard1money))
routine.b7 = 3;
if (checkspeed(&routine)) {
if (checkSpeed(&routine)) {
if (routine.reelPointer() != 34) {
if (engine->randomNumber() < 30)
routine.incReelPointer();
@ -1123,8 +1121,8 @@ void DreamGenContext::sparky(ReelRoutine &routine) {
routine.setReelPointer(27);
}
}
showgamereel(&routine);
addtopeoplelist(&routine);
showGameReel(&routine);
addToPeopleList(&routine);
if (routine.b7 & 128)
data.byte(kTalkedtosparky) = 1;
}