PRINCE: Cursor after loading fix
This commit is contained in:
parent
51bc133c43
commit
34c977574e
1 changed files with 4 additions and 0 deletions
|
@ -334,6 +334,10 @@ void PrinceEngine::syncGame(Common::SeekableReadStream *readStream, Common::Writ
|
||||||
s.syncAsByte(endInv);
|
s.syncAsByte(endInv);
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
// Cursor reset
|
||||||
|
changeCursor(1);
|
||||||
|
_currentPointerNumber = 1;
|
||||||
|
|
||||||
// Flag values
|
// Flag values
|
||||||
for (int i = 0; i < _flags->kMaxFlags; i++) {
|
for (int i = 0; i < _flags->kMaxFlags; i++) {
|
||||||
uint32 value = 0;
|
uint32 value = 0;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue