COMMON: Move Language and Platform functionality into separate files
This commit is contained in:
parent
215b41b244
commit
367131ef0e
20 changed files with 394 additions and 274 deletions
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@ -29,6 +29,8 @@
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#include "backends/audiocd/default/default-audiocd.h"
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#include "backends/audiocd/default/default-audiocd.h"
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#include "backends/fs/fs-factory.h"
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#include "backends/fs/fs-factory.h"
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#include "audio/mixer_intern.h"
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#include "audio/mixer_intern.h"
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#include "common/language.h"
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#include "common/platform.h"
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#ifdef DYNAMIC_MODULES
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#ifdef DYNAMIC_MODULES
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#include "backends/plugins/dynamic-plugin.h"
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#include "backends/plugins/dynamic-plugin.h"
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#endif
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#endif
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@ -23,7 +23,7 @@
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#ifndef COMMON_GUI_OPTIONS_H
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#ifndef COMMON_GUI_OPTIONS_H
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#define COMMON_GUI_OPTIONS_H
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#define COMMON_GUI_OPTIONS_H
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#include "common/util.h" // for Common::Language
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#include "common/language.h"
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#define GUIO_NONE "\000"
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#define GUIO_NONE "\000"
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#define GUIO_NOSUBTITLES "\001"
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#define GUIO_NOSUBTITLES "\001"
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107
common/language.cpp
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107
common/language.cpp
Normal file
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@ -0,0 +1,107 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/language.h"
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#include "common/str.h"
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namespace Common {
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const LanguageDescription g_languages[] = {
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{ "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA },
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{ "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN },
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{ "cz", "cs_CZ", "Czech", CZ_CZE },
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{ "nl", "nl_NL", "Dutch", NL_NLD },
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{ "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist)
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{ "gb", "en_GB", "English (GB)", EN_GRB },
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{ "us", "en_US", "English (US)", EN_USA },
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{ "fr", "fr_FR", "French", FR_FRA },
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{ "de", "de_DE", "German", DE_DEU },
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{ "gr", "el_GR", "Greek", GR_GRE },
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{ "he", "he_IL", "Hebrew", HE_ISR },
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{ "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated
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{ "hr", "hr_HR", "Croatian", HR_HRV },
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{ "hu", "hu_HU", "Hungarian", HU_HUN },
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{ "it", "it_IT", "Italian", IT_ITA },
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{ "jp", "ja_JP", "Japanese", JA_JPN },
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{ "kr", "ko_KR", "Korean", KO_KOR },
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{ "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale
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{ "pl", "pl_PL", "Polish", PL_POL },
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{ "br", "pt_BR", "Portuguese", PT_BRA },
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{ "ru", "ru_RU", "Russian", RU_RUS },
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{ "es", "es_ES", "Spanish", ES_ESP },
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{ "se", "sv_SE", "Swedish", SE_SWE },
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{ 0, 0, 0, UNK_LANG }
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};
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Language parseLanguage(const String &str) {
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if (str.empty())
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return UNK_LANG;
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (str.equalsIgnoreCase(l->code))
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return l->id;
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}
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return UNK_LANG;
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}
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Language parseLanguageFromLocale(const char *locale) {
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if (!locale || !*locale)
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return UNK_LANG;
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (!strcmp(l->unixLocale, locale))
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return l->id;
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}
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return UNK_LANG;
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}
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const char *getLanguageCode(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getLanguageLocale(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->unixLocale;
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}
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return 0;
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}
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const char *getLanguageDescription(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return 0;
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}
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} // End of namespace Common
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80
common/language.h
Normal file
80
common/language.h
Normal file
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@ -0,0 +1,80 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef COMMON_LANGUAGE_H
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#define COMMON_LANGUAGE_H
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#include "common/scummsys.h"
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namespace Common {
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class String;
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/**
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* List of game language.
