parent
ef5d0226c1
commit
34b781199c
3 changed files with 47 additions and 4 deletions
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@ -1164,6 +1164,7 @@ void Actor::adjustActorPos() {
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stopActorMoving();
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_cost.soundCounter = 0;
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_cost.soundPos = 0;
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if (_walkbox != kInvalidBox) {
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byte flags = _vm->getBoxFlags(_walkbox);
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@ -1223,6 +1224,7 @@ void Actor::hideActor() {
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}
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_visible = false;
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_cost.soundCounter = 0;
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_cost.soundPos = 0;
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_needRedraw = false;
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_needBgReset = true;
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}
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@ -1269,16 +1271,50 @@ void ScummEngine::showActors() {
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}
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}
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// bits 0..5: sound, bit 6: ???
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static const byte v0ActorSounds[24] = {
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0x06, // Syd
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0x06, // Razor
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0x06, // Dave
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0x06, // Michael
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0x06, // Bernard
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0x06, // Wendy
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0x00, // Jeff
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0x46, // ???
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0x06, // Dr Fred
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0x06, // Nurse Edna
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0x06, // Weird Ed
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0x06, // Dead Cousin Ted
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0xFF, // Purple Tentacle
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0xFF, // Green Tentacle
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0x06, // Meteor
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0xC0, // Plant
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0x06, // ???
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0x06, // ???
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0x00, // ???
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0xC0, // ???
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0xC0, // ???
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0x00, // ???
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0x06, // Sandy
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0x06, // ???
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};
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/* Used in Scumm v5 only. Play sounds associated with actors */
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void ScummEngine::playActorSounds() {
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int i;
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int i, j;
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int sound;
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for (i = 1; i < _numActors; i++) {
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if (_actors[i]->_cost.soundCounter && _actors[i]->isInCurrentRoom() && _actors[i]->_sound) {
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_currentScript = 0xFF;
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_sound->addSoundToQueue(_actors[i]->_sound[0]);
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for (i = 1; i < _numActors; i++) {
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_actors[i]->_cost.soundCounter = 0;
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if (_game.version == 0) {
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sound = v0ActorSounds[i - 1] & 0x3F;
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} else {
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sound = _actors[i]->_sound[0];
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}
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_sound->addSoundToQueue(sound);
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for (j = 1; j < _numActors; j++) {
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_actors[j]->_cost.soundCounter = 0;
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}
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return;
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}
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