COMMON: Move Language and Platform functionality into separate files

This commit is contained in:
Max Horn 2012-02-22 21:03:17 +01:00
parent 215b41b244
commit 367131ef0e
20 changed files with 394 additions and 274 deletions

View file

@ -110,174 +110,6 @@ bool parseBool(const String &val, bool &valAsBool) {
#pragma mark -
const LanguageDescription g_languages[] = {
{ "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA },
{ "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN },
{ "cz", "cs_CZ", "Czech", CZ_CZE },
{ "nl", "nl_NL", "Dutch", NL_NLD },
{ "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist)
{ "gb", "en_GB", "English (GB)", EN_GRB },
{ "us", "en_US", "English (US)", EN_USA },
{ "fr", "fr_FR", "French", FR_FRA },
{ "de", "de_DE", "German", DE_DEU },
{ "gr", "el_GR", "Greek", GR_GRE },
{ "he", "he_IL", "Hebrew", HE_ISR },
{ "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated
{ "hr", "hr_HR", "Croatian", HR_HRV },
{ "hu", "hu_HU", "Hungarian", HU_HUN },
{ "it", "it_IT", "Italian", IT_ITA },
{ "jp", "ja_JP", "Japanese", JA_JPN },
{ "kr", "ko_KR", "Korean", KO_KOR },
{ "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale
{ "pl", "pl_PL", "Polish", PL_POL },
{ "br", "pt_BR", "Portuguese", PT_BRA },
{ "ru", "ru_RU", "Russian", RU_RUS },
{ "es", "es_ES", "Spanish", ES_ESP },
{ "se", "sv_SE", "Swedish", SE_SWE },
{ 0, 0, 0, UNK_LANG }
};
Language parseLanguage(const String &str) {
if (str.empty())
return UNK_LANG;
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (str.equalsIgnoreCase(l->code))
return l->id;
}
return UNK_LANG;
}
Language parseLanguageFromLocale(const char *locale) {
if (!locale || !*locale)
return UNK_LANG;
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (!strcmp(l->unixLocale, locale))
return l->id;
}
return UNK_LANG;
}
const char *getLanguageCode(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getLanguageLocale(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->unixLocale;
}
return 0;
}
const char *getLanguageDescription(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return 0;
}
#pragma mark -
const PlatformDescription g_platforms[] = {
{ "2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS },
{ "3do", "3do", "3do", "3DO", kPlatform3DO },
{ "acorn", "acorn", "acorn", "Acorn", kPlatformAcorn },
{ "amiga", "ami", "amiga", "Amiga", kPlatformAmiga },
{ "atari", "atari-st", "st", "Atari ST", kPlatformAtariST },
{ "c64", "c64", "c64", "Commodore 64", kPlatformC64 },
{ "pc", "dos", "ibm", "DOS", kPlatformPC },
{ "pc98", "pc98", "pc98", "PC-98", kPlatformPC98 },
{ "wii", "wii", "wii", "Nintendo Wii", kPlatformWii },
{ "coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3 },
// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
// However, on the net many variations can be seen, like "FMTOWNS",
// "FM TOWNS", "FmTowns", etc.
{ "fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns },
{ "linux", "linux", "linux", "Linux", kPlatformLinux },
{ "macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh },
{ "pce", "pce", "pce", "PC-Engine", kPlatformPCEngine },
{ "nes", "nes", "nes", "NES", kPlatformNES },
{ "segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD },
{ "windows", "win", "win", "Windows", kPlatformWindows },
{ "playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX },
{ "cdi", "cdi", "cdi", "Philips CD-i", kPlatformCDi },
{ "ios", "ios", "ios", "Apple iOS", kPlatformIOS },
{ 0, 0, 0, "Default", kPlatformUnknown }
};
Platform parsePlatform(const String &str) {
if (str.empty())
return kPlatformUnknown;
// Handle some special case separately, for compatibility with old config
// files.
if (str == "1")
return kPlatformAmiga;
else if (str == "2")
return kPlatformAtariST;
else if (str == "3")
return kPlatformMacintosh;
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev))
return l->id;
}
return kPlatformUnknown;
}
const char *getPlatformCode(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getPlatformAbbrev(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->abbrev;
}
return 0;
}
const char *getPlatformDescription(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return l->description;
}
#pragma mark -
#define ENSURE_ASCII_CHAR(c) \
if (c < 0 || c > 127) \
return false