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*/
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enum Language {
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ZH_CNA,
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ZH_TWN,
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CZ_CZE,
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NL_NLD,
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EN_ANY, // Generic English (when only one game version exist)
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EN_GRB,
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EN_USA,
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FR_FRA,
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DE_DEU,
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GR_GRE,
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HE_ISR,
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HR_HRV,
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HU_HUN,
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IT_ITA,
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JA_JPN,
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KO_KOR,
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NB_NOR,
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PL_POL,
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PT_BRA,
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RU_RUS,
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ES_ESP,
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SE_SWE,
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UNK_LANG = -1 // Use default language (i.e. none specified)
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};
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struct LanguageDescription {
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const char *code;
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const char *unixLocale;
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const char *description;
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Language id;
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};
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extern const LanguageDescription g_languages[];
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/** Convert a string containing a language name into a Language enum value. */
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extern Language parseLanguage(const String &str);
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extern Language parseLanguageFromLocale(const char *locale);
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extern const char *getLanguageCode(Language id);
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extern const char *getLanguageLocale(Language id);
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extern const char *getLanguageDescription(Language id);
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} // End of namespace Common
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#endif
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@ -22,7 +22,7 @@
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#ifndef COMMON_LOCALIZATION_H
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#ifndef COMMON_LOCALIZATION_H
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#define COMMON_LOCALIZATION_H
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#define COMMON_LOCALIZATION_H
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#include "common/util.h"
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#include "common/language.h"
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#include "common/keyboard.h"
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#include "common/keyboard.h"
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namespace Common {
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namespace Common {
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@ -15,11 +15,13 @@ MODULE_OBJS := \
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gui_options.o \
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gui_options.o \
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hashmap.o \
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hashmap.o \
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iff_container.o \
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iff_container.o \
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language.o \
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localization.o \
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localization.o \
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macresman.o \
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macresman.o \
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memorypool.o \
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memorypool.o \
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md5.o \
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md5.o \
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mutex.o \
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mutex.o \
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platform.o \
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quicktime.o \
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quicktime.o \
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random.o \
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random.o \
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rational.o \
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rational.o \
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107
common/platform.cpp
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107
common/platform.cpp
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@ -0,0 +1,107 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/platform.h"
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#include "common/str.h"
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namespace Common {
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const PlatformDescription g_platforms[] = {
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{ "2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS },
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{ "3do", "3do", "3do", "3DO", kPlatform3DO },
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{ "acorn", "acorn", "acorn", "Acorn", kPlatformAcorn },
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{ "amiga", "ami", "amiga", "Amiga", kPlatformAmiga },
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{ "atari", "atari-st", "st", "Atari ST", kPlatformAtariST },
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{ "c64", "c64", "c64", "Commodore 64", kPlatformC64 },
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{ "pc", "dos", "ibm", "DOS", kPlatformPC },
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{ "pc98", "pc98", "pc98", "PC-98", kPlatformPC98 },
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{ "wii", "wii", "wii", "Nintendo Wii", kPlatformWii },
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{ "coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3 },
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// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
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// However, on the net many variations can be seen, like "FMTOWNS",
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// "FM TOWNS", "FmTowns", etc.
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{ "fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns },
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{ "linux", "linux", "linux", "Linux", kPlatformLinux },
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{ "macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh },
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{ "pce", "pce", "pce", "PC-Engine", kPlatformPCEngine },
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{ "nes", "nes", "nes", "NES", kPlatformNES },
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{ "segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD },
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{ "windows", "win", "win", "Windows", kPlatformWindows },
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{ "playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX },
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{ "cdi", "cdi", "cdi", "Philips CD-i", kPlatformCDi },
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{ "ios", "ios", "ios", "Apple iOS", kPlatformIOS },
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{ 0, 0, 0, "Default", kPlatformUnknown }
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};
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Platform parsePlatform(const String &str) {
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if (str.empty())
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return kPlatformUnknown;
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// Handle some special case separately, for compatibility with old config
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// files.
