COMMON: Fixing misspellings "occured" -> "occurred"

Fixing this misspelled word across multiple parts of the codebase.
This commit is contained in:
Thunderforge 2021-09-25 12:48:31 -05:00 committed by Filippos Karapetis
parent 3f5ac3532f
commit 35c3668275
19 changed files with 40 additions and 40 deletions

View file

@ -400,7 +400,7 @@ struct AgiGame {
unsigned int numObjects;
bool controllerOccured[MAX_CONTROLLERS]; /**< keyboard keypress events */
bool controllerOccurred[MAX_CONTROLLERS]; /**< keyboard keypress events */
AgiControllerKeyMapping controllerKeyMapping[MAX_CONTROLLER_KEYMAPPINGS];
char strings[MAX_STRINGS + 1][MAX_STRINGLEN]; /**< strings */
@ -495,8 +495,8 @@ struct AgiGame {
numObjects = 0;
for (uint16 i = 0; i < ARRAYSIZE(controllerOccured); i++) {
controllerOccured[i] = false;
for (uint16 i = 0; i < ARRAYSIZE(controllerOccurred); i++) {
controllerOccurred[i] = false;
}
// controllerKeyMapping defaulted by AgiControllerKeyMapping constructor

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@ -125,7 +125,7 @@ void AgiEngine::resetControllers() {
int i;
for (i = 0; i < MAX_CONTROLLERS; i++) {
_game.controllerOccured[i] = false;
_game.controllerOccurred[i] = false;
}
}
@ -293,8 +293,8 @@ uint16 AgiEngine::processAGIEvents() {
// WORKAROUND: For Apple II gs we added a Speed menu; here the user choose some speed setting from the menu
if (getPlatform() == Common::kPlatformApple2GS && _game.appleIIgsSpeedControllerSlot != 0xffff)
for (int i = 0; i < 4; i++)
if (_game.controllerOccured[_game.appleIIgsSpeedControllerSlot + i]) {
_game.controllerOccured[_game.appleIIgsSpeedControllerSlot + i] = false;
if (_game.controllerOccurred[_game.appleIIgsSpeedControllerSlot + i]) {
_game.controllerOccurred[_game.appleIIgsSpeedControllerSlot + i] = false;
_game.setAppleIIgsSpeedLevel(i);
}

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@ -474,7 +474,7 @@ bool AgiEngine::handleController(uint16 key) {
for (uint16 curMapping = 0; curMapping < MAX_CONTROLLER_KEYMAPPINGS; curMapping++) {
if (_game.controllerKeyMapping[curMapping].keycode == key) {
debugC(3, kDebugLevelInput, "event %d: key press", _game.controllerKeyMapping[curMapping].controllerSlot);
_game.controllerOccured[_game.controllerKeyMapping[curMapping].controllerSlot] = true;
_game.controllerOccurred[_game.controllerKeyMapping[curMapping].controllerSlot] = true;
return true;
}
}

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@ -511,7 +511,7 @@ void GfxMenu::keyPress(uint16 newKey) {
return;
// Trigger controller
_vm->_game.controllerOccured[itemEntry->controllerSlot] = true;
_vm->_game.controllerOccurred[itemEntry->controllerSlot] = true;
_vm->cycleInnerLoopInactive(); // exit execute-loop
break;
@ -622,7 +622,7 @@ void GfxMenu::mouseEvent(uint16 newKey) {
return;
// Trigger controller
_vm->_game.controllerOccured[itemEntry->controllerSlot] = true;
_vm->_game.controllerOccurred[itemEntry->controllerSlot] = true;
_vm->cycleInnerLoopInactive(); // exit execute-loop
return;
@ -675,7 +675,7 @@ void GfxMenu::mouseEvent(uint16 newKey) {
GuiMenuItemEntry *itemEntry = _itemArray[activeItemNr];
if (itemEntry->enabled) {
// Trigger controller
_vm->_game.controllerOccured[itemEntry->controllerSlot] = true;
_vm->_game.controllerOccurred[itemEntry->controllerSlot] = true;
}
}

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@ -2095,7 +2095,7 @@ void cmdSetKey(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
state->controllerKeyMapping[keyMappingSlot].keycode = key;
state->controllerKeyMapping[keyMappingSlot].controllerSlot = controllerSlot;
state->controllerOccured[controllerSlot] = false;
state->controllerOccurred[controllerSlot] = false;
}
void cmdSetString(AgiGame *state, AgiEngine *vm, uint8 *parameter) {

View file

@ -280,7 +280,7 @@ uint8 AgiEngine::testCompareStrings(uint8 s1, uint8 s2) {
}
uint8 AgiEngine::testController(uint8 cont) {
return (_game.controllerOccured[cont] ? true : false);
return (_game.controllerOccurred[cont] ? true : false);
}
uint8 AgiEngine::testPosn(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {

