Add safety check for charset codes in HE72+ games.

Since charset codes and characters share some values.

svn-id: r19406
This commit is contained in:
Travis Howell 2005-11-03 10:06:17 +00:00
parent 4d8e8b5487
commit 3532271973

View file

@ -222,7 +222,8 @@ bool ScummEngine_v72he::handleNextCharsetCode(Actor *a, int *code) {
uint32 talk_sound_b = 0;
int i, c;
char value[32];
bool endLoop = false;
bool endLoop = false, ;
bool endText = false;
byte *buffer = _charsetBuffer + _charsetBufPos;
while (!endLoop) {
c = *buffer++;
@ -257,7 +258,7 @@ bool ScummEngine_v72he::handleNextCharsetCode(Actor *a, int *code) {
case 104:
_haveMsg = 0;
_keepText = true;
endLoop = true;
endLoop = endText = true;
break;
case 110:
c = 13; // new line
@ -280,7 +281,7 @@ bool ScummEngine_v72he::handleNextCharsetCode(Actor *a, int *code) {
case 119:
_haveMsg = 0xFF;
_keepText = false;
endLoop = true;
endLoop = endText = true;
break;
default:
error("handleNextCharsetCode: invalid code %d", c);
@ -288,7 +289,7 @@ bool ScummEngine_v72he::handleNextCharsetCode(Actor *a, int *code) {
}
_charsetBufPos = buffer - _charsetBuffer;
*code = c;
return (c != 104 && c != 119);
return (endText == 0);
}
#endif
@ -465,7 +466,7 @@ void ScummEngine::CHARSET_1() {
*subtitleLine++ = c;
*subtitleLine = '\0';
#endif
} else {
} else {
if (_version <= 3) {
_charset->printChar(c);
} else {