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if (str == "1")
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return kPlatformAmiga;
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else if (str == "2")
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return kPlatformAtariST;
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else if (str == "3")
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return kPlatformMacintosh;
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev))
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return l->id;
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}
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return kPlatformUnknown;
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}
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const char *getPlatformCode(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getPlatformAbbrev(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->abbrev;
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}
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return 0;
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}
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const char *getPlatformDescription(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return l->description;
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}
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} // End of namespace Common
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80
common/platform.h
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80
common/platform.h
Normal file
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@ -0,0 +1,80 @@
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/* ScummVM - Graphic Adventure Engine
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*
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||||||
|
* ScummVM is the legal property of its developers, whose names
|
||||||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||||
|
* file distributed with this source distribution.
|
||||||
|
*
|
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* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
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|
* of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef COMMON_PLATFORM_H
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#define COMMON_PLATFORM_H
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#include "common/scummsys.h"
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namespace Common {
|
||||||
|
|
||||||
|
class String;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* List of game platforms. Specifying a platform for a target can be used to
|
||||||
|
* give the game engines a hint for which platform the game data file are.
|
||||||
|
* This may be optional or required, depending on the game engine and the
|
||||||
|
* game in question.
|
||||||
|
*/
|
||||||
|
enum Platform {
|
||||||
|
kPlatformPC,
|
||||||
|
kPlatformAmiga,
|
||||||
|
kPlatformAtariST,
|
||||||
|
kPlatformMacintosh,
|
||||||
|
kPlatformFMTowns,
|
||||||
|
kPlatformWindows,
|
||||||
|
kPlatformNES,
|
||||||
|
kPlatformC64,
|
||||||
|
kPlatformCoCo3,
|
||||||
|
kPlatformLinux,
|
||||||
|
kPlatformAcorn,
|
||||||
|
kPlatformSegaCD,
|
||||||
|
kPlatform3DO,
|
||||||
|
kPlatformPCEngine,
|
||||||
|
kPlatformApple2GS,
|
||||||
|
kPlatformPC98,
|
||||||
|
kPlatformWii,
|
||||||
|
kPlatformPSX,
|
||||||
|
kPlatformCDi,
|
||||||
|
kPlatformIOS,
|
||||||
|
|
||||||
|
kPlatformUnknown = -1
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PlatformDescription {
|
||||||
|
const char *code;
|
||||||
|
const char *code2;
|
||||||
|
const char *abbrev;
|
||||||
|
const char *description;
|
||||||
|
Platform id;
|
||||||
|
};
|
||||||
|
|
||||||
|
extern const PlatformDescription g_platforms[];
|
||||||
|
|
||||||
|
/** Convert a string containing a platform name into a Platform enum value. */
|
||||||
|
extern Platform parsePlatform(const String &str);
|
||||||
|
extern const char *getPlatformCode(Platform id);
|
||||||
|
extern const char *getPlatformAbbrev(Platform id);