View file

@ -549,7 +549,7 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
// Those are not serialized
for (i = 0; i < MAX_CONTROLLERS; i++) {
_game.controllerOccured[i] = false;
_game.controllerOccurred[i] = false;
}
if (saveVersion >= 7) {

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@ -114,7 +114,7 @@ void run_function_on_non_blocking_thread(NonBlockingScriptFunction *funcToRun) {
// Returns 0 normally, or -1 to indicate that the NewInteraction has
// become invalid and don't run another interaction on it
// (eg. a room change occured)
// (eg. a room change occurred)
int run_interaction_event(Interaction *nint, int evnt, int chkAny, int isInv) {
if (evnt < 0 || (size_t)evnt >= nint->Events.size() ||
@ -154,7 +154,7 @@ int run_interaction_event(Interaction *nint, int evnt, int chkAny, int isInv) {
// Returns 0 normally, or -1 to indicate that the NewInteraction has
// become invalid and don't run another interaction on it
// (eg. a room change occured)
// (eg. a room change occurred)
int run_interaction_script(InteractionScripts *nint, int evnt, int chkAny, int isInv) {
if ((nint->ScriptFuncNames[evnt] == nullptr) || (nint->ScriptFuncNames[evnt][0u] == 0)) {

View file

@ -56,9 +56,9 @@ run_metacommand
0 to go on to next metacommand,
1 to stop running metacommands, and
2 to end the turn.
3 indicates that redirection has just occured
4 indicates a subcall has just occured.
5 to go on to next metacommand after a return has occured.
3 indicates that redirection has just occurred
4 indicates a subcall has just occurred.
5 to go on to next metacommand after a return has occurred.
-2 means we're doing disambiguation and just hit an action token.
*/
@ -493,8 +493,8 @@ static int run_metacommand(int cnum, int *redir_offset)
0 to go on to next metacommand,
1 to stop running metacommands, and
2 to end the turn.
3 indicates that redirection has just occured
4 indicates a subcall has just occured.
3 indicates that redirection has just occurred
4 indicates a subcall has just occurred.
5 Is used to go on to the next metacommand after a Return.
-2 means we're doing disambiguation and just hit an action token. */
{
@ -990,8 +990,8 @@ int scan_metacommand(integer m_actor, int vcode,
/* If doing disambiguation, then -2=end of cycle, something happened;
0 or 1=end of cycle; nothing happened; 2=end of turn, nothing happened. */
/* If redir_flag is non-NULL, it is set when redirection occurs:
1+=Redirection occured
2=Grammar-changing redirection occured. */
1+=Redirection occurred
2=Grammar-changing redirection occurred. */
{
int i, oldi;
word m_verb;
@ -1001,7 +1001,7 @@ int scan_metacommand(integer m_actor, int vcode,
commands)-- this is used to hold the offset
of the given redirect. */
long redirect_count; /* This is a safety measure: this keeps track of how
many redirections have occured on a single turn, and
many redirections have occurred on a single turn, and
if there are "too many" it will issue an error message
and stop. This is to prevent the system from getting
into a redirection loop. The number should be set

View file

@ -558,7 +558,7 @@ struct word_type *object_match(struct word_type *iterator, int noun_number) {
}
if (custom_error == TRUE) {
/* AN ERROR OCCURED IN THE FIRST OBJECT PLACEHOLDER, DON'T
/* AN ERROR OCCURRED IN THE FIRST OBJECT PLACEHOLDER, DON'T
* TRY ANY OTHERS */
return (NULL);
}

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@ -62,7 +62,7 @@ void lerfre(errcxdef *errcx) {
}
void errmsg(errcxdef *ctx, char *outbuf, uint outbufl, uint err) {
sprintf(outbuf, "Error #%d occured.", err);
sprintf(outbuf, "Error #%d occurred.", err);
}
} // End of namespace TADS2

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@ -532,7 +532,7 @@ void Lua_V2::GetMemoryCardId() {
// 0 - No mem card
// 1 - Not formatted
// 2 - Not enough space
// 3 - Error occured
// 3 - Error occurred
lua_pushnumber(4);
}

