HE80+ games set color depth in scumm variable.
Fixes missing palette fade at the end of Pajama Sam 1. Cleanup. svn-id: r20056
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53e435d002
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34a186ebd3
4 changed files with 62 additions and 40 deletions
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@ -1608,15 +1608,7 @@ ScummEngine_v72he::ScummEngine_v72he(GameDetector *detector, OSystem *syst, cons
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VAR_NUM_COSTUMES = 0xFF;
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VAR_NUM_IMAGES = 0xFF;
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VAR_NUM_CHARSETS = 0xFF;
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VAR_NUM_SPRITE_GROUPS = 0xFF;
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VAR_NUM_SPRITES = 0xFF;
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VAR_NUM_PALETTES = 0xFF;
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VAR_NUM_UNK = 0xFF;
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VAR_POLYGONS_ONLY = 0xFF;
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VAR_PLATFORM = 0xFF;
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VAR_WINDOWS_VERSION = 0xFF;
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VAR_CURRENT_CHARSET = 0xFF;
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VAR_U32_VERSION = 0xFF;
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}
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ScummEngine_v80he::ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex)
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@ -1625,11 +1617,24 @@ ScummEngine_v80he::ScummEngine_v80he(GameDetector *detector, OSystem *syst, cons
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_curSndId = 0;
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_sndPtrOffs = 0;
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_sndTmrOffs = 0;
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VAR_PLATFORM = 0xFF;
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VAR_WINDOWS_VERSION = 0xFF;
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VAR_CURRENT_CHARSET = 0xFF;
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VAR_COLOR_DEPTH = 0xFF;
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}
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ScummEngine_v90he::ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex)
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: ScummEngine_v80he(detector, syst, gs, md5sum, substResFileNameIndex) {
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_sprite = new Sprite(this);
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VAR_NUM_SPRITE_GROUPS = 0xFF;
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VAR_NUM_SPRITES = 0xFF;
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VAR_NUM_PALETTES = 0xFF;
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VAR_NUM_UNK = 0xFF;
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VAR_U32_VERSION = 0xFF;
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VAR_U32_ARRAY_UNK = 0xFF;
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}
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ScummEngine_v90he::~ScummEngine_v90he() {
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