|
||||||
|
extern const char *getPlatformDescription(Platform id);
|
||||||
|
|
||||||
|
} // End of namespace Common
|
||||||
|
|
||||||
|
#endif
|
168
common/util.cpp
168
common/util.cpp
|
@ -110,174 +110,6 @@ bool parseBool(const String &val, bool &valAsBool) {
|
||||||
#pragma mark -
|
#pragma mark -
|
||||||
|
|
||||||
|
|
||||||
const LanguageDescription g_languages[] = {
|
|
||||||
{ "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA },
|
|
||||||
{ "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN },
|
|
||||||
{ "cz", "cs_CZ", "Czech", CZ_CZE },
|
|
||||||
{ "nl", "nl_NL", "Dutch", NL_NLD },
|
|
||||||
{ "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist)
|
|
||||||
{ "gb", "en_GB", "English (GB)", EN_GRB },
|
|
||||||
{ "us", "en_US", "English (US)", EN_USA },
|
|
||||||
{ "fr", "fr_FR", "French", FR_FRA },
|
|
||||||
{ "de", "de_DE", "German", DE_DEU },
|
|
||||||
{ "gr", "el_GR", "Greek", GR_GRE },
|
|
||||||
{ "he", "he_IL", "Hebrew", HE_ISR },
|
|
||||||
{ "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated
|
|
||||||
{ "hr", "hr_HR", "Croatian", HR_HRV },
|
|
||||||
{ "hu", "hu_HU", "Hungarian", HU_HUN },
|
|
||||||
{ "it", "it_IT", "Italian", IT_ITA },
|
|
||||||
{ "jp", "ja_JP", "Japanese", JA_JPN },
|
|
||||||
{ "kr", "ko_KR", "Korean", KO_KOR },
|
|
||||||
{ "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale
|
|
||||||
{ "pl", "pl_PL", "Polish", PL_POL },
|
|
||||||
{ "br", "pt_BR", "Portuguese", PT_BRA },
|
|
||||||
{ "ru", "ru_RU", "Russian", RU_RUS },
|
|
||||||
{ "es", "es_ES", "Spanish", ES_ESP },
|
|
||||||
{ "se", "sv_SE", "Swedish", SE_SWE },
|
|
||||||
{ 0, 0, 0, UNK_LANG }
|
|
||||||
};
|
|
||||||
|
|
||||||
Language parseLanguage(const String &str) {
|
|
||||||
if (str.empty())
|
|
||||||
return UNK_LANG;
|
|
||||||
|
|
||||||
const LanguageDescription *l = g_languages;
|
|
||||||
for (; l->code; ++l) {
|
|
||||||
if (str.equalsIgnoreCase(l->code))
|
|
||||||
return l->id;
|
|
||||||
}
|
|
||||||
|
|
||||||
return UNK_LANG;
|
|
||||||
}
|
|
||||||
|
|
||||||
Language parseLanguageFromLocale(const char *locale) {
|
|
||||||
if (!locale || !*locale)
|
|
||||||
return UNK_LANG;
|
|
||||||
|
|
||||||
const LanguageDescription *l = g_languages;
|
|
||||||
for (; l->code; ++l) {
|
|
||||||
if (!strcmp(l->unixLocale, locale))
|
|
||||||
return l->id;
|
|
||||||
}
|
|
||||||
|
|
||||||
return UNK_LANG;
|
|
||||||
}
|
|
||||||
|
|
||||||
const char *getLanguageCode(Language id) {
|
|
||||||
const LanguageDescription *l = g_languages;
|
|
||||||
for (; l->code; ++l) {
|
|
||||||
if (l->id == id)
|
|
||||||
return l->code;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
const char *getLanguageLocale(Language id) {
|
|
||||||
const LanguageDescription *l = g_languages;
|
|
||||||
for (; l->code; ++l) {
|
|
||||||
if (l->id == id)
|
|
||||||
return l->unixLocale;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
const char *getLanguageDescription(Language id) {
|
|
||||||
const LanguageDescription *l = g_languages;
|
|
||||||
for (; l->code; ++l) {
|
|
||||||
if (l->id == id)
|
|
||||||
return l->description;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#pragma mark -
|
|
||||||
|
|
||||||
|
|
||||||
const PlatformDescription g_platforms[] = {
|
|
||||||
{ "2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS },
|
|
||||||
{ "3do", "3do", "3do", "3DO", kPlatform3DO },
|
|
||||||
{ "acorn", "acorn", "acorn", "Acorn", kPlatformAcorn },
|
|
||||||
{ "amiga", "ami", "amiga", "Amiga", kPlatformAmiga },
|
|
||||||
{ "atari", "atari-st", "st", "Atari ST", kPlatformAtariST },
|
|
||||||
{ "c64", "c64", "c64", "Commodore 64", kPlatformC64 },
|
|
||||||
{ "pc", "dos", "ibm", "DOS", kPlatformPC },
|
|
||||||
{ "pc98", "pc98", "pc98", "PC-98", kPlatformPC98 },
|
|
||||||
{ "wii", "wii", "wii", "Nintendo Wii", kPlatformWii },
|
|
||||||
{ "coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3 },
|
|
||||||
|
|
||||||
// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
|
|
||||||
// However, on the net many variations can be seen, like "FMTOWNS",
|
|
||||||
// "FM TOWNS", "FmTowns", etc.
|
|
||||||
{ "fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns },
|
|
||||||
|
|
||||||
{ "linux", "linux", "linux", "Linux", kPlatformLinux },
|
|
||||||
{ "macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh },
|
|
||||||
{ "pce", "pce", "pce", "PC-Engine", kPlatformPCEngine },
|
|
||||||
{ "nes", "nes", "nes", "NES", kPlatformNES },
|
|
||||||
{ "segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD },
|
|
||||||
{ "windows", "win", "win", "Windows", kPlatformWindows },
|
|
||||||
{ "playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX },
|
|
||||||
{ "cdi", "cdi", "cdi", "Philips CD-i", kPlatformCDi },
|
|
||||||
{ "ios", "ios", "ios", "Apple iOS", kPlatformIOS },
|
|
||||||
|
|
||||||
{ 0, 0, 0, "Default", kPlatformUnknown }
|
|
||||||
};
|
|
||||||
|
|
||||||
Platform parsePlatform(const String &str) {
|
|
||||||
if (str.empty())
|
|
||||||
return kPlatformUnknown;
|
|
||||||
|
|
||||||
// Handle some special case separately, for compatibility with old config
|
|
||||||
// files.
|
|
||||||
if (str == "1")
|
|
||||||
return kPlatformAmiga;
|
|
||||||
else if (str == "2")
|
|
||||||
return kPlatformAtariST;
|
|
||||||
else if (str == "3")
|
|
||||||
return kPlatformMacintosh;
|
|
||||||
|
|
||||||
const PlatformDescription *l = g_platforms;
|
|
||||||
for (; l->code; ++l) {
|
|
||||||
if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev))
|
|
||||||
return l->id;
|
|
||||||
}
|
|
||||||
|
|
||||||
return kPlatformUnknown;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
const char *getPlatformCode(Platform id) {
|
|
||||||
const PlatformDescription *l = g_platforms;
|
|
||||||
for (; l->code; ++l) {
|
|
||||||
if (l->id == id)
|
|
||||||
return l->code;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
const char *getPlatformAbbrev(Platform id) {
|
|
||||||
const PlatformDescription *l = g_platforms;
|
|
||||||
for (; l->code; ++l) {
|
|
||||||
if (l->id == id)
|
|
||||||
return l->abbrev;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
const char *getPlatformDescription(Platform id) {
|
|
||||||
const PlatformDescription *l = g_platforms;
|
|
||||||
for (; l->code; ++l) {
|
|
||||||
if (l->id == id)
|
|
||||||
return l->description;
|
|
||||||
}
|
|
||||||
return l->description;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#pragma mark -
|
|
||||||
|
|
||||||
|
|
||||||
#define ENSURE_ASCII_CHAR(c) \
|
#define ENSURE_ASCII_CHAR(c) \
|
||||||
if (c < 0 || c > 127) \
|
if (c < 0 || c > 127) \
|
||||||
return false
|
return false
|
||||||
|
|
|
@ -165,102 +165,6 @@ bool isSpace(int c);
|
||||||
*/
|
*/
|
||||||
bool isUpper(int c);
|
bool isUpper(int c);
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* List of game language.
|
|
||||||
*/
|
|
||||||
enum Language {
|
|
||||||
ZH_CNA,
|
|
||||||
ZH_TWN,
|
|
||||||
CZ_CZE,
|
|
||||||
NL_NLD,
|
|
||||||
EN_ANY, // Generic English (when only one game version exist)
|
|
||||||
EN_GRB,
|
|
||||||
EN_USA,
|
|
||||||
FR_FRA,
|
|
||||||
DE_DEU,
|
|
||||||
GR_GRE,
|
|
||||||
HE_ISR,
|
|
||||||
HR_HRV,
|
|
||||||
HU_HUN,
|
|
||||||
IT_ITA,
|
|
||||||
JA_JPN,
|
|
||||||
KO_KOR,
|
|
||||||
NB_NOR,
|
|
||||||
PL_POL,
|
|
||||||
PT_BRA,
|
|
||||||
RU_RUS,
|
|
||||||
ES_ESP,
|
|
||||||
SE_SWE,
|
|
||||||
|
|
||||||
UNK_LANG = -1 // Use default language (i.e. none specified)
|
|
||||||
};
|
|
||||||
|
|
||||||
struct LanguageDescription {
|
|
||||||
const char *code;
|
|
||||||
const char *unixLocale;
|
|
||||||
const char *description;
|
|
||||||
Language id;
|
|
||||||
};
|
|
||||||
|
|
||||||
extern const LanguageDescription g_languages[];
|
|
||||||
|
|
||||||
|
|
||||||
/** Convert a string containing a language name into a Language enum value. */
|
|
||||||
extern Language parseLanguage(const String &str);
|
|
||||||
extern Language parseLanguageFromLocale(const char *locale);
|
|
||||||
extern const char *getLanguageCode(Language id);
|
|
||||||
extern const char *getLanguageLocale(Language id);
|
|
||||||
extern const char *getLanguageDescription(Language id);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* List of game platforms. Specifying a platform for a target can be used to
|
|
||||||
* give the game engines a hint for which platform the game data file are.
|
|
||||||
* This may be optional or required, depending on the game engine and the
|
|
||||||
* game in question.
|
|
||||||
*/
|
|
||||||
enum Platform {
|
|
||||||
kPlatformPC,
|
|
||||||
kPlatformAmiga,
|
|
||||||
kPlatformAtariST,
|
|
||||||
kPlatformMacintosh,
|
|
||||||
kPlatformFMTowns,
|
|
||||||
kPlatformWindows,
|
|
||||||
kPlatformNES,
|
|
||||||
kPlatformC64,
|
|
||||||
kPlatformCoCo3,
|
|
||||||
kPlatformLinux,
|
|
||||||
kPlatformAcorn,
|
|
||||||
kPlatformSegaCD,
|
|
||||||
kPlatform3DO,
|
|
||||||
kPlatformPCEngine,
|
|
||||||
kPlatformApple2GS,
|
|
||||||
kPlatformPC98,
|
|
||||||
kPlatformWii,
|
|
||||||
kPlatformPSX,
|
|
||||||
kPlatformCDi,
|
|
||||||
kPlatformIOS,
|
|
||||||
|
|
||||||
kPlatformUnknown = -1
|
|
||||||
};
|
|
||||||
|
|
||||||
struct PlatformDescription {
|
|
||||||
const char *code;
|
|
||||||
const char *code2;
|
|
||||||
const char *abbrev;
|
|
||||||
const char *description;
|
|
||||||
Platform id;
|
|
||||||
};
|
|
||||||
|
|
||||||
extern const PlatformDescription g_platforms[];
|
|
||||||
|
|
||||||
/** Convert a string containing a platform name into a Platform enum value. */
|
|
||||||
extern Platform parsePlatform(const String &str);
|
|
||||||
extern const char *getPlatformCode(Platform id);
|
|
||||||
extern const char *getPlatformAbbrev(Platform id);
|
|
||||||
extern const char *getPlatformDescription(Platform id);
|
|
||||||
|
|
||||||
} // End of namespace Common
|
} // End of namespace Common
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -24,6 +24,8 @@
|
||||||
|
|
||||||
#include "common/scummsys.h"
|
#include "common/scummsys.h"
|
||||||
#include "common/str.h"
|
#include "common/str.h"
|
||||||
|
#include "common/language.h"
|
||||||
|
#include "common/platform.h"
|
||||||
|
|
||||||
class OSystem;
|
class OSystem;