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@ -1873,7 +1873,7 @@ bool LuaScript::initScript(Common::SeekableReadStream *stream, const char *scrip
lua_insert(_state, -2);
if (lua_pcall(_state, 0, 0, -2)) {
error("LuaScript::initScript: An error occured while executing \"%s\": %s.", "level_init", lua_tostring(_state, -1));
error("LuaScript::initScript: An error occurred while executing \"%s\": %s.", "level_init", lua_tostring(_state, -1));
lua_pop(_state, -1);
return false;
@ -1913,7 +1913,7 @@ void LuaScript::call(int args, int returns) {
return;
if (lua_pcall(_state, args, returns, -2)) {
error("LuaScript::call: An error occured while executing: %s.", lua_tostring(_state, -1));
error("LuaScript::call: An error occurred while executing: %s.", lua_tostring(_state, -1));
lua_pop(_state, -1);
}
}
@ -1926,7 +1926,7 @@ bool LuaScript::callFunction(const char *name, int returns) {
lua_getglobal(_state, name);
if (lua_pcall(_state, 0, returns, -2)) {
error("LuaScript::callFunction: An error occured while executing \"%s\": %s.", name, lua_tostring(_state, -1));
error("LuaScript::callFunction: An error occurred while executing \"%s\": %s.", name, lua_tostring(_state, -1));
lua_pop(_state, -1);
return false;
@ -2042,7 +2042,7 @@ bool LuaScript::executeChunk(Common::String &chunk, const Common::String &chunkN
// Execute Chunk
if (lua_pcall(_state, 0, 0, -2)) {
error("LuaScript::executeChunk: An error occured while executing \"%s\": %s.", chunkName.c_str(), lua_tostring(_state, -1));
error("LuaScript::executeChunk: An error occurred while executing \"%s\": %s.", chunkName.c_str(), lua_tostring(_state, -1));
lua_pop(_state, -1);
return false;

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@ -1525,7 +1525,7 @@ Common::Error Myst3Engine::loadGameState(Common::String fileName, TransitionType
}
if (saveFile->err()) {
warning("An error occured when reading '%s'", fileName.c_str());
warning("An error occrured when reading '%s'", fileName.c_str());
return Common::kReadingFailed;
}
@ -1601,7 +1601,7 @@ Common::Error Myst3Engine::saveGameState(const Common::String &desc, const Graph
}
if (save->err()) {
warning("An error occured when writing '%s'", fileName.c_str());
warning("An error occurred when writing '%s'", fileName.c_str());
return Common::kWritingFailed;
}

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@ -857,7 +857,7 @@ bool GfxSlider::pointerHit(gPanelMessage &msg) {
// update the image index
updateSliderIndexes(msg.pickPos);
// redraw the control should any visual change hath occured
// redraw the control should any visual change hath occurred
window.update(_extent);
activate(gEventMouseDown);
@ -869,7 +869,7 @@ void GfxSlider::pointerMove(gPanelMessage &msg) {
// update the image index
updateSliderIndexes(msg.pickPos);
// redraw the control should any visual change hath occured
// redraw the control should any visual change hath occurred
window.update(_extent);
notify(gEventMouseMove, _slCurrent);
@ -889,7 +889,7 @@ void GfxSlider::pointerDrag(gPanelMessage &msg) {
updateSliderIndexes(msg.pickPos);
notify(gEventNewValue, _slCurrent); // notify App of successful hit
// redraw the control should any visual change hath occured
// redraw the control should any visual change hath occurred
window.update(_extent);
}

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@ -68,7 +68,7 @@ extern gFont *mainFont;
*
* /h2/NOTIFICATIONS
* This class sends a gEventNewValue whenever the text box becomes
* deactivated. If the deactivation occured because of the user
* deactivated. If the deactivation occurred because of the user
* hitting return, then the value of the event will be 1; In all
* other cases it is zero.
*

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@ -925,7 +925,7 @@ void gToolBase::handleMouse(Common::Event &event, uint32 time) {
|| prevState.right != _curMouseState.right) {
// If both buttons were previously up, then a mouse
// hit must have occured.
// hit must have occurred.
if (prevState.left == 0 && prevState.right == 0) {

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@ -3942,7 +3942,7 @@ StaticTilePoint pickTile(Point32 pos,
relPos.x = pos.x - curMap->mapHeight - (tileCoords.u - tileCoords.v) * kTileDX;
relPos.y = curMap->mapHeight - pos.y - (tileCoords.u + tileCoords.v) * kTileDY;
// Compute which metatile the click occured on, and the tile
// Compute which metatile the click occurred on, and the tile
// within that metatile, and the origin coords of the metatile
mCoords = tileCoords >> kPlatShift;
tCoords.u = tileCoords.u & kPlatMask;

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@ -384,7 +384,7 @@ Common::Error StarkEngine::loadGameState(int slot) {
}
if (stream.err()) {
warning("An error occured when reading '%s'", filename.c_str());
warning("An error occurred when reading '%s'", filename.c_str());
return Common::kReadingFailed;
}
@ -453,7 +453,7 @@ Common::Error StarkEngine::saveGameState(int slot, const Common::String &desc, b
}
if (save->err()) {
warning("An error occured when writing '%s'", filename.c_str());
warning("An error occurred when writing '%s'", filename.c_str());
delete save;
return Common::kWritingFailed;
}