Added ScummEngine::printString() convenience method; changed enqueueText to call addMessageToStack
svn-id: r15170
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58c574d7cc
commit
3552024aa9
7 changed files with 41 additions and 133 deletions
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@ -2537,13 +2537,9 @@ void ScummEngine_v6::o6_kernelSetFunctions() {
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_smushFrameRate = args[1];
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break;
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case 16:
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case 17:{
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byte buf_input[300];
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const byte *message = getStringAddressVar(VAR_STRING2DRAW);
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addMessageToStack(message, buf_input, sizeof(buf_input));
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enqueueText(buf_input, args[3], args[4], args[2], args[1], true);
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break;}
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case 17:
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enqueueText(getStringAddressVar(VAR_STRING2DRAW), args[3], args[4], args[2], args[1], true);
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break;
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case 20:
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// it's used for turn on/off 'RadioChatter' effect for voice in the dig, but i's not needed
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break;
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@ -3152,22 +3148,8 @@ void ScummEngine_v6::decodeParseString(int m, int n) {
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_string[m].no_talk_anim = true;
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break;
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case 75: // SO_TEXTSTRING
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switch (m) {
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case 0:
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actorTalk(_scriptPointer);
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break;
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case 1:
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drawString(1, _scriptPointer);
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break;
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case 2:
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unkMessage1(_scriptPointer);
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break;
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case 3:
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unkMessage2(_scriptPointer);
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break;
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}
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printString(m, _scriptPointer);
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_scriptPointer += resStrLen(_scriptPointer) + 1;
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break;
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case 0xFE:
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_string[m].loadDefault();
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