|
||||||
|
|
||||||
|
|
|
@ -26,7 +26,8 @@
|
||||||
#include "common/array.h"
|
#include "common/array.h"
|
||||||
#include "common/hash-str.h"
|
#include "common/hash-str.h"
|
||||||
#include "common/str.h"
|
#include "common/str.h"
|
||||||
#include "common/util.h"
|
#include "common/language.h"
|
||||||
|
#include "common/platform.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A simple structure used to map gameids (like "monkey", "sword1", ...) to
|
* A simple structure used to map gameids (like "monkey", "sword1", ...) to
|
||||||
|
|
|
@ -26,7 +26,7 @@
|
||||||
#include "common/str.h"
|
#include "common/str.h"
|
||||||
#include "common/hashmap.h"
|
#include "common/hashmap.h"
|
||||||
#include "common/hash-str.h"
|
#include "common/hash-str.h"
|
||||||
#include "common/util.h"
|
#include "common/language.h"
|
||||||
|
|
||||||
#include "gob/dbase.h"
|
#include "gob/dbase.h"
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
#ifndef QUEEN_INPUT_H
|
#ifndef QUEEN_INPUT_H
|
||||||
#define QUEEN_INPUT_H
|
#define QUEEN_INPUT_H
|
||||||
|
|
||||||
#include "common/util.h"
|
#include "common/language.h"
|
||||||
#include "common/rect.h"
|
#include "common/rect.h"
|
||||||
#include "common/events.h"
|
#include "common/events.h"
|
||||||
#include "queen/defs.h"
|
#include "queen/defs.h"
|
||||||
|
|
|
@ -25,7 +25,8 @@
|
||||||
|
|
||||||
#include "common/file.h"
|
#include "common/file.h"
|
||||||
#include "common/str-array.h"
|
#include "common/str-array.h"
|
||||||
#include "common/util.h"
|
#include "common/language.h"
|
||||||
|
#include "common/platform.h"
|
||||||
#include "queen/defs.h"
|
#include "queen/defs.h"
|
||||||
|
|
||||||
namespace Queen {
|
namespace Queen {
|
||||||
|
|
|
@ -23,7 +23,8 @@
|
||||||
#ifndef SCUMM_DETECTION_H
|
#ifndef SCUMM_DETECTION_H
|
||||||
#define SCUMM_DETECTION_H
|
#define SCUMM_DETECTION_H
|
||||||
|
|
||||||
#include "common/util.h"
|
#include "common/language.h"
|
||||||
|
#include "common/platform.h"
|
||||||
|
|
||||||
namespace Scumm {
|
namespace Scumm {
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@
|
||||||
#define SCUMM_HELP_H
|
#define SCUMM_HELP_H
|
||||||
|
|
||||||
#include "common/str.h"
|
#include "common/str.h"
|
||||||
|
#include "common/platform.h"
|
||||||
|
|
||||||
namespace Scumm {
|
namespace Scumm {
|
||||||
|
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
#include "sword25/util/lua/scummvm_file.h"
|
#include "sword25/util/lua/scummvm_file.h"
|
||||||
#include "common/config-manager.h"
|
#include "common/config-manager.h"
|
||||||
#include "common/util.h"
|
#include "common/language.h"
|
||||||
|
|
||||||
namespace Sword25 {
|
namespace Sword25 {
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
#ifndef TOUCHE_GRAPHICS_H
|
#ifndef TOUCHE_GRAPHICS_H
|
||||||
#define TOUCHE_GRAPHICS_H
|
#define TOUCHE_GRAPHICS_H
|
||||||
|
|
||||||
#include "common/util.h"
|
#include "common/language.h"
|
||||||
|
|
||||||
namespace Touche {
|
namespace Touche {
|
||||||
|
|
||||||
|
|
|
@ -43,7 +43,7 @@
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "common/scummsys.h"
|
#include "common/scummsys.h"
|
||||||
#include "common/util.h"
|
#include "common/platform.h"
|
||||||
|
|
||||||
namespace Graphics {
|
namespace Graphics